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What an exciting week for technology, with the Facebook Connect, PS5 price announcement, Apple event and the release of RTX30 graphics cards! Even Apple uses modified ARM chips. The time for us XR developers to buy a LeapMotion 2 has finally come. What a time to be alive! Join the gang by clicking the button below!
Several reports over the past two years have suggested Apple is getting ready to manufacture an AR headset , and possibly ship it sometime in 2020—something that’s so far unsubstantiated by the company itself. SEE ALSO Report: Apple Nearly Acquired LeapMotion but the Deal Fell Through.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
We may know the field of view of Apple AR headset. Of course, since he has not an Apple HMD, the only thing he could obtain was the screen splitting in two on his phone, showing that view that we XR developers know very well. It is now sure that Apple is going to release an AR headset , the questions are just when and what.
On the last day, I tried many interesting technologies, but I selected two for this summary, which are the first two that I’ve tried: the new LeapMotion Controller by Ultraleap and the AR technology by LetinAR. You can see how it is in this picture, where I’ve put my hand for scale. The amazing Ben Lang.
Today it’s a great day for virtualreality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The city is full of references to VirtualReality, and so it is like a paradise for us VR enthusiasts.
It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that LeapMotion told me about ). The mystery of VirtualReality support on Xbox continues with a new chapter of the saga.
The headsets are something we have never seen before and one of them clearly features a PCB (Printed Circuit Board) with the Valve logo on and from that moment on, the hype regarding an upcoming Valve virtualreality HMD has risen. The photos. This headset features a rigid headband, with a knob to secure it to the head of the user.
Just before tuning in to the Apple WWDC2017 Keynote on Monday, I had a meeting with Jayse Hansen , master of the Fictional User Interface (FUI), Hologram and HUD design for film franchises like Star Wars, Iron Man, and The Hunger Games, and Alex Colgan , LeapMotion ’s digital content and community lead. Read more here.
We all love virtualreality, but sometimes it gives us big headaches. And not because of the motion sickness , but because something doesn’t work. LeapMotion driver and runtime. Older Apple Cinema displays with devices attached through USB. but sometimes it is still tricky and problematic.
The result is that VR developers generally reinvent the wheel and take shortcuts like hardcoded handedness, or pick random toolkits with their own baked assumptions… instead of having great designers giving them great base interactions to just use as Apple did with Macintosh in 1984 and iPhone in 2008.
In his 1984 classic Neuromancer, characters entered a virtualreality world called “the matrix” (inspiration for the 1999 film of the same name by the Wachowskis). An Apple AR headset has been a mainstay of the rumor mills for several years, and we expect Facebook to be creating an AR Oculus device.
This is another great publicity for virtualreality, whose awareness is spreading always more outside the tech scene. The (Lion) King of VirtualReality Charlie Fink has just published his new book , and this time the topic is virtual events and meetings. Watch a guy code an AR AI assistant. Contact me.
The company offers a range of modules, including the Stratos Inspire, and LeapMotion controller. Best-known in the gaming world, Valve helps developers and creators to design a host of unique and immersive experiences for their users in virtualreality.
Most people know Xu due to his dispute with American virtualreality company Magic Leap. In June 2019, Magic Leap accused Xu of stealing AR glasses technology when he was an engineer working at the firm. Situ founded VirtualReality Pop , the #1 Medium.com publication on immersive technology with over 37,000 subscribers.
I attended the Experiential Technology Conference (XTech) in San Francisco this week to hear talks about creating virtual experiences that truly immerse you in another world. It showed me that virtualreality has only scratched the surface. Above: David Holz, founder of LeapMotion, shows off hand-tracking in VR.
Their Mind the Arrow and Gelato Flicker titles have been featured under “Best New Games” on the Apple App Store, with over 350,000+ downloads between the two. We’ve worked with LeapMotion before, but we were surprised by how easy it was to integrate LeapMotion and Oculus and get started with development.
I need to rush out this newsletter episode because otherwise tomorrow Apple launches its headset and no one will read my articles: everyone will be too busy reading “The top 5 features of the Apple headset” or “The 7 reasons why the Apple headset can revolutionize peeling potatoes”. How is Apple going to sell this headset?
