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I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”. How is Apple going to sell this headset?
Probably Ultraleap, or even when it was just LeapMotion, should have aimed to be bought by a headset manufacturer before all the major XR brands started developing hand tracking internally. This means that Samsung wont go all-in with hand tracking like Apple did. I wonder if they will ever open it up to other developers.
But the release of the Apple Vision Pro proved to Valve employees that people are fine with having an all-in-two device with two units connected by a cable. Upcoming titles, coming around 3-4 months after launch, should include Rec Room, Gorilla Tag, Waifu Super-Simulator, and Marky Mark’s Special Sauce.
We may know the field of view of Apple AR headset. Of course, since he has not an Apple HMD, the only thing he could obtain was the screen splitting in two on his phone, showing that view that we XR developers know very well. It is now sure that Apple is going to release an AR headset , the questions are just when and what.
Hardware infrastructure and software developer tools from big players like Apple (ARKit) and Facebook (Camera Effects platform) directly contributed to a huge surge in interest in augmented reality. San Francisco-based LeapMotion has raised a $50M Series C for their hand- and finger-tracking technology.
I’m talking about programs that add special functionalities to SteamVR, like the ability to do different things with the controllers (like using the controllers’ movements to simulate room-scale movements) or the ability to use mobile headsets and so on. LeapMotion driver and runtime. With no luck. ASUS AI Suite 3.
It is astonishing, especially if you consider that it is not a real fluid simulation, but just a very complicated shader. Sneak peek of the true Apple Glasses, courtesy of Chris Koomen. As a developer, I’m amazed. I think they’re cool so be sure to check them out! Some XR fun. Dads when you play VR. Funny link. Funny link.
His project Let’s Go Fly a Kite is a physics simulation of kite-flying with some interesting twists and turns. “In The kite model also simulates a flexible air-frame to provide stable and relaxing flight while allowing for exciting maneuvers when you tug on those lines. Hurl balls at monsters to kill them before they reach you.
And then even Magic Leap, I’ve heard rumors that they’re going to be introducing an enterprise division, or an enterprise something. So a lot of people got in and said, “hey, we’re gonna make games,” and then, “maybe we should make training simulators or something like that.”
And then even Magic Leap, I’ve heard rumors that they’re going to be introducing an enterprise division, or an enterprise something. So a lot of people got in and said, “hey, we’re gonna make games,” and then, “maybe we should make training simulators or something like that.”
And then even Magic Leap, I've heard rumors that they're going to be introducing an enterprise division, or an enterprise something. So a lot of people got in and said, "hey, we're gonna make games," and then, "maybe we should make training simulators or something like that." So, you think AppleApple would do this?
And then even Magic Leap, I’ve heard rumors that they’re going to be introducing an enterprise division, or an enterprise something. So a lot of people got in and said, “hey, we’re gonna make games,” and then, “maybe we should make training simulators or something like that.”
So, it is good for instance to show you the various parts of the human body, but it is not good to simulate a full surgery operation. Even worse, it wasn’t able to track my finger movements well (it was worse than LeapMotion … and LeapMotion doesn’t have worn sensors!). VR is dangerous….
Previously she was one of the first employees at NextVR ( acquired by Apple ), a virtual reality company focused on live entertainment across music and sports. He has demonstrated even more original (and less scary) ideas for AR interaction while directing UX design at LeapMotion. 17- Helen Situ. 25- Pankaj Raut.
In the end, it has not been Apple or Facebook, but Snap to make its first move in the AR glasses space. Apple new interface for the Apple Watch may be a glimpse of future XR interactions. You can find more info and subscribe here [link] Ok, the promotional moment is over… now let’s dig into the amazing XR news! Image by Snap).
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