This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Apple has been continuously iterating on ARKit , its augmented reality development tool that lets creators make smartphone-based AR experiences. SEE ALSO Report: Apple Nearly Acquired LeapMotion but the Deal Fell Through. In any case, there’s been several reports of an Apple AR headset in the making.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
And we also used collaborative tools like Figma to produce covers, ads, as the launch. Now that the Quest pitch process is gone, Oculus must find a way to help the vast majority of developers market their apps and games , with as many marketing tools as possible. Playing around with the LeapMotion interaction system.
There are anyway other tools that can help in configuring it properly. To enter SteamVR Beta, open Steam and Select Library -> Tools. The next step is uninstalling SteamVR : follow the procedure described above until you open the contextual menu (select Library -> Tools. LeapMotion driver and runtime.
Hardware infrastructure and software developer tools from big players like Apple (ARKit) and Facebook (Camera Effects platform) directly contributed to a huge surge in interest in augmented reality. San Francisco-based LeapMotion has raised a $50M Series C for their hand- and finger-tracking technology.
The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap. Insane, yet companies are mapping it already.
Hand and eye tracking tools, capable of sensing the movements, gestures, and gaze of a user, can take XR experiences to a new level. These tools open the door for everything from completely hands-free XR user interfaces to intelligent foveated rendering. The company also supports eye tracking, for concepts like foveated rendering.
Developers can develop AR experiences with Zappar using the tool they like the most : Unity, native Javascript, A-frame, C++. Unity launches MARS tools. After many months of teasing them, Unity has finally launched the MARS tools, a suite of tools to build easily Augmented Reality experiences in Unity without knowing how to code.
This is cool because without having to add external hardware like LeapMotion , all Vive Pro users will be able to use their hands inside VR experiences to interact with the VR environment. The official statement says “Developer tools will be made available to registered Viveport developers in the near future.”
I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”. How is Apple going to sell this headset?
LeapMotion. You may ask why I’m adding LeapMotion here. Well, during 2018, LeapMotion has announced the North Star reference design : a cheap augmented reality connected to PC, that is able to detect your hands very well thanks to LeapMotion’s sensor. Apple glasses.
Apple and Samsung Smartphones. Fortunately, the PC can be tested for compatibility before the purchase via a SteamVR Performance Test application or HTCs ViveCheck tool. Moreover, LeapMotion , a device that can be attached to the Vive’s front, has the ability to accurately track your hands with VR applications.
Apple and Samsung Smartphones. Fortunately, the PC can be tested for compatibility before the purchase via a SteamVR Performance Test application or HTCs ViveCheck tool. Moreover, LeapMotion , a device that can be attached to the Vive’s front, has the ability to accurately track your hands with VR applications.
Thanks to all this online material, we now know this info about it: It seems a lot Rec Room for now; It is deeply built on the Facebook framework , but you can still use your Oculus username and friends; The graphics are cartoonish and pretty simple; Everyone in Horizon can build worlds easily by using some internal creation tools in VR.
But the release of the Apple Vision Pro proved to Valve employees that people are fine with having an all-in-two device with two units connected by a cable. Valve is also working on native tools using COBOL , which is a language with a long and reliable history.
It sounds really awesome, and it is — it’s really fun and exciting — but what it really gets down to it is they’ve shown the increased sales by 25-150 percent using just web-based interactive tools. Do you think Apple is going to come out with their glasses in the next five years? Alan: It’s so true.
It sounds really awesome, and it is — it’s really fun and exciting — but what it really gets down to it is they’ve shown the increased sales by 25-150 percent using just web-based interactive tools. Do you think Apple is going to come out with their glasses in the next five years? Alan: It’s so true.
It sounds really awesome, and it is -- it's really fun and exciting -- but what it really gets down to it is they've shown the increased sales by 25-150 percent using just web-based interactive tools. Do you think Apple is going to come out with their glasses in the next five years? So, you think AppleApple would do this?
It sounds really awesome, and it is — it’s really fun and exciting — but what it really gets down to it is they’ve shown the increased sales by 25-150 percent using just web-based interactive tools. Do you think Apple is going to come out with their glasses in the next five years? Alan: It’s so true.
Then you've got glasses like the North glasses, which just give you a little heads up display, like your Apple Watch display. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that. It's-- I don't know.
Then you've got glasses like the North glasses, which just give you a little heads up display, like your Apple Watch display. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that. It's-- I don't know.
Previously she was one of the first employees at NextVR ( acquired by Apple ), a virtual reality company focused on live entertainment across music and sports. He has demonstrated even more original (and less scary) ideas for AR interaction while directing UX design at LeapMotion. 17- Helen Situ. 25- Pankaj Raut.
Then you've got glasses like the North glasses, which just give you a little heads up display, like your Apple Watch display. Are things like midair haptics-- I know-- I guess LeapMotion would be a competitor to you guys, even though they're using a hardware solution to do that. It's-- I don't know.
This repo in GitHub should serve two purposes: Giving resources and guidelines to developers that want to build experiences with accessibility in mind; Giving information to disabled developers on what are the tools that can help them in performing their job. Listen on Apple Podcasts Listen on Spotify. Learn more. Some XR fun.
The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance. You don a Vive Pro headset, equipped with leap-motion sensors for hand tracking, and are also able to communicate with your partner via voice.
The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance Click To Tweet. The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance. This is a room-scale (50m2) multi-person VR experience for up to 4 people.
And also some people of my family are now enjoying it since it is a great tool to escape the isolation we are forced into. Some of them talk about tools to organize virtual events or virtual meetings, and that can be very useful for your professional lives. It is another step towards the creation of a great AR ecosystem for Apple.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content