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After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. Android, iOS). And this is very good.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. Pretty much every headset and runtime (except Apple Vision Pro and PlayStation VR2 on PS5) supports OpenXR, sure. But companies like Meta and Pico still also offer their own integrations for Unity and Unreal.
Developers can already access a preview of the development environment for native, Unity, WebXR. As for Project Moohan, details are very scarce: it seems like a mix of the Quest Pro and the Apple Vision Pro: it has an external battery, high-definition displays, and a very detailed passthrough. This is super beneficial for everyone.
My feed on social media is full of posts about the Apple Vision Pro, which has just been released a few days ago. So, as you can expect, a big part of this newsletter will be about Apple’s device, but actually there are also a few interesting pieces of news that regard other products and other companies.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
Arkio is a slick collaborative VR tool that lets you create 3D buildings, virtual cityscapes, remodel rooms such as your kitchen or bathroom, review existing 3D models, and create Unity scenes that include triggers and colliders, all in VR with up to 10 other collaborators. . Working in Arkio is simple.
At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps. Faster reference image loading. Motion capture.
There is a lot of hype around the Apple Vision Pro. Video review I made a video of mine where I show you my full hands-on experience with the Quest Pro application that emulates the Apple Vision Pro menu and then give you my detailed opinion on it, highlighting the pros and cons. Eeeeh… not exactly. Let’s see why.
But first of all, usually, they do not detect in what place they should start (unless some cloud anchor is used), they just start in the user’s room and use some local surfaces as a reference system. Of course, this is also the mission of big players like Google and Apple.
More info Some news about Apple Vision Pro The news and rumors about Vision Pro never end. In these two weeks, we got to discover that Apple is planning to organize demo sessions of Vision Pro inside the Apple Store venues and that in the beginning, the only way to buy a Vision Pro will be going to an Apple Store.
A new Apple Pencil that supports Vision Pro is being tested by Apple, according to MacRumors. MacRumors cites "a source familiar with the matter" as saying Apple has internally tested such a stylus to allow drawing in visionOS apps like Freeform. The report doesn't however go into any specific detail on how the new device works.
Unity Support. Unity is an advanced game engine used in the development of augmented reality apps, especially gaming. So, if you are in this business, try to pick an SDK that is compatible with Unity. This lets you use 3D models and CAD data to set up trackers since they’re the perfect reference for physical 3D objects.
Rec Room was listed on the Apple Vision Pro's App Store in a clip from WWDC. Rec Room is made with the Unity engine, which Apple Vision supports via "layering" onto its own RealityKit engine. Rec Room is clearly listed, alongside other apps like Zoom.
Apple released the software development kit for its upcoming visionOS platform that drives the Vision Pro headset. The new software tools in the SDK for "Apple's first spatial computer" rely on eye, hand and voice input, and Apple says it is accepting applications for developer kits starting next month.
We call this category “AR as a Service,” and it includes companies of all sizes — from Adobe to Unity to 8th Wall. Always see chart date for context, and refer to newer projections if applicable. The wild card here is Apple’s rumored market entrance in 2022. Also be ready for redefined AR from Apple.
The latter buzz term refers to a retailer’s ability to shift their products or services to meet changing customer demands. Walmart is now using its Immersive Commerce APIs for alpha testing with Unity and it will leverage the APIs to launch a new experience with ZEPETO.
The standard has been in development since April 2017 and over time has become supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players—but notably, not Apple. The original vendor extension has been adopted natively in Unity, Unreal, and recently by NVIDIA Omniverse.
Apple is working on headset versions of its core apps as well as the ability to view a Mac’s display, Bloomberg’s Mark Gurman reports. Last year Gurman , The Information , and supply chain analyst Ming-Chi Kuo released reports claiming Apple is working on a premium headset for VR and AR with high resolution color passthrough.
Kimball said that the Unity and Unreal engine integrations for Magic Leap do much of the core balancing optimizations (between the available A57 cores and Denver 2 core) for developers already. SEE ALSO Echoing Apple's iPhone Launch, Magic Leap Taps AT&T for Exclusive US Distribution.
I guess the competition imposed by Apple and Google forced Meta to speed up the process to ensure to have a richer ecosystem in which its developers are happy (and so do not migrate to other platforms). I did this procedure with “The Unity Cube” , my most famous application. Let’s see what to do, case by case.
These include video, social media, mobile apps, and games (just ask Unity). To put some numbers behind that, 75 percent of apps in Apple’s App Store’s first year were paid apps — similar to VR today. Always see chart date for context, and refer to newer projections if applicable. Facebook’s cut).
Generally, “the cloud” refers to remote servers that do work off of a device. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. While almost all non-Apple mobile devices run Android, it is also the backbone of many XR headsets.). But, what is the cloud anyway?
Occlusion refers to the ability of virtual objects to appear behind real objects, a crucial capability for mixed reality headsets. In comparison, Apple Vision Pro has dynamic occlusion only for your hands and arms, because it masks them out the same way Zoom masks you out rather than generating a depth map.
After this update, Cix Liv and other VR people (like the usual Brad) said that the rumor in town is actually not that Bytedance is closing Pico, but that Pico will focus mostly on MR to chase Apple with its Vision Pro and will shut down its VR business. There are many other examples of that.
End-users can design first on Procreate or Photoshop and then transfer a reference design to Da Vinci Eye to print an image on a wall in their office or a large-scale mural. Also, the service provides artists with a tool for copying reference designs. Apple does. The application can help users copy images.
It seems that in the Oculus SDK there are now some lines that refer to the Oculus Quest colocation APIs , that would let you play in local multiplayer with other people in your home. I think the battle with Apple has just begun. Mozilla updates its Unity WebVR exporter. And there are even already some hints for the future.
Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors. Often, the term is used in reference to industrial uses. This category also includes developer tools such as Unity and AR democratization tools such as Amazon Sumerian or Adobe Aero. Header Image Credit: Apple. AR at Work.
RT3D developmental engines such as Unreal, Unity, and Omniverse also leverage genAI to optimize developmental workflows, notably for budding XR content creators. Spatial environment refers to the 3D computing space around a headset user – as showcased by Apple’s Vision Pro.
Will the Apple Vision Pro Debut in China Apple’s CEO and spatial computing champion, Tim Cook , confirmed that the recently released Apple Vision Pro would land in China in 2024. Tim Cook confirmed that Apple plans to release the Apple Vision Pro later this year at the China Development Forum in Beijing.
Qualcomm releases XR2 5G reference design. Qualcomm has finally released the reference design for AR/VR headsets based on the XR2 chipset (a special version of the Snapdragon 865 for XR headsets), and it will pave the way for the standalone headsets of the future. This is one of the weirdest rag-doll experiments in Unity.
1” is not the new name of a son of Elon Musk, but it is the (questionable) name of a new opensource AR headset by Combine Reality, based on Leap Motion’s North Star reference design. It seems a clone of the Vive Focus Plus, and this is because actually it is based on a reference design provided by HTC. Unity launches MARS tools.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
Image courtesy Evan-Amos, Wiki Commons Note : Every time someone refers to Virtual Boy as a VR headset, or pretends to wear it like one in a YouTube thumbnail, I scream into an empty paint bucket, hoping the residual fumes will calm my nerves.
The camera uses the patterns on the actual book as a reference to display the AR content, a technology that is often used today on Snapchat and Instagram. Since location anchors are dependent on Apple Maps data, this means that if the city is not supported by Apple Maps, functionality for location anchors may be limited.
Although spatial technology has existed for some time, companies like Apple have spawned new interest. It’s an umbrella term referring to various technologies influencing how we interact with computer systems. The term refers to many different technologies and tools which work together to improve human/machine interaction.
While spatial computing isn’t an entirely new concept, major market leaders like Apple believe it will shape the future of our digital interactions. This includes the development of more comfortable, lightweight, and powerful wearable headsets, like the impeding Apple Vision Pro.
The Unity-powered platform also offers visualisations of over 2,500 cities in 49 nations containing “comprehensive 3D geo datasets.” It’s the Google version of the “ARKit” experience from Apple. Additionally, beginners can reference the guides to launch their immersive environments.
While spatial computing isn’t an entirely new concept, major market leaders like Apple believe it will shape the future of our digital interactions. This includes the development of more comfortable, lightweight, and powerful wearable headsets, like the impeding Apple Vision Pro.
These virtual recordings were then used as references for the final CGI scenes. LOTS OF BIG UNITY ANNOUNCEMENTS AT GDC. DOES APPLE HAVE 1000+ ENGINEERS WORKING ON AR IN ISRAEL? VALVE’S R&D IN EYE-TRACKING TO INCREASE. WHEN WILL WIRELESS VR GET HERE? HANDS ON WITH LG’S NEW STANDALONE HEADSET.
Apple’s Vision Pro triggered new discourse on the future of virutal, augmented, and mixed reality (VR/AR/MR). Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. Apple is adept at proposing something you didn’t think you needed.
This also let me write various articles about it, like this one on Vive Focus streaming , this one on Focus instant preview for Unity or this other one highlighting the updates of the v2 runtime. This is necessary to establish a common reference system between the headset and the controller, that use independent IMU sensors.
For reference, my head is 59cm meaning I take a medium-sized bicycle helmet, albeit at the upper end for medium. There is a small tab (visible in the image above) that starts a simple Unity-based application, with a series of white and green dots that must be followed by the user. Glass aspheric lenses.
Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 I like to use the strobe feature to compare the reference image to what is on the paper. Trending AR VR Articles: 1. Designing for a modern 3D world: A UX design guide for VR 2. Scripting Javascript Promise In Spark AR For Beginners 3.
Goertek, one of the main manufacturers of XR devices, proposed new reference designs for smart glasses and AR glasses, and this will make even more companies release products of this kind. Apart from the Amazon top classification, last week I also reported about the Meta Horizon companion app for phones topping the Apple App Store.
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