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LeapMotion, the pioneer in optical hand-tracking, has been acquired by Ultrahaptics, the enterprise-focused immersive haptics company. According to the Wall Street Journal , Ultrahaptics reportedly acquired LeapMotion for approximately $30 million. Image courtesy LeapMotion.
According to a report from Business Insider , earlier this year Apple was on the verge of acquiring LeapMotion, but the deal fell through days before it was expected to close. According to the report, this is the second time in some six years that Apple had conversations with the company about an acquisition.
What an exciting week for technology, with the Facebook Connect, PS5 price announcement, Apple event and the release of RTX30 graphics cards! Even Apple uses modified ARM chips. The time for us XR developers to buy a LeapMotion 2 has finally come. What a time to be alive! The VR community will thank you.
I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”. How is Apple going to sell this headset?
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
The startups formerly known as Ultrahaptics and LeapMotion appear to be heading in separate directions again after 5 years together ended in significant layoffs. In May 2019, Ultrahaptics bought LeapMotion to merge their complementary ideas – a haptic effect produced through ultrasound with industry-leading hand tracking.
They sold this money machine to focus on a technology that is currently not making any relevant money. Meta has released this feature in the SDK and runtime of Quest and Quest 3S, plus it has released some official samples that show how to use this new technology. Its a big bet on the bright future of XR.
The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? More info (Ultraleap teasing a new device) More info (Maybe a new sensor is coming) Has Palmer Luckey tried the Apple headset?
The mixes of the two appear so perfect to design technological and trendy glasses that all people would like to wear. Of course, since he has not an Apple HMD, the only thing he could obtain was the screen splitting in two on his phone, showing that view that we XR developers know very well.
On the last day, I tried many interesting technologies, but I selected two for this summary, which are the first two that I’ve tried: the new LeapMotion Controller by Ultraleap and the AR technology by LetinAR. You can see how it is in this picture, where I’ve put my hand for scale. The amazing Ben Lang.
It was a reference design by Goertek which was mounting no LeapMotion controller. Micro gestures have been studied for a few years now, but they have become pretty popular in our space lately because of the use of hand tracking that Apple is doing on the Vision Pro. And that’s it.
Apple has killed its AR glasses project… maybe. A piece of unexpected news has shaken the XR communities this week: according to a report on Digitimes Taiwan, Apple has abandoned its AR/VR glasses project and all the members of the team have been re-allocated in other teams. AR is still alive, Apple will still release its AR glasses.
I attended the Experiential Technology Conference (XTech) in San Francisco this week to hear talks about creating virtual experiences that truly immerse you in another world. David Edwards, cofounder of Onotes , is making digital scent technology that is like a speaker for your sense of smell. It’s not just visual and sound.
Most probably yes, being SteamVR a technology by Valve. Valve has also patented a technology for SDE mitigation (shared by u_cap on Reddit) and this could be part of this headset, too. /u/Deftware Razer Hypersense is a technology to deliver haptic feedback to your ears based on audio cues of the game you’re playing.
If you have an Apple Vision Pro, you can use ALVR. Or with any native PC VR headset, you can use the open-source SteamVR driver for the LeapMotion 2 addon. Previously it was possible to use hand tracking to emulate Valve Index controllers on PC, but this didn't allow for full finger articulation.
It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that LeapMotion told me about ). More info (Volu official website) More info (The technology behind Volu).
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! Then he described virtual reality advancements, highlighting the dominant role of China and HTC in this technology.
As the XR landscape continues to grow, accelerating towards an expected value of $300 billion by 2024, immersive technology is evolving at an amazing rate. Increasingly, vendors and innovators are searching for new and improved ways to immerse users in unique experiences, using powerful and disruptive technology.
I’m often presented as a creative technologist , meaning that I’m at the crossing of creativity and technology. Sometimes I just want Apple to get their headset out, with one-right-way to do things, and save us all from bad VR UX once and for all. Playing around with the LeapMotion interaction system.
The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap. Insane, yet companies are mapping it already.
And not because of the motion sickness , but because something doesn’t work. And that’s ok, it is still a new technology and it has already made big steps forward (I remember all the computer crashes I had at the Oculus DK 2 times!), LeapMotion driver and runtime. So, choose your poison wisely. ASUS HyStream.
Some months ago, we all read that letter where Zuckerberg claimed wanting to get complete control of the hardware and software stack so that Facebook shouldn’t depend on external companies, like Google or Apple for the SO, or phone manufacturers for the hardware. OVR Technology is working to bring smell in VR.
With the Varjo XR-4 series, the tech leader aims to offer a more affordable and diverse alternative to upcoming headsets like the Apple Vision Pro. The Varjo XR-4 series follows the highly successful XR-3 headsets, launched in 2020 , with more advanced graphics, tracking technology, and integration with the NVIDIA Omniverse.
