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More info (Genie 2) More info (World Labs AI) Other relevant news (Image by Google) Samsung may unveil its glasses in January According to South Korean magazine Yonhap News, Samsung is going to unveil at its Unpacked event in January, together with the S25 phone, a pair of XR glasses. He is very positive about it to happen quite soon.
Samsung has partnered with Google to make an XR headset, although the South Korean tech giant hasn’t tipped its hand on what to expect just yet. That’s a patently Apple recipe though that Samsung may not be able to easily replicate. The question is: what can Samsung bring to the table that Apple and Meta can’t?
NextVR, the live event broadcasting platform for VR headsets, may soon find itself acquired by Apple, a report by 9to5Mac maintains, which is expected to be valued around $100 million. At the time of this writing, neither Apple nor NextVR have commented on the alleged acquisition.
Samsung’s 2023 Unpacked event was all about the company’s Galaxy S23 hardware, although at the end of its hour-long presentation the South Korean tech giant announced it was working with Qualcomm and Google to develop an XR device. Samsung was one of the first truly massive tech companies to develop VR hardware.
According to the Korean outlet JoongAng (which we all read every day), Samsung headset is codenamed “Infinite” and will be announced at a Samsung Unpacked event happening in the second half of 2024. But this headset looks to me arriving a bit too late and already chasing the Vision Pro, so probably Apple will win the first round.
Hugo Barra, Meta’s former Head of VR, offered some unique insight into the XR industry recently with an extensive blogpost that centers around Apple Vision Pro. Barra warns that, like the company’s first standalone headset Oculus Go, the novelty around casual content consumption will probably fade fairly quickly.
In terms of compatibility, the platform is cross-compatible with nearly every major VR & AR device, including the HTC Vive, Oculus Quest 2, Microsoft HoloLens 2, as well as AR-enabled iOS and Android devices; it’s never been easier to take your friends’ money!
Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it. The report talks about Samsung wanting to target the $1000–2000 range, which in my opinion risks being neither expensive nor affordable.
At Worldwide Developer Conference today, Apple announced a new avatar system, dubbed ‘Memoji’, the company’s next step into the world of iPhone X animated emojis mapped to a user’s facial movements. Move over Samsung AR Emoji , because Apple looks to have gotten the cutesy Pixar-vibe down pat.
Apple’s significant impact on the market tends to draw attention from companies that might not have otherwise entered a specific product category—aka “The Apple Effect.” So why Apple, and why now? And that’s in spite of its $3,500 price tag.
The launch of Apple Vision Pro is in some ways the most significant event for the XR industry since the acquisition of Oculus by Meta back in 2014. With Apple bringing new ideas to the table, the headset has prompted reflections on the XR industry up to this point and where things are headed.
The Apple Vision Pro is the device of the moment: since the preorders have been opened on January, 19th, my social media feed is full of posts that just talk about this device. And this is for a good reason: Apple entering the field is for sure a defining moment for the immersive reality space. But is it a good idea?
Leaked concept video featuring two Samsung AR devices has come to light. Although just concepts and not functioning products as such, it’s clear the Korean tech giant is gearing up to compete with companies like Facebook and Apple as they inch ever closer to releasing consumer AR headsets.
Proton Pulse , originally created for the Oculus Rift DK1 development kit in 2013, has been re-released on Apple Vision Pro this week. Created by developer Justin Moravetz, Proton Pulse was first built for the Rift DK1, the very first headset released by Oculus for developers.
These facts have me considering jumping ship from Apple seriously for the first time since 2007. I’ve been an iPhone owner since the first generation, but over the last few years I’ve purchased Samsung phones for VR too. Just how embedded am I with Apple? Just how embedded am I with Apple?
In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017. This led to a growing importance of Oculus, until with the Quest it started dominating the market in a way no one was able to face.
(Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021. of units more produced annually. Other relevant news. Image by Pico).
.” The move shows Google seeking to gain ground to keep up with the likes of Meta, Apple, and others in a race to control the AR headset market. But behind the scenes, companies like Meta, Apple, and Google are racing each other toward that future —one they hope will see all-day AR glasses become as big as the smartphone.
A lot of VR fans may be focused on the big guns, like the HTC Vive, Oculus Rift, and Playstation VR, but the real pioneer in marketing virtual and augmented reality to the masses is mobile VR, such as the Samsung Gear VR headset. The post Apple is Playing The Long Game With VR – And It May Work appeared first on UploadVR.
These apps hope to make the Oculus Go your next entertainment device. The $200 standalone VR headset from Oculus has finally arrived. the Oculus Go is part of Oculus’ larger goal to getting one billion consumers into VR. With Oculus Go, iPhone users around the world can now finally jump into VR with something comparable.
Without explicitly announcing a new specific product, Samsung quietly implied that they may be developing a new standalone mobile VR HMD during a session during their developer conference last month. SEE ALSO Hands-on: Samsung Odyssey Windows VR Headset & Controllers.
This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.” Elevating AR.
Microsoft HoloLens Loses $22 Billion Life Line to Oculus Founder Microsofts HoloLens has taken another major hit , potentially signalling the end of the mixed-reality headset in the future. The XR Director will likely contribute to the development of the upcoming Moohan headset, as Samsung is actively pushing forward with this project.
Regarding the glasses, I have not big hopes for true AR glasses, but I think that thanks to Facebook and Apple, finally we’ll have some important smartglasses entering the market , making the mainstream think about wearing something on their face to enjoy notifications from the phone. Phone AR will be always more popular.
Microsoft released the first-gen Zune in 2006, an MP3 player that looked to compete with Apple’s largely dominant line of iPods. Apple wasn’t the first to make a portable MP3 player, although it was the first to make one everyone wanted. Zooming out, Zune’s ultimate defeat belies a larger pattern of behavior.
Weekend Downloads is part of our weekly update to bring you the latest additions to the Samsung Gear VR and Oculus Rift. Additionally, you’ll also be able to purchase or rent high-quality digital movies (US only) to enjoy in Oculus Video on Rift just as you have been able to on Gear VR. SAMSUNG VR CONTENT.
We recently covered rumors of Apple planning to lean on AR for the company’s future and there were some personnel movements to corroborate the rumors as well. Now we’ve got some movement in the VR and AR industries again, this time with a senior ex-Apple employee becoming head of Oculus VR hardware.
Google abandoned Daydream after less than 2 years, while Meta grew Oculus (now Quest) to tens of millions scale,” explains Heaney. “Now years later, after the market is already proven, Google wants Meta to kowtow to its attempt #2?” million apps built for iPhone in addition to 1,000+ visionOS native apps.
By the virtue of its Windows operating system, the basis of which nearly every PC VR headset uses to function, Microsoft joining the OpenXR initiative represents a win for the others involved, which include industry players like Google, Oculus, HTC, AMD, NVIDIA, Epic Games, Unity, Intel, Qualcomm, Sony, Samsung and Valve.
Notably, Demeo is also playable in mixed reality on Quest 2/3/Pro, and is slated to arrive on Apple Vision Pro at some point too, which could equally explain the “beyond.” ” Still, we need to see the game in action first, something the studio says we can expect later down the road.
Believers in virtual and augmented reality found themselves sleepless and stirring on the eve of Apple's keynote address at WWDC23. As the moment drew near for the 10 am Pacific keynote from Apple, people watched who had bet their livelihoods on the belief that one day we'll wear glasses that are personal computers. Apple Vision Pro.
For every Nintendo there is a Sega and for every Apple there is a Microsoft. There are a handful of major players already cutting their teeth in VR including Google, Sony and Samsung; but the two titans sitting at the top of the heap are Oculus and HTC. Oculus/Apple . For every Facebook there is a Twitter.
It's a more premium option for higher-priced headsets, including those designed to take on Apple Vision Pro. Qualcomm indicated that XR2+ Gen 2 will power Immersed's Visor , Samsung's upcoming Google-powered headset , a yet-to-be-announced new HTC Vive headset, a YVR headset in China, and a fifth headset from a currently undisclosed company.
Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . A WebVR Community Group to decide on WebVR standards was formed by Mozilla, Google, Samsung, Facebook, Intel, Microsoft and other major tech players, with Apple recently joining the community in July this year. .
Let me give you just a few very well-known examples: Meta bought Oculus VR for 2 billion dollars when there was still only a prototype headset. Apple (Nasdaq: AAPL) and Samsung (Nasdaq: SSNLF) for Smartphones and Tablets. There was no marketable product at the time of the acquisition. So screens are here and will be for a while.
Virtual Desktop and iVRy are both working on Apple Vision Pro ports. Virtual Desktop is available on Quest, Pico, and Vive XR Elite, while iVRy is available for Quest, Pico, Oculus Go, Samsung Gear VR, Google Daydream, iPhone and Android smartphones, and the original PlayStation VR.
Taking in over €57,000, the studio has built the educational experience for all major VR platforms including HTC Vive, Oculus Rift, and PlayStation VR. Support for Windows VR headsets is slated to come later this year. Increasingly, educators are realising that simulated learning can make a real difference in learning outcomes.
I’ve seen what companies are doing nowadays to use tracked props on the Oculus Quest: they have to add bulky mounts to install the even bulkier Touch controllers on them. Oculus Quest 2 ) to know the pose of the fingers. Panasonic AR windshield (Auganix) Samsung vision of futuristic cars (Youtube). Further references.
Ant Williams is a freediving athlete featured in the third episode of The Adventure Series titled “Ice Dive” that’s co-produced by Apple and Atlantic Studios (formerly Atlantic Productions). Apple Immersive Video is a different format than spatial video.
In fact, it’s already spread to VR devices like the Samsung Gear VR, Oculus Rift, and even HTC Vive. YouTube user Matthew Hallberg utilizes Apple’s new ARKit to experiment with what it might be like to play Minecraft in AR.
Virtual reality owes much of its popularity to mobile VR, with its promise of abundant, economical and serviceable headsets like Samsung Gear VR and the even cheaper Google Cardboard—the sort of ‘headset shells’ that only require a suitable smartphone to run. and above will be able to hook into the headset.
In 2014 Facebook purchased Oculus, making it a matter of time before the acquisition’s virtual reality hardware would be incorporated into Facebook’s wider mission of “connecting the world.” In between these two conferences, Facebook released a smattering of other Social VR applications within the Oculus brand.
Image by Oculus). Oculus Quest may have sold only 400,000 units. It seems that according to it, Oculus Quest , considered by many the first VR headset that can become mainstream, has sold only 180,000 units in Q3 of this year, for a total number of 400,000 units sold since launch. Bloomberg publishes new hints on Apple glasses.
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