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I just watched the full keynote of Apple at WWDC , where the company in Cupertino announced the Apple VisionPro headset. UX : Can Apple make XR usable? Use cases : Can Apple make XR useful? Partnership : Who’s onboard with Apple in this journey? Terms : Will Apple invent new words to define XR?
Probably the communication machine of the company is not as strong as before, so the old message still hangs around. Apple to launch a second “more affordable” headset in 2025. If it is true, it confirms that Apple has no mainstream plans for this device, and it will bet on true AR glasses for the mainstream.
They sold this money machine to focus on a technology that is currently not making any relevant money. This means that Samsung wont go all-in with hand tracking like Apple did. This is something absolutely impossible to have with Unity or Unreal. Its a big bet on the bright future of XR.
Like Meta's Horizon Hyperscape Demo and Gracia , Varjo Teleport uses Gaussian splatting, leveraging advances in machinelearning to "train" the output based on image views of the scene. Captured scenes can also be exported as a PLY file for use in other software, which means they could even be converted to use in Unity or Unreal.
Some of the news coming from there have been: NVIDIA announced new Grace Hopper chips to empower AI algorithms on server machines , and AI workbench to allow everyone to play around with AI models. This is how we learn to do proper content for what is going to be the next trend in XR.
Unity vs Unreal: Which is the best option for companies creating content for extended reality ? Unreal, or “Unreal Engine”, on the other hand, excels at enabling the creation of visually stunning graphics. However, each option has its own unique pros and cons to consider.
It wants to create an ecosystem , where most probably all the devices can work together (like it happens today with Apple devices); The report also claims that Facebook may be building its own operating system to encompass all these devices. Apple is working on Micro-OLED displays. Another week, another rumor about Apple’s XR efforts.
The new DRIVE Thor superchip aimed at autonomous vehicles, which companies will be able to use from 2025 Omniverse Cloud , which lets companies use Omniverse completely via cloud rendering even on non-powerful machines A connector to let you use Omniverse with Unity. Learn more (Meta Connect program) Learn more (Connect on Meta Horizon).
And it also makes me super-happy that no one is about Facebook and Apple… I was getting pretty bored in writing newsletters only about these two companies! Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. Among the top 5 news I have chosen, only 1 is about VR.
Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. Some developers I know are already switching to Godot or Unreal because they say that Unity can’t be trusted anymore. Learn more Volumetrics secure $1.1M of our revenues with Unity. And this 2.5%
This has not been the most interesting week in AR, VR, but I think that in the next times we’ll see some shots fired: in some days there will be the F8, the official shipment of the Vive Pro 2, then the Apple WWDC conference! Unreal Engine 5 gets released in Early Access. Learn more (Discover more and register). Learn more.
If you want to experiment with XR cloud rendering , you won’t need to buy a powerful workstation and experiment with the settings anymore: you just buy a dedicated EC2 machine on AWS supplied by NVIDIA and everything is ready out of the box. You activate the machine, pay for its usage and you can have cloud rendering. Learn more.
Sentences like “With eye-tracking (ET) and a few well-placed sensors, they’ll learn our unconscious reactions to anything we see. Acquiring it, Epic secures a great source of assets for the developers using its Unreal Engine, and also the connection with many talents. Learn more (Discover the finalists). Learn more.
Will a little startup be able to beat the big behemoths like Apple and Facebook? I’ve studied at important universities like UC Berkeley, and I’ve worked on many technical projects (for work or personal interest) in electronics, optics, brain-machine interface , natural language processing, etc…. What is Kura’s story?
I think the battle with Apple has just begun. Because most VR developers know well Unity or Unreal, and WebVR languages like A-frame are based on Javascript, that is very different from the usual programming flow of the game engines. Learn more. Learn more. Why does this matter? T here’s also a free playable demo :O.
The Fraunhofer Institute for Telecommunications (FIT) together with various partners from industry including Apple, Ericsson, Huawei, Intel, Microsoft, Qualcomm, and Son y has confirmed the release and official adoption of H.266/Versatile Learn more (VR in healthcare event) Learn more (Oculus Quest giveaway). Discover it.
This is the first public hint that Google is back on track working on a new AR device , most probably glasses that should compete with Facebook and Apple. The headset should be based on Linux and its SimulaOS open-source VR windows manager (or maybe will it work via command-line like all Linux machines? :D). Learn more.
Using machinelearning and some ideas “stolen” from speech recognition algorithms, the system was able to transform the movement of the fingers in actual keystrokes, and it worked almost as if there was a physical keyboard. Learn more. Learn more and register.
Now, however, countless companies and developers are beginning to embrace this model, including Varjo (with Varjo Teleport ), Unity, and Unreal. Adobe, Apple, Google, and Meta are incorporating the technique into their enterprise apps. We’ve already mentioned Unity and Unreal, for instance. What is Gaussian Splatting?
However, there’s actually a significant symbiotic relationship between extended reality, AI solutions, and machinelearning. The best generative AI software should work seamlessly with the tools your teams already use, from content creation and development platforms like Unity and Unreal , to metaverse as a service platforms.
Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. This year, the dream of developing once, build once, and deploy everywhere can become reality. …unless Apple arrives and creates its own standard again…. Learn more. Learn more.
The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. ” Future plans include expanding to Apple’s operating systems (both iOS and macOS ).
An example of this is how it can be used to dream of virtual machines and text adventure games. For people who couldn’t realize their creativity in a sandbox or walled-garden — platforms like Unreal and Unity enable the creation of real-time, immersive worlds that simulate reality. Image from Unreal Engine 5.1 exaflops (10¹⁸) 1.5
It didn’t take them long to decide their legacy project, a 2D puzzle game called Fantastic Contraption that relied on creative thinking to build machines, could be adapted to VR. Learning New Skills. ” “There’s so much to learn in VR,” added Colin Northway. ” Moore recalls thinking.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
Allen discussed the benefits of immersive learning platforms, citing a company study on the return on investment (ROI) for clients via VR training. Regarding upskilling challenges across multiple verticals, Allen discussed the costs and expenses of creating immersive learning experiences. Oberon Technologies.
Alan: So, would the things like computer vision and machinelearning, would that fit? Accenture has different groups, like a group headed dedicated to artificial intelligence, things like cloud computing, and machinelearning is a part of artificial intelligence. Would you bundle those under XR as well? Alan: Incredible.
Alan: So, would the things like computer vision and machinelearning, would that fit? Accenture has different groups, like a group headed dedicated to artificial intelligence, things like cloud computing, and machinelearning is a part of artificial intelligence. Would you bundle those under XR as well? Alan: Incredible.
Today’s guest Nick Cherukuri is working to bring what he’s learned from years working in tech for the defense department, and is bringing it all to enterprise — and eventually, consumers — with his line of AR glasses. You can tag mixed reality content onto a giant machine, and leave the room and come back.
Today’s guest Nick Cherukuri is working to bring what he’s learned from years working in tech for the defense department, and is bringing it all to enterprise — and eventually, consumers — with his line of AR glasses. You can tag mixed reality content onto a giant machine, and leave the room and come back.
Today's guest Nick Cherukuri is working to bring what he's learned from years working in tech for the defense department, and is bringing it all to enterprise -- and eventually, consumers -- with his line of AR glasses. You can tag mixed reality content onto a giant machine, and leave the room and come back. We have a Unity SDK.
And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. Alan: Oh, like vibrating gloves and scent machines, and the whole nut. And Unity's, I think started.
And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. Alan: Oh, like vibrating gloves and scent machines, and the whole nut. And Unity's, I think started.
We will learn today how they're using digital twins to add real business value. We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine.
We will learn today how they're using digital twins to add real business value. We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine.
And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. Alan: Oh, like vibrating gloves and scent machines, and the whole nut. And Unity's, I think started.
Ben Lang has written a very interesting editorial on the topic, and for instance, he imagines that this may mean that all Sony-owned game studios will all start using Unreal Engine as their game engine , unifying the production processes among them all. Unreal Engine can now use your iPhone to record facial animations.
With multiple blockbuster movie credits to his name for his work on the likes of Wonka, Doctor Strange, Venom and Amazon Prime TV series, The Lord of the Rings: The Rings of Power, Emil Nidal's career in virtual production, motion capture and real-time now finds him in the world of video games as Technical Animator
We will learn today how they're using digital twins to add real business value. We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine.
Top news of the week (Image by Apple) Apple announces the release date of the Apple Vision Pro During the last few days, the rumors about possible release dates for the Apple Vision Pro have intensified , and someone talked about January, 27 as the day of the launch. The headset will be available for purchase in the U.S.,
It was our hope for Google entering the AR race together with Meta and Apple. Regarding all the rumors about the use of tracked controllers, Mark Gurman stated this in his latest report: “ I’m told that Apple isn’t planning its own Vision Pro game controller, nor is it actively planning support for third-party VR accessories ”.
And to everybody who worked on this: Walid [Abdelaty], our CTO; Paul [Konieczny], our chief product officer; Jonathan [Moss], our chief commercial officer, who takes us and brings it to enterprise; and Julie [Smithson], our chief learning officer. Yeah, it's been an exciting year just in change of educating and learning. Thank you.
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