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At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps. Human Occlusion & Body Tracking.
Over the past year Jackson and his team at Wingnut AR, a subdivision of Wingnut Films , have been utilizing Apple’s ARkit to experiment with various types of AR experiences. On stage demo at Apple’s WWDC. In the video we get an in-depth look at an intense sci-fi scene projected onto a tabletop surface using an iPad Pro.
My friend Nicolas Esposito of Enter Reality has released Project Rigel, his solution to provide full-body tracking and motioncapture for Unreal Engine. Since IKinema has been acquired by Apple, this indie project could be a nice substitute for all developers that want an affordable full-body motioncapture solution.
At a glance, this headset certainly seems a lot “clunkier” and bulkier than some of the other leading headsets we’ve seen lately, like the Apple Vision Pro. Siemens even announced earlier this year that this software will deliver a brand-new Unreal Engine-based solution.
Unreal Engine Unreal Engine by Epic Games is another powerhouse in the AR development arena. Known for its high-fidelity graphics and performance, Unreal Engine is preferred for projects that require photorealistic visuals and complex simulations. MotionCapture : Captures and interprets human body movement.
With multiple blockbuster movie credits to his name for his work on the likes of Wonka, Doctor Strange, Venom and Amazon Prime TV series, The Lord of the Rings: The Rings of Power, Emil Nidal's career in virtual production, motioncapture and real-time now finds him in the world of video games as Technical Animator
people walking around), so I don't have an apples-to-apples comparison against Santa Cruz. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. The inside-out tracking was more "swimmy" on Focus, but I tried it in an environment with a lot of dynamic features (i.e.
Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. Previously she was one of the first employees at NextVR ( acquired by Apple ), a virtual reality company focused on live entertainment across music and sports. 14- Kai Liang. 17- Helen Situ.
In the end, it has not been Apple or Facebook, but Snap to make its first move in the AR glasses space. Apple new interface for the Apple Watch may be a glimpse of future XR interactions. Epic Games has sued Nreal because its name is too close to “Unreal”, which is its trademark. Top news of the week. Image by Snap).
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