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Apple Announces ARKit 3 with Body Tracking & Human Occlusion

Road to VR

At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps. Human Occlusion & Body Tracking.

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Peter Jackson’s New Studio is All About AR Storytelling

VRScout

Over the past year Jackson and his team at Wingnut AR, a subdivision of Wingnut Films , have been utilizing Apple’s ARkit to experiment with various types of AR experiences. On stage demo at Apple’s WWDC. In the video we get an in-depth look at an intense sci-fi scene projected onto a tabletop surface using an iPad Pro.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

My friend Nicolas Esposito of Enter Reality has released Project Rigel, his solution to provide full-body tracking and motion capture for Unreal Engine. Since IKinema has been acquired by Apple, this indie project could be a nice substitute for all developers that want an affordable full-body motion capture solution.

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The Sony XR Headset: A True Vision Pro Competitor?

XR Today - Mixed Reality tag

At a glance, this headset certainly seems a lot “clunkier” and bulkier than some of the other leading headsets we’ve seen lately, like the Apple Vision Pro. Siemens even announced earlier this year that this software will deliver a brand-new Unreal Engine-based solution.

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Software for Creating Augmented Reality Experiences

EON Reality

Unreal Engine Unreal Engine by Epic Games is another powerhouse in the AR development arena. Known for its high-fidelity graphics and performance, Unreal Engine is preferred for projects that require photorealistic visuals and complex simulations. Motion Capture : Captures and interprets human body movement.

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Exclusive TrailblaXR interview: Emil Nidal, Games Technical Animator

Instinctively Real Media

With multiple blockbuster movie credits to his name for his work on the likes of Wonka, Doctor Strange, Venom and Amazon Prime TV series, The Lord of the Rings: The Rings of Power, Emil Nidal's career in virtual production, motion capture and real-time now finds him in the world of video games as Technical Animator

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

people walking around), so I don't have an apples-to-apples comparison against Santa Cruz. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. The inside-out tracking was more "swimmy" on Focus, but I tried it in an environment with a lot of dynamic features (i.e.

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