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Sony announced its previously revealed XR standalone for enterprise is now called ‘XYN’, which the company is targeting at spatial content creators. The display is capable of 90 FPS and 1,000 nits (at 20% duty cycle), with 96% DCI-P3 color coverage, putting it above Apple Vision Pro in terms of resolution and color accuracy.
This past April, Apple CEO Tim Cook stated that augmented reality (AR) technology is “ critically important ” for the future of the company. It’s obvious that Apple is working hard to build an AR ecosystem of amazing tools powered by products such as the iPhone or iPad. This date makes sense for a couple of reasons.
Sony showcases upcoming VR titles for Playstation VR. Thanks to a convergence of motioncapture, computer vision, GPT-3 natural language processing, AI-assisted body language, and voice morphing, the company is able to put humans in the tech stack. C/Net’s Scott Stein says the groundwork for glasses can be found in plain sight.
A Sony XR headset is coming – and it’ll be unlike anything you’ve seen from the tech company before. Sony is advertising this new device as a “spatial content creation system” intended to help organizations and developers create intuitive extended reality experiences. So, what can we expect from the Sony XR headset?
Apple Inc has entered talks with roughly six media partner firms to launch a virtual reality (VR) content platform for its upcoming headset, reports revealed on Monday. The partnership aims to integrate the Cupertino-based firm’s Apple TV+ product lineup on the new head-mounted displays (HMDs).
What an exciting week for technology, with the Facebook Connect, PS5 price announcement, Apple event and the release of RTX30 graphics cards! Even Apple uses modified ARM chips. Image by Sony). Sony has confirmed once more than PlayStation 5 will work with the same hardware of the PSVR. What a time to be alive!
Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. My friend Nicolas Esposito of Enter Reality has released Project Rigel, his solution to provide full-body tracking and motioncapture for Unreal Engine. Learn more.
Companies such as Meta, holoride , Improbable , Steam, Sony, and many others have begun tapping their serious gaming technologies to achieve this. Commonly used for creating real-time 3D (RT3D) content, motioncapturing (mocap) has rapidly become a mainstay in the extended reality (XR) market, employed on the latest headsets.
BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures). Previously she was one of the first employees at NextVR ( acquired by Apple ), a virtual reality company focused on live entertainment across music and sports. 17- Helen Situ.
The company has worked with Disney, Warner Bros, Apple TV, Netflix, Wells Fargo, Sony Pictures, Walmart, and many others. With offices in Los Angeles, San Francisco, and New York, IW Group is a marketing agency dedicated to implementing Web3 and metaverse technologies for massive brands worldwide.
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