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Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. Pretty much every headset and runtime (except Apple Vision Pro and PlayStation VR2 on PS5) supports OpenXR, sure. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! As John Riccitiello (CEO of Unity) said some years ago , the VR market won’t be interesting enough until it will reach the 10 million users mark.
Sponsored content Sponsored by VR Vision The recent introduction of Apple’s Vision Pro has ignited a fresh wave of excitement in the extended reality landscape, with industry experts and enthusiasts alike anticipating a surge in the growth and evolution of the XR industry. See Also: Is Apple Vision Pro Ready for Mainstream Use?
In this Guest Article, studio head Denny Unger shares his thoughts on Apple’s entrance into the space. So let’s get the obvious over first; Apple Vision Pro is Apple’s first generation attempt at AR glasses using a Mixed Reality VR headset. Guest Article by Denny Unger Denny Unger is CEO and CCO at Cloudhead Games.
Apple’s smartphone cameras track and capture the 27 degrees of freedom (DOF) of motion present in the human hand and is able to accurately recognize specific gestures such as grab and release, clicking, swipes and tapping in real-time. ManoMotion will support Unity iOS initially with Native iOS integration coming in a later update.
With Apple’s increasing interest in VR on Mac , the company is adding essential features to its new Metal 2 graphics API to support high performance VR on MacOS. ” SEE ALSO Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS. Single-pass Stereo.
Apple has finally made a commitment to VR, announcing on stage today at Worldwide Developers Conference (WWDC) 2017 that not only will they offer an external GPU developer kit for MacBooks capable of meeting the graphical demands of VR, but that both the new 27-inch iMac and the iMac Pro will be VR-ready out of the box. image courtesy TIME.
The Fusion Sticky Notes solution aims to enable seamless enterprise collaboration within MR workspaces that users can view on various devices, such as an Apple Vision Pro. These companies are expected to present the latest advancements in XR technology that are transforming workplaces today.
Apple MR headset may feature iris detection and legs tracking. A new week, a new set of rumors about the Apple headset. Ahah I love the nonsense of the rumors about Apple! More info (Report about Apple visor?—?Mac Mac Rumors) More info (Report about Apple visor?—?Upload Other relevant news. Image from the web).
Interestingly, the Android XR ecosystem comes as Meta pushes its Horizon OS and Apple with its visionOS. Google and its partners may be uniting several major players in the Android XR ecosystem to create a competitive alternative to Apple and Meta OS offerings.
If you want to make the most of Apple’s latest spatial computing phenomenon, you’ll need the best Apple Vision Pro apps. Since then, Apple has gone all-in on expanding its app store. What are Apple Vision Pro Apps? Think of things like the Apple iCloud and Wallet apps.
A video posted by a Vision Pro developer appears to show the current levels of hand-tracking and occlusion performance that Apple’s new headset is capable of. Apple Vision Pro, expected to launch in the next few months , will use hand-tracking as its primary input method.
This week, Apple and Epic continue to exchange blows, Tom Brady leans into NFTs and Vuzix forms partnership with TechSee. Let’s dive in… Apple says Epic’s Fortnite lawsuit is a marketing stunt to revive ‘flagging interest’ in the game. W elcome back to Spatial Beats. More from AR Insider….
At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps.
There is a lot of hype around the Apple Vision Pro. Video review I made a video of mine where I show you my full hands-on experience with the Quest Pro application that emulates the Apple Vision Pro menu and then give you my detailed opinion on it, highlighting the pros and cons. Eeeeh… not exactly. Let’s see why.
Zuck has presented four different prototypes, each one focused on a single one of these aspects. We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. Other relevant news. Image by The Information). Useless news.
Following Inbar’s opening keynote on day one, Niantic’s John Hanke will present “Building a Real World Metaverse for Everyone.” Also on day one is Qualcomm’s keynote presented by VP and GM of XR, Hugo Swart. Day two of the conference opens with Unity’s keynote. Unity is “just a game engine” like XR is “just a game.”
Thanks to the rigorous submission processes used by major platforms, however, many independent XR content developers are finding it difficult to publish their experiences in marketplaces such as the Oculus or Apple App Stores. They will soon support a marketplace feature that will allow creators to sell experiences and digital downloads.
Today, big tech companies including Apple, Pixar, Adobe, Autodesk, and NVIDIA, announced the formation of the Alliance for OpenUSD ( AOUSD ), which is dedicated to promoting the standardization and development of a 3D file protocol that Apple says will “help accelerate the next generation of AR experiences.”
You will discover what a VPS service is, its characteristics, and its use cases, not only in the future but already in the present. Of course, this is also the mission of big players like Google and Apple. There is a lot to say and I’m sure you will find this article super informative, so let’s go!
Both Apple and Meta revealed highly anticipated headsets in the last seven days. Meta’s seemingly hasty announcement of the Quest 3 seems to have been timed to come out before Apple’s announcement of the Vision Pro. Apple reported over 10 million pixels per eye, but did not release familiar resolution metrics or field-of-view.
Quest headsets have long been great for playing immersive games, but not so great for the kind of basic ‘desktop productivity’ that Apple’s Vision Pro excels at. That’s been supported by heaps of tools that developers rely on to build, iterate, deploy, and update those apps—all made for developing flatscreen apps.
