This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The 15th Augmented World Expo (AWE) took place in LongBeach last week. Mixed Reality (MR) on the Oculus Quest and Apple Vision Pro, and… Continue reading → Mixed Reality and Mobile AR Dominate AWE This post appeared first on AR Insider.
And Apple ruled a lot of those talks. Bracing for Impact From Apple A big shift is expected this week as Apple is expected to announce its entrance into the XR market. The writing has been on the wall for a long time. Whether an Apple entrance is real this time or not, AWE is bracing itself.
Augmented World Expo in LongBeach is the first conference I’ve attended fully equipped with Meta Ray-Ban glasses and Apple Vision Pro as part of my reporting toolkit. I made plans to attend Augmented World Expo this year in LongBeach without a schedule in mind.
UploadVR Ian Hamilton I tried a brief hands-on with the headset and its unusual controllers at the Augmented World Expo conference in LongBeach. Both interactions seemed less reliable and intuitive than the pinch gesture on Apple Vision Pro and Meta Quest headsets.
A quick demo offered by Doublepoint at the Augmented World Expo in LongBeach brought across the concept. I could see WowMouse's approach being one day integrated by Apple Watch for use with future Apple smart glasses, and in Wear OS by Google for use with Android Micro XR.
It is June 2024 now and Apple Vision Pro and Meta Quest push two ends of the standalone VR headset market with hand tracking that doesn't use Leap Motion. In May 2019, Ultrahaptics bought Leap Motion to merge their complementary ideas – a haptic effect produced through ultrasound with industry-leading hand tracking.
XR Guild in the Big Apple XR is blowing up in NYC. Healing Heroes is an immersive cross-platform game where the Apple Vision Pro user plays as a patient, while iPhone users act as rescuers. Takeaway: If you think privacy is complicated now, just wait until spatial computing makes your body part of the login screen.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content