Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham
XR for Business Podcast
JULY 28, 2020
We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine. And I won't talk anymore about that. Where was that, Julie?
Let's personalize your content