In particular, it envisions: XR headsets (especially AR ones) being tethered to the smartphone now; XR headsets wirelessly connected to the smartphone (via Wi-fi or similar technologies) in 1–4 years; Fully standalone lightweight XR headsets, connected via 5G, in 5–10 years. Sneak peek of the true Apple Glasses, courtesy of Chris Koomen.
Chris is a 3D artist and programmer studying at Carnegie Mellon University’s Entertainment Technology Center. ” Gavin is an interaction designer and games researcher at Newcastle University’s Open Lab , where he’s exploring the design of technology-mediated experiences that can be played together by young people in real-world spaces.
We all love to make speculations on the technology and I am no exception. Not because I am a genius, but because the technology is still evolving very slowly and so it is very predictable. Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One.
When you’ve been a journalist on the XR technology beat for 20 years, like VentureBeat’s lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. There’s been a number of kind of false starts with this technology. It’s an expensive technology.
When you’ve been a journalist on the XR technology beat for 20 years, like VentureBeat’s lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. There’s been a number of kind of false starts with this technology. It’s an expensive technology.
Even though the technology has been around for years, the current generation of products and devices gets closer than ever to the VR’s original promise: getting elsewhere and connecting to whatever matters most to you. With the technology advancing every year, the hardware is getting cheaper and the software base is growing steadily.
Even though the technology has been around for years, the current generation of products and devices gets closer than ever to the VR’s original promise: getting elsewhere and connecting to whatever matters most to you. With the technology advancing every year, the hardware is getting cheaper and the software base is growing steadily.
When you've been a journalist on the XR technology beat for 20 years, like VentureBeat's lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. There's been a number of kind of false starts with this technology. It's an expensive technology. well, failing. well, even ODG.
The deeper it is in the stack, the better performance you'll get, and the better synergies you'll get with all the other technologies that are working on these devices. Alan: I think this whole technology stack of XR is moving. And so it's really about bringing these technologies together in that specific device.
The deeper it is in the stack, the better performance you'll get, and the better synergies you'll get with all the other technologies that are working on these devices. Alan: I think this whole technology stack of XR is moving. And so it's really about bringing these technologies together in that specific device.
When you’ve been a journalist on the XR technology beat for 20 years, like VentureBeat’s lead writer Dean Takahashi has, you develop a hunch or two about the direction the industry might go. There’s been a number of kind of false starts with this technology. It’s an expensive technology.
The deeper it is in the stack, the better performance you'll get, and the better synergies you'll get with all the other technologies that are working on these devices. Alan: I think this whole technology stack of XR is moving. And so it's really about bringing these technologies together in that specific device.
Apple acquires startup SPACES. Someone says that it is for the avateering technology that Spaces was working on; others say that it is for the very talented team. What is sure is that Apple continues to slowly build its AR and VR technology, so that one day it could come out with something amazing.
How is XR (and technology in general) in Taiwan? Generally speaking, Taiwanese technology adoption has not blown my mind. While in the Mainland all people are running, competing and making technology go further at a crazy speed, here there is not that attitude. Personally, I enjoy going to both places.
Hardware infrastructure and software developer tools from big players like Apple (ARKit) and Facebook (Camera Effects platform) directly contributed to a huge surge in interest in augmented reality. San Francisco-based LeapMotion has raised a $50M Series C for their hand- and finger-tracking technology.
In a snippet from an upcoming interview we'll publish soon, we asked whether Kluge's future plans include supporting Apple Vision Pro. Meta's] technology has been proven a lot, it's better than a year ago so we might be able to make it right," Aguero explains. Perez expressed interest, saying, "we'd like to, but we'll see.
Then, as usual, John Carmack made his amazing unscripted talk where he detailed how building the “metaverse” is not a matter of doing some kind of high-level dream, but it is a very practical problem of understanding how to actually implement the building blocks of it by optimizing and overcoming the limitations of current technology.
Most people know Xu due to his dispute with American virtual reality company Magic Leap. In June 2019, Magic Leap accused Xu of stealing AR glasses technology when he was an engineer working at the firm. Kshitij Marwah is a Forbes 30 Under 30 and MIT Technology Review Most Innovator Under The Age of 35. 3- Ayden Ye.
The festival does a great job of making this all about the stories, and the technology takes a back seat. The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance Click To Tweet. Tech Trends offers comprehensive Immersive Technologies Consultancy to help you get there.
The festival does a great job of making the experience all about the stories, with the focus on technology taking a back seat. The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance. It’s also one of the reasons why VR pieces suit Raindance so well.
In the end, it has not been Apple or Facebook, but Snap to make its first move in the AR glasses space. I also like to think about this in perspective: Snap is deadly serious in its AR efforts , and the fact that it keeps releasing glasses proves that it for sure wants to become a relevant company in the new AR technological revolution.
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