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The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
Thanks to it, it will be possible to create realistic avatars that understand natural language easily and even without having computational power in the local machine. New connectors are in development and finally also popular software like Unity and Blender will be able to connect with Omniverse. Apple MR headset may cost $2000+.
Probably the communication machine of the company is not as strong as before, so the old message still hangs around. Apple to launch a second “more affordable” headset in 2025. If it is true, it confirms that Apple has no mainstream plans for this device, and it will bet on true AR glasses for the mainstream.
They sold this money machine to focus on a technology that is currently not making any relevant money. Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones.
I just watched the full keynote of Apple at WWDC , where the company in Cupertino announced the Apple VisionPro headset. UX : Can Apple make XR usable? Use cases : Can Apple make XR useful? Partnership : Who’s onboard with Apple in this journey? Terms : Will Apple invent new words to define XR?
Today, big tech companies including Apple, Pixar, Adobe, Autodesk, and NVIDIA, announced the formation of the Alliance for OpenUSD ( AOUSD ), which is dedicated to promoting the standardization and development of a 3D file protocol that Apple says will “help accelerate the next generation of AR experiences.”
But I hope you’ll enjoy this newsletter coming from the world of the undead anyway… Top news of the week (Image by Apple) Apple starts accepting applications for Vision Pro devkits Apple has started accepting applications from interested developers to get a Vision Pro to develop XR experiences.
These are the improvements it applied: Changes in prices will start with the next Unity 2023 LTS, so existing applications will not be affected, at least while the use previous Unity versions Unity Personal will still be free (now up to 200K of revenues) and applications made with it will be subject to no fee at all.
Of course for some ad-based tech companies, the current economic situation is not the only problem, but there is another big one which is Apple and its new privacy features embedded into iOS. The same luck has not happened to employees at Niantic at Unity. Especially Apple, which everyone is waiting for. Other relevant news.
Like Meta's Horizon Hyperscape Demo and Gracia , Varjo Teleport uses Gaussian splatting, leveraging advances in machinelearning to "train" the output based on image views of the scene. Captured scenes can also be exported as a PLY file for use in other software, which means they could even be converted to use in Unity or Unreal.
Some of the news coming from there have been: NVIDIA announced new Grace Hopper chips to empower AI algorithms on server machines , and AI workbench to allow everyone to play around with AI models. This is how we learn to do proper content for what is going to be the next trend in XR.
The new DRIVE Thor superchip aimed at autonomous vehicles, which companies will be able to use from 2025 Omniverse Cloud , which lets companies use Omniverse completely via cloud rendering even on non-powerful machines A connector to let you use Omniverse with Unity. Learn more. Learn more. Learn more.
ManoMotion, a computer-vision and machinelearning company, today announced they’re integrated their company’s smartphone-based gesture control with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera.
Unity vs Unreal: Which is the best option for companies creating content for extended reality ? Unity is popular for its accessibility and beginner-friendly features. Unity is popular for its accessibility and beginner-friendly features. However, each option has its own unique pros and cons to consider.
T he biggest advancement in AR in 2020 was arguably Apple’s iPhone LiDAR camera. LiDAR has mostly been touted by Apple as enhancing iPhone photography — a big competitive differentiator and marketing focus for smartphone players these days. In fact, it was featured in Apple’s keynote to unveil the new camera.
If you want to experiment with XR cloud rendering , you won’t need to buy a powerful workstation and experiment with the settings anymore: you just buy a dedicated EC2 machine on AWS supplied by NVIDIA and everything is ready out of the box. You activate the machine, pay for its usage and you can have cloud rendering. Learn more.
And it also makes me super-happy that no one is about Facebook and Apple… I was getting pretty bored in writing newsletters only about these two companies! Learn more (Tweet about the event / 1) Learn more (Tweet about the event / 2). Among the top 5 news I have chosen, only 1 is about VR.
I think the battle with Apple has just begun. Mozilla updates its Unity WebVR exporter. Two years ago, I reviewed on this blog a Unity plugin that Mozilla had released in beta to let you create WebVR experiences from your Unity projects. Why does this matter? This prevents many developers from creating WebXR apps.
It showed what is its vision for the long-term future: AR glasses that are intelligent enough to learn about your behavior and to examine the context you are in so that to be able to already provide you suggestions about what they can do to help you. Learn more. Learn more (XR Collaboration) Learn more (Unity College).
This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple. According to Neurable, this works using machinelearning to interpret “your brain activity in real time to afford virtual powers of telekinesis.”
Sentences like “With eye-tracking (ET) and a few well-placed sensors, they’ll learn our unconscious reactions to anything we see. Holoride has now announced that it is working with Unity and Pico to release its Elastic SDK and offer devkits to let developers create experiences for the Holoride store , that will also be powered by blockchain.
Using machinelearning and some ideas “stolen” from speech recognition algorithms, the system was able to transform the movement of the fingers in actual keystrokes, and it worked almost as if there was a physical keyboard. Simple WebXR” aims at bringing WebXR to Unity. Learn more. Learn more and register.
