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The XR Week Peek (2023.06.04): Apple to launch its headset, Meta unveils Quest 3 and many games, and more!

The Ghost Howls

I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”. How is Apple going to sell this headset?

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The Ghost Howls’s VR Week Peek (2019.09.22): Oculus working on AR glasses with Luxottica, Apple glasses FOV discovered and much more!

The Ghost Howls

The glasses, codenamed Orion, should be made to replace smartphones and are slated for a release date of 2023–2025, that seems very reasonable, considering that no present tech is able to create truly consumer AR. We may know the field of view of Apple AR headset. But Facebook is not waiting the OC6 to present all its products.

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The XR Week Peek (2025.03.18): Niantic sells Pokemon Go, Meta released passthrough APIs, and more!

The Ghost Howls

Probably Ultraleap, or even when it was just Leap Motion, should have aimed to be bought by a headset manufacturer before all the major XR brands started developing hand tracking internally. This means that Samsung wont go all-in with hand tracking like Apple did. I wonder if they will ever open it up to other developers.

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The Ghost Howls’s VR Week Peek (2019.07.15): Apple kills its AR glasses, Oculus full-steam ahead on 2nd gen VR and much more!

The Ghost Howls

Apple has killed its AR glasses project… maybe. A piece of unexpected news has shaken the XR communities this week: according to a report on Digitimes Taiwan, Apple has abandoned its AR/VR glasses project and all the members of the team have been re-allocated in other teams. AR is still alive, Apple will still release its AR glasses.

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AWE 2023 Day 3: Ultraleap new sensor, LetinAR, and the end of the event

The Ghost Howls

On the last day, I tried many interesting technologies, but I selected two for this summary, which are the first two that I’ve tried: the new Leap Motion Controller by Ultraleap and the AR technology by LetinAR. You can see how it is in this picture, where I’ve put my hand for scale. The amazing Ben Lang.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Facebook is also working with haptics, and it has presented two prototypes of the wristbands that could apply vibrations or pressure sensations on the wrist. All our interfaces could become personal, and this would be a revolution for UX.

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Indie developer shares the lessons learned from publishing the first App Lab bundle

The Ghost Howls

I’m often presented as a creative technologist , meaning that I’m at the crossing of creativity and technology. Sometimes I just want Apple to get their headset out, with one-right-way to do things, and save us all from bad VR UX once and for all. Playing around with the Leap Motion interaction system.

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