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The XR Week Peek (2024.10.15): Meta Avalanche cloud rendering appears on the store, cheaper Apple Vision may cost $2000, and more!

The Ghost Howls

There are anyway a few caveats: first of all, cloud rendering requires high-speed low-latency networks, and possibly a rendering edge server that is always close enough to the user. This is something we already heard from other rumors, but he added that according to his sources, the target price for Apple is around $2000.

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Apple Adds VR Rendering Essentials to MacOS via Metal 2

Road to VR

With Apple’s increasing interest in VR on Mac , the company is adding essential features to its new Metal 2 graphics API to support high performance VR on MacOS. ” SEE ALSO Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS. Single-pass Stereo.

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Thrasher Releases On Steam in December

Upload VR

Thrasher is following its simultaneous Apple Vision Pro and Quest release in July with a December release on Steam. We've also been pleased with how rapidly both platforms are improving on the software side, like the lower latency hand tracking coming in visionOS2 and the improved passthrough on Quest.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.

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The XR Week Peek (2023.09.19): Unity’s community is rioting, Pico 5 leaked, and more!

The Ghost Howls

The drama about Unity’s new pricing models has set the whole game development community on fire, while we had an unexpected leak about the Pico 5 and some updates on the Apple Vision Pro. Some people are migrating to Unreal Engine or Godot. Last but not least, now the Apple Watch supports a “double tap” gesture … but not on the screen.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’

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How Different XR Companies Approach Cloud Services

ARPost

We are now at the level that we are super happy with the latency and deployments.”. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. While almost all non-Apple mobile devices run Android, it is also the backbone of many XR headsets.). CloudXR From NVIDIA.