This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Today during MagicLeap’s developer livestream the company offered the first details on the compute hardware that’s built into the device, confirming that an NVIDIA CPU/GPU module, and also showed a brief developer sample demonstrating world meshing and gesture input. and Vulkan.
This has been the week when the preorders of the Apple Vision Pro have been opened and s**t just started getting real! I’m very curious about what Apple’s headset is going to bring to our ecosystem… and you? Of course, some people from all over the world made some tricks to buy it anyway.
The rumors on the Apple Glasses are intensifying. It is not a secret that Apple is working on an XR device: the mystery is when it is going to release it and what it will actually be. The hype is rising, and Apple is playing with it. (My usual terrible image to wish you Happy Easter, if you celebrate it). Top news of the week.
In current devkits, this computational unit is a mini-PC called the Oreo, while in the production phase, thanks to Qualcomm Snapdragon reference design, it will just be your phone. No one from MagicLeap or nReal is authorized to talk about this topic, so I won’t address it here. Me trying the nReal glasses for the review.
And the wild card to kick off that progression will be Apple. Apple’s projected market entrance in the next few years will be impactful. Always see chart date for context, and refer to newer projections if applicable. Beyond projected sales, what will Apple’s glasses be and do? It’s a matter of design tradeoffs.
Image by Apple). Apple has not announced any glasses at WWDC. Every year, we have the same ritual: we wait for an event by Apple, hoping to hear some news about an upcoming XR device, then nothing happens in this sense, we are disappointed and so we hope for a new reveal next year. Top news of the week. Other relevant news.
But first of all, usually, they do not detect in what place they should start (unless some cloud anchor is used), they just start in the user’s room and use some local surfaces as a reference system. Of course, this is also the mission of big players like Google and Apple.
Generally, “the cloud” refers to remote servers that do work off of a device. While almost all non-Apple mobile devices run Android, it is also the backbone of many XR headsets.). For example, MagicLeap has had a partnership with Google Cloud for the past year now. But, what is the cloud anyway? Parents and Partners.
There is no official confirmation on this, and I hope to be wrong because having to use earphones would be a big hit to its comfort Release date and price : of course the release date (will it come before or after an Apple headset?) MagicLeap 2 has inside-out tracked controllers. and price (will it be affordable for PS5 users?)
The circle will close with the release of XR glasses, and we know that Niantic is also working on a reference system for them. Image by MagicLeap). MagicLeap has sold units of its first device for $550. Apple may unveil RealityOS at WWDC. Other relevant news. News worth a mention. or no reason?
Apple is ramping up development of the operating system for its headset, with a plan to launch in 2023, Bloomberg’s Mark Gurman reports. Apple has in recent weeks ramped up development of realityOS (rOS), its operating system that the headset will run, and previewed the headset to the board of directors, Gurman reports.
Here we use the term “AR glasses” broadly to reference head-worn devices that allow you to directly see the real world as well as digital content, whether basic 2D content or more immersive 3D experiences tied to the real world, sometimes called Mixed Reality. What is clear is that the attempts to date have fallen short. We’ll get into that.
And to be the leader in some years, it has to start going public now, also to begin competing with Apple, that will probably announce its AR glasses next year. But Facebook has a big problem and that big problem is called Apple. Concept of a future AR glass by Apple (Image by iDropNews).
Apple’s AR Glasses are Hiding in Plain Sight. With all the phone and watch and TV and game and chip and other chip news coming out of Apple’s big event, it was easy to forget the company’s longest-running background process: an augmented-reality wearable. by Peter Rubin, WIRED. PHOTOGRAPH: CARSTEN KOALL/GETTY IMAGES.
As WWDC approaches, Apple continues to drop hints, leading spectators to assume an immersive device is coming that continues the transformative firm’s track record of distributing game-changing consumer hardware. An XR device from Apple could be massive. Apple’s putting a lot of money into this. Mark Zuckerberg is.
Here is it, today, the Apple Vision Pro finally falls into the hands of US customers. Alongside Apple’s XR device debut, other firms, from Zoom to Microsoft, are jumping on the spatial computing bandwagon. Will Apple remain a prominent figure in the XR device marketplace, or will another firm stand tall?
The new Apple Vision Pro, which launched an update earlier this month , and other products due to come out soon will also help to promote growth, while macroeconomic conditions improve worldwide. Despite shipments for AR and VR headset declining by 23.5 percent last year, new IDC data points to shipments in 2024 rising by 44.2 million units.
Apple, Microsoft, Facebook, Google, Snap and Qualcomm are all making significant investments.” In the interest of time and brevity, we’ll refer you to McDowall’s calculations which we separately examined recently. Then there’s MagicLeap. Lots of that is likely going to AR & VR.
Nreal, Meta, MagicLeap, and RealWear produce AR devices that suit consumer, enterprise, or industrial environments. Kalinowski refers to the six new technologies in Meta’s AR device as new technology introductions (NTIs), and the company wants to get them right before release. The device took a while to hit the market.
Rony Abovitz steps down from MagicLeap CEO. This was a very good thing and attracted many people to MagicLeap. I hope that MagicLeap will benefit from it and will recover pretty soon. It seems a clone of the Vive Focus Plus, and this is because actually it is based on a reference design provided by HTC.
MagicLeap finally dropped to mixed reviews and BrainXchange published its Definitive Guide to Adopting Wearables, AR and VR in Enterprise. Going into 2019, the industry eagerly awaits HoloLens 2 and Glass Enterprise Edition 2, as rumors swirl around the possibility of AR glasses from Apple and/or Facebook in the near future.
