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Sony showcases upcoming VR titles for Playstation VR. It uses human simulation specialists who, as avatars, work with participants in diverse training scenarios using AI to create a whole cast of virtual characters. The post Spatial Beats: Apple, Sony & Fresh AR Funding appeared first on AR Insider.
Job Simulator, Vacation Simulator, and Demeo will be available on Android XR. Since launching in 2016 and 2019 respectively, Job Simulator and Vacation Simulator have both been ported to most XR headsets across the years, most recently on Apple Vision Pro.
But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system. The only announced content is the G-suite and some games like Demeo or Vacation Simulator, but more is to come. Im linking you my review of the simulator, so you understand better why this is a cool project.
South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation.
Owlchemy Labs permanently reduced the price for Vacation Simulator and Cosmonious High, though PlayStation owners will need to wait. each, Owlchemy Labs confirmed that Vacation Simulator and Cosmonious High are now available permanently at $19.99 on Quest, Steam, Pico, and Apple. on Meta, Steam, Pico, and Apple (VS Only).
Top news of the week (Image by Apple) Apple aims at a $1500 Vision device Let me tell you what have been the main pieces of news about the Vision Pro I’ve found this week. First of all, Apple has updated the runtime VisionOS to version 1.1, bringing many quality-of-life improvements. More info (VisionOS 1.1)
The glasses should work with Google Gemini AI and have the following features: Processors : Snapdragon AR1 and NXP Camera : 12MP with Sony IMX681 Battery : 155mAh Weight : 50 grams The first batch of production should be around 500,000 units , with more to come if the glasses prove to be successful.
Although Sony has technically continued selling its original PSVR headset over the years, it’s been on the market for more than six years now—and gained ‘last-gen’ status well before that. Of course the single biggest elephant in the room has been and will continue to be Apple. Look for UX Innovation, Not a Hardware Breakthrough.
In total, I counted something like 32 games, which is ok to start with, but then Sony should be fast in collecting more content to not make the PSVR2 players get bored fast for the lack of playable games. But still, the fact that all the PSVR 1 content won’t be available for the new headset gives Sony a good challenge on the content side.
Job Simulator And Vacation Simulator Arrive On Apple Vision Pro Apple Vision Pro is now home to two of VR’s best-selling titles, Job Simulator and Vacation Simulator from Owlchemy Labs. Welcome to the golden age of hand-tracked VR gaming.
Just like any other VR headset, Sony’s PlayStation VR (PSVR) leaves plenty of room for improvement, and the company’s R&D division has a few ideas on where to take it on both a software and hardware level. He also spoke about VR displays, and the importance of integrating focus variation to simulate our real world vision.
More info Discover Quest 3 and Apple Vision Pro cost estimations A Chinese firm has tried to estimate the cost of the components of both the Quest 3 and the Apple Vision Pro. The second one is that the Apple Vision Pro is so next-gen that one of its displays costs just a bit less than all the components of Quest 3!
If you've missed our biggest stories, we went hands-on with Sony's XYN headset and Play For Dream at CES, while Quest 3S was 2024's top-selling console on Amazon. PowerWash Simulator VR support is ending, Boneworks is coming to Quest 3 , and Sanzaru Games is moving on from Asgard's Wrath 2. Bridge the Gap! Gravity Sketch Version 6.4
Image Credit: Sony. Virtual reality patents protect virtual reality (VR), an artificial simulation of the real world that has been designed by computer programs. Regarding inclusivity, on April 4, 2019, the USPTO published a new patent for Sony that was filed in December 2017. Image Credit: Sony/USPTO. THE MAJOR PLAYERS.
After having announced some of the features and the price just before the launch of the Apple Vision Pro, now the company formerly known as Facebook is already working towards the launch of the device. On social media, people have already started sharing images from the simulator , which gives you a quick glimpse of how the device will be.
UploadVR's Ian Hamilton went hands-on with Samsung's headset last month , but we weren't allowed to take photos, