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Report: Apple Acquires Motion Capture Firm IKinema

Road to VR

According to a MacRumor report and regulatory filings with the UK government, Apple may have quietly acquired UK-based motion capture firm IKinema. Furthermore, the company’s physical UK address has been legally changed to 100 New Bridge Street in London, the very same for Apple Europe Limited.

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Sony’s Standalone MR Headset Now Called ‘XYN’, Release Date & Pricing Still to Be Revealed

Road to VR

The display is capable of 90 FPS and 1,000 nits (at 20% duty cycle), with 96% DCI-P3 color coverage, putting it above Apple Vision Pro in terms of resolution and color accuracy. We got an opportunity to go hands-on with the pre-XYN prototype in July , back when it was still being referred to as the Sony SRH-S1 content creation system.

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Mindshow Unveils Enterprise Virtual Production Suite for XR Animation, Former Hulu Executive Signs on as COO

Road to VR

It also includes virtual studio cameras for in-app capture, motion capture for real-time character expression, and asset integration, allowing companies to rig existing 3D models for quick animation. “Every step of animation requires a specialized toolfrom assets to previsualization to rendering and review.

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Rumor: Apple Reportedly Suspends Work on Consumer AR Headset

Road to VR

The Cupertino-based tech giant may be pumping the brakes on its long-rumored Apple AR headset , something that was reportedly slated to see a release as early as 2020. A DigiTimes Taiwan report (via MacRumors ) now suggests that Apple has disbanded the team behind it, effectively putting its consumer AR device on hold.

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Peter Jackson’s New Studio is All About AR Storytelling

VRScout

Over the past year Jackson and his team at Wingnut AR, a subdivision of Wingnut Films , have been utilizing Apple’s ARkit to experiment with various types of AR experiences. On stage demo at Apple’s WWDC. In the video we get an in-depth look at an intense sci-fi scene projected onto a tabletop surface using an iPad Pro.

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AWE 2022 Day Two: The Floor Opens. Talks on Interoperability, Hardware, and Software

ARPost

However, Meskill also had a lot to say about the software, including one potentially unforeseen change. The glove is capable of intricate motion capture, including for use in XR applications. The other kind of theme for us is that we’re really exploring our [independent software vendor] program in collaboration with Qualcomm.”.

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WalkOVR is an affordable solution to move in VR [+ Giveaway!]

The Ghost Howls

I developed many software and hardware products in the past, not only as Electronics Engineer but also as a Product Manager, worked in some well-known corporates such as Nokia and Verifone then a couple of years ago I founded WalkOVR, the first wearable walk-in-place locomotion solution for Virtual Reality. . Thanks for hosting me.