It's unclear whether Kalinowski's comment refers to the original Oculus Rift developer kit, which over 10 years ago showed that relatively wide field of view VR was possible with affordable and mass-producible hardware, or the first consumer Rift which launched in 2016. She switched to Head of AR Glasses two years ago.
Its design looks to be a crossover between Apple Vision Pro and Meta Quest Pro. The headset's total weight is exactly the same as Apple Vision Pro, 650 grams, but the distribution of this weight is vastly different. 0:00 / 0:12 1× For comparison, Apple says the shipping Vision Pro has 12 milliseconds of passthrough latency.
The headset, dubbed “VR Classroom 2” should feature: Snapdragon 835 reference design 4K total resolution 75Hz framerate 64GB onboard storage + SD Card slot. MagicLeap and nReal are trying to find an agreement. From the specs, it seems a good VR viewer. News worth a mention. Image by nReal).
Although spatial technology has existed for some time, companies like Apple have spawned new interest. It’s an umbrella term referring to various technologies influencing how we interact with computer systems. The term refers to many different technologies and tools which work together to improve human/machine interaction.
The best examples of this are the MagicLeap prototypes, Microsoft Hololens and Qualcomm’s VR reference design. Simply put, nobody is going to go out and spend upward of $900 on an Apple AR headset if they cannot get the same or better applications that they had on their smartphone.
I immediately remembered that, some times ago, Upload VR analyzing the jobs listing of Oculus found the reference to a Monterey headset. And if you remember well, it is the same technology used by Vrvana, the startup recently acquired by Apple. But he agreed that it would have a lot of sense.
So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. Some years ago, she performed in The Life, a Mixed Reality art piece inside the MagicLeap One. Doug Lombardi, Valve. Learn more.
However, it appears that despite using the spatial computing term before Apple, Microsoft is dropping more support for Windows Mixed Reality – a framework for enabling consumer-based desktop-powered MR experiences. Instead, they understandably referred to the power of AI in this space.
The move is especially interesting in light of the relatively recent shift toward enterprise customers that’s been explored by Meta, MagicLeap and HTC. That does not, however, apply to Meta’s Quest headset, owing to what the executive refers to as its “closed system.” Pretty much all of the big players, outside of Sony’s PSVR.
Steve Mann is commonly referred to as the “father of wearable computing” for innovations like the EyeTap, which combined computer processing with graphical design and textual overlays. MagicLeap officially announced its One headset after years of speculation and rumors. Years of rumors paint a far less rosy picture, however.
However, it appears that despite using the spatial computing term before Apple, Microsoft is dropping more support for its HoloLens and Windows Mixed Reality – a framework for enabling desktop-powered MR experiences. Instead, they understandably referred to the power of AI in this space.
Soon everyone will be wearing 3D-capable cameras to support augmented reality (often referred to as mixed reality) applications. This hard-wiring refers to people’s tendency to prefer avoiding a loss versus an equal win. The operating system services based on this data are referred to as the “AR Cloud.”
These technologies, all coming of age in the 21st century are often referred to as “exponential” — true to Moore’s Law, about every 18 months their capabilities and performance powers double for the same cost. This is a common effect of computing technologies, known as “Moore’s Law” for the co-founder of Intel, Gordon Moore.
The “uncanny valley” refers to a well-known concept describing the discomfort people feel seeing faces that resemble humans but miss the mark in meaningful ways. Crossing The Uncanny Valley. And indeed, two other demos provided by Meta on either side of the live cross-continental call made clear just how far there is to go.
From Rift to Apple Watch to Snap Spectacles, the trend is toward wearable computing. Meta is working on an AR headset, which puts them in the same league as Microsoft and MagicLeap. The challenge facing today’s developers is to recognize that the paradigm for personal technology is shifting.
Apple’s Vision Pro triggered new discourse on the future of virutal, augmented, and mixed reality (VR/AR/MR). Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. Apple is adept at proposing something you didn’t think you needed.
That allows devices which don’t have the compute capabilities today — lightweight AR headset devices — to have the kind of capability that a higher-end device like a Hololens 2 or MagicLeap might have, or even better in some cases. We’ve got the Hololens silo, we’ve got the MagicLeap silo.
That allows devices which don’t have the compute capabilities today — lightweight AR headset devices — to have the kind of capability that a higher-end device like a Hololens 2 or MagicLeap might have, or even better in some cases. We’ve got the Hololens silo, we’ve got the MagicLeap silo.
MagicLeap. Me, wearing a MagicLeap One. The most important news has been for sure the launch of the MagicLeap One. Rear view of the MagicLeap One. Leap Motion. You may ask why I’m adding Leap Motion here. Leap Motion’s North Star headset (Image by Leap Motion).
They’ve already got, you know, in your Apple phone, RF detection is already built in. Kopin is one, but they made a reference design that they’re hoping other companies like RealWear will adapt and manufacture and market. MagicLeap a lot of great people running off doing different things. Alan: Interesting.
They’ve already got, you know, in your Apple phone, RF detection is already built in. Kopin is one, but they made a reference design that they’re hoping other companies like RealWear will adapt and manufacture and market. MagicLeap a lot of great people running off doing different things. Alan: Interesting.
BUT today is the day of the WWDC, and who knows if Apple will tease something about AR glasses. Tablet mode may be a reference to how to launch 2D Android apps because a Facebook employee has inadvertently revealed that employees can already use some 2D apps like GDoc inside the Quest. was a lot of money?).
We looked at the market that time a couple of years ago to look at who is really central to defining the reference stack. What that means that from a software architecture standpoint and a hardware standpoint, we try to make our software as optimized as possible for their reference designs. What's going to most AR and VR devices?
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content