Probably Ultraleap, or even when it was just LeapMotion, should have aimed to be bought by a headset manufacturer before all the major XR brands started developing hand tracking internally. This means that Samsung wont go all-in with hand tracking like Apple did. I wonder if they will ever open it up to other developers.
VirtualReality is here to stay VirtualReality (VR) invites you to explore alternative worlds as if you’re actually there. Simply take your smartphone and a headset and discover virtual spaces, games, and much more. Apple and Samsung Smartphones. Motion Controller. Gear VR Controller.
VirtualReality is here to stay VirtualReality (VR) invites you to explore alternative worlds as if you’re actually there. Simply take your smartphone and a headset and discover virtual spaces, games, and much more. Apple and Samsung Smartphones. Motion Controller. Gear VR Controller.
You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtualreality that’s not even connected to computers. So, you think AppleApple would do this?
You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtualreality that’s not even connected to computers. So, you think AppleApple would do this?
But the release of the Apple Vision Pro proved to Valve employees that people are fine with having an all-in-two device with two units connected by a cable. It seems that Valve is going to introduce a new term to define its virtualreality: Cyberspace.
You've seen it from pre-DK1 days -- where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape -- and what it is today, where you have real consumer-grade virtualreality that's not even connected to computers. You've written countless articles on virtual and augmented reality.
The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking? More info (Ultraleap teasing a new device) More info (Maybe a new sensor is coming) Has Palmer Luckey tried the Apple headset?
You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtualreality that’s not even connected to computers. So, you think AppleApple would do this?
Apple has killed its AR glasses project… maybe. A piece of unexpected news has shaken the XR communities this week: according to a report on Digitimes Taiwan, Apple has abandoned its AR/VR glasses project and all the members of the team have been re-allocated in other teams. AR is still alive, Apple will still release its AR glasses.
Apple acquires startup SPACES. What is sure is that Apple continues to slowly build its AR and VR technology, so that one day it could come out with something amazing. What is sure is that Apple continues to slowly build its AR and VR technology, so that one day it could come out with something amazing. More info.
They're not thinking of the full tech stack that's required for real pervasive augmented reality in the world. Then you've got glasses like the North glasses, which just give you a little heads up display, like your Apple Watch display. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. Alan: Indeed.
They're not thinking of the full tech stack that's required for real pervasive augmented reality in the world. Then you've got glasses like the North glasses, which just give you a little heads up display, like your Apple Watch display. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. Alan: Indeed.
They're not thinking of the full tech stack that's required for real pervasive augmented reality in the world. Then you've got glasses like the North glasses, which just give you a little heads up display, like your Apple Watch display. But things like midair haptics, with the Ultra Haptics or the Ultra Leap now. Alan: Indeed.
Some months ago, we all read that letter where Zuckerberg claimed wanting to get complete control of the hardware and software stack so that Facebook shouldn’t depend on external companies, like Google or Apple for the SO, or phone manufacturers for the hardware. OVR Technology is working to bring smell in VR.
Even worse, it wasn’t able to track my finger movements well (it was worse than LeapMotion … and LeapMotion doesn’t have worn sensors!). The positional tracking was provided with a Vive Tracker , but it was not calibrated well, so there was some mismatch between the real and the virtual position.
In the end, it has not been Apple or Facebook, but Snap to make its first move in the AR glasses space. Apple new interface for the Apple Watch may be a glimpse of future XR interactions. Research is being done to evaluate the use of virtualreality also to treat chronic pain. Top news of the week. Image by Snap).
Ultraleap (formerly LeapMotion) has just released the fifth version of its hands-tracking engine. Listen on Apple Podcasts Listen on Spotify. I have given it a look and it already contains some interesting resources, even if I think that it still needs to grow. Ultraleap releases Gemini hands-tracking runtime. Learn more.
The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance Click To Tweet. The Apple is a Chinese, Japanese and Korean co-production which won Best Multi-Person Experience award at Raindance. This is a room-scale (50m2) multi-person VR experience for up to 4 people.
More info (Virtual VR Awards) More info (Cannes Film Festival postponed) More info (Summer GDC) More info (Rokid thermal glasses) More info (HTC faceplate delayed) More info (Google Chrome 81 delayed) More info (Zoom spiking, VR not). The time has come and finally Apple will implement a depth back camera in its upcoming iPad Pro.
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