Unity support for OpenXR is still in early beta , and so it’s not reliable yet to develop an OpenXR-compliant application in Unity. We Unity developers have still to use the current Unity tools that make us develop once, but then build for every different platform (like the ones I describe in this article ). Learn more.
The Apple Vision Pro Developer Kit, Apple’s collection of tools designed to support app development, has been available for a while now. In fact, Apple opened the program for applications long before the spatial computing headset ever hit the market. What is the Apple Vision Pro Developer Kit?
Will a little startup be able to beat the big behemoths like Apple and Facebook? I’ve studied at important universities like UC Berkeley, and I’ve worked on many technical projects (for work or personal interest) in electronics, optics, brain-machine interface , natural language processing, etc…. What is Kura’s story?
However, its worth noting that since then, weve seen a lot of development in the MR space, with the likes of the Apple Vision Pro and Meta Quest 3. If youre using your headset for simple tasks, like scrolling through a user manual when youre repairing a machine, the Lynx R1 will perform well enough.
Although spatial technology has existed for some time, companies like Apple have spawned new interest. This requires the use of artificial intelligence and machinelearning algorithms. Tools like the Apple Vision Pro, combined with a collaboration tool like Microsoft Teams, link the real world to digital content.
Leading into the new year with firms like Microsoft and Apple promising to change how the world works with immersive solutions. The OEP digital twin solution leverages the Unity RT3D development engine to deliver a robust solution ready for a smooth presentation.
At the same time, Apple having always mediocre graphics cards on its laptops and its closed ecosystem have not helped much either in keeping this VR support alive. Not to mention the fact that Apple has always said that it is not interested in VR, but only in AR. More info (Preview facilities in Unity) More info (Dynamic FFR).
The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. ” Future plans include expanding to Apple’s operating systems (both iOS and macOS ).
Is Apple partnering with Valve on AR? A report by DigiTimes claims that Apple is partnering with Valve for the production of its AR glasses. The news would be incredible: Apple is a company that knows how to create something usable and cool to see, while Valve has a long expertise in experimenting with AR and VR.
It has the ability to create a cross platform code where users can create their projects in either JavaScript, Unity, Xamarin, and Cordova. ARKit — ARKit is one of the powerful AR SDK released by Apple on 2017 to build AR solutions using iOS devices. Types of AR Following are the types of AR. It can run on AR/VR hardwares.
However, there’s actually a significant symbiotic relationship between extended reality, AI solutions, and machinelearning. The best generative AI software should work seamlessly with the tools your teams already use, from content creation and development platforms like Unity and Unreal , to metaverse as a service platforms.
Now, however, countless companies and developers are beginning to embrace this model, including Varjo (with Varjo Teleport ), Unity, and Unreal. Adobe, Apple, Google, and Meta are incorporating the technique into their enterprise apps. We’ve already mentioned Unity and Unreal, for instance. How Does Gaussian Splatting Work?
My thoughts As someone who knows Android Development, Unity Development, and AR/VR Development, I believe the capabilities of this device will be enhanced with MachineLearning integration using libraries like Firebase MLKit or OpenCV. I didn’t find anything on how to launch an application in the Vuzix App Store in the docs.
Since Apple’s VisionOS kit focuses on mixed reality, I’ll leave that solution out. Apple ARKit Apple’s ARKit is one of the most popular augmented reality kits available, particularly for developers focusing on mobile AR apps. Let’s dive into the options.
We also examine his company’s Nex Playground mocap gaming solutions, its Unity-based motion developer kit (MDK), and its partnership with Sky Live. This took place around the release of Apple’s A12 Bionic chip. Apple had also released CoreML, which basically simplified how machinelearning models ran on mobile devices.
The Apple Vision Pro alone includes 23 different sensors. Many vendors , from Meta, to Microsoft, and Unity, offer these solutions. Advanced AI and machinelearning algorithms can rapidly identify and mitigate potential threats in immersive spaces. They’ll use spatial mapping tools to collect information about spaces.
Prototyping for AR - WWDC 2018 - Videos - Apple Developer Low Fi Prototyping for AR With the new goal in mind, I started with my camera and paper. Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 Learning How to Edit 3D Models The interactions in our demo were fairly simple?—?we What file types can you use?
Humans are the best survival machines…yet! I am able to continue learning yoga and even be more dedicated to my practice now because my commute to the studio is cut down and I cannot give myself any more excuses now to be regular with my practice!! Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 Cool right?
It didn’t take them long to decide their legacy project, a 2D puzzle game called Fantastic Contraption that relied on creative thinking to build machines, could be adapted to VR. Learning New Skills. “I had a lot of trouble transitioning to Unity and VR, and 3D art I’d avoided for ages,” Sarah Northway said.
The Levan Center of Innovation claims its facility can meet these goals based on a team of on-site experts and through the cameras and machinelearning software technology it’s leveraging from Sony.
It has a dual camera system: one camera does inside-out tracking , so it just tracks your position around the table, so there’s no sensors that you have to put in the room; the other one is used for pure machine vision , we can do hand tracking , so you can reach into this virtual space and move stuff around.
An example of this is how it can be used to dream of virtual machines and text adventure games. For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality. How many virtual machines? exaflops (10¹⁸) 1.5
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