Through VR, MR, and AR, companies can present products and services to customers like never before, in a fully-customizable, adaptable, and interactive environment. Perhaps the biggest competitor to Google in terms of mobile AR advertising opportunities, Apple has also been making significant strides in this disruptive landscape.
Apple released the software development kit for its upcoming visionOS platform that drives the Vision Pro headset. The new software tools in the SDK for "Apple's first spatial computer" rely on eye, hand and voice input, and Apple says it is accepting applications for developer kits starting next month.
Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation. So, this is just random hype about Apple, as usual. More info Apple releases Spatial Gallery visionOS 2.4 beta 2 is now available for Apple Vision Pro, and it brings Apples new Spatial Gallery platform.
Apple threatens future support in Unreal Engine. According to an evidence presented by Epic Games, Apple has not only removed Fortnite from the Apple Store, but it has also revoked the status of developer to Epic Games. All Apple software, SDKs, APIs, and developer tools ?—?Pre-release Other relevant news.
. “When I saw the HoloChess game in Star Wars,” says Helios developer Kristafer Vale, “I immediately wanted to play that game, and I had to wait until now for us to have the technology like Unity and HoloLens to be able to realize that dream.” image courtesy Microsoft.
In its ease of use and lack of friction for consumers, WebVR presents a glimmer of hope for the mainstream adoption of virtual reality (VR) and augmented reality (AR). . “With most major browsers implementing WebVR and Apple signaling some interest, the standards side looks really positive.” ” Browsers.
Apple chips may be its secret weapon for XR. The new Apple M-series chips continue to make strides in the tech communities: they are proving to be fast and reliable while being small and consuming little battery power. More info (Apple M chips) More info (Rumors on M2 chips in the upcoming Apple headset). Image by Waymo).
Of course for some ad-based tech companies, the current economic situation is not the only problem, but there is another big one which is Apple and its new privacy features embedded into iOS. The same luck has not happened to employees at Niantic at Unity. Especially Apple, which everyone is waiting for. Other relevant news.
Tim Cook just officially announced that more than half of Fortune 100 companies have bought at least one Apple Vision Pro headset. Enterprises including KLM Royal Dutch Airlines, SAP, Porsche, Lowe's, and EnBW have publicly confirmed using Apple Vision Pro with custom visionOS software. Vision Pro launched exactly three months ago.
The virtual event, which included networking rounds, panel discussions, and expert presentations, was attended by hundreds of educators and solution providers. You’re not seeing the stores in the same way that Apple and Google have their app stores,” said Moynihan. Headsets as a Learning Tool.
Moreover, with Samsung Heavy Industries and other targetted divisions, the prospects of where the Moohan device could influence hold a lot of potential with baked-in users and hardware already present in various sectors, not just the consumer space.
XR Talks is a series that features the best presentations and educational videos from the XR universe. One example we often point to is the illogical ubiquity of Apple’s low-quality, infuriating and knot-prone wired earbuds. ” See the full Upload presentation below, and the Vive Sync presentation embedded further above. .
Much of the presentation was dedicated to featuring use cases. The AR revolution” was a theme throughout the presentation. President and Co-founder, Lisa Pan, similarly commented that too many people are waiting for an AR hardware offering from a giant like Apple or Facebook. Exploring Use Cases With Patrick Liu.
Moreover, XR is present in the workplace today despite early adoption curves, with spatial data reaching professionals on various everyday devices such as smartphones. In the State of XR 2024 report, respondents exclaimed their preferences for two major vendors: Meta at 56% and Apple at 38%. That XR reach is global!
Could Apple Vision Pro be a serious competitor in the enterprise AR market? While Vision Pro was mainly pitched as a consumer product when revealed at WWDC in June, Apple also teased enterprise use cases, including room-scale augmented reality apps. I almost get so blasé about VR.
Of course, Epic is completely against Apple and its vision of its own walled garden. Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale.
We call this category “AR as a Service,” and it includes companies of all sizes — from Adobe to Unity to 8th Wall. The wild card here is Apple’s rumored market entrance in 2022. If that happens, it could raise all boats to some degree, as Apple incites mainstream demand.
Varjo’s “ Reality Cloud ” allows users to join XR meetings including remotely present coworkers and virtual assets. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. While almost all non-Apple mobile devices run Android, it is also the backbone of many XR headsets.).
’ According to insiders, the La Jolla prototype, initially planned for release in the coming years, used similar display technology to the Apple Vision Pro to offer an alternative to the breakout device. However, Meta cancelled La Jolla due to the cost of the competitive OLED display technology.
The Quest 3S will be probably marketed as the most affordable mixed reality headset on the market , so Meta may want to show that it can do Spatial Computing like the Apple Vision Pro but at less than one-tenth of the price. Games are a type of content where Meta is very strong while Apple has a lacking ecosystem.
The other part of the problem is due, as per my speculation, to Meta wanting absolutely to take this out before Apple could release its headse t, to have a first-mover advantage over it. Dubbed HaptX G1, they are much smaller and cheaper than the previous version, and so present an important evolution for all the haptics space.
XR Talks is a series that features the best presentations and educational videos from the XR universe. Confidence signals include Brand spending on sponsored lenses and indicators for Apple’s eventual AR glasses. We’re featuring a replay of that presentation as this week’s featured XR talk (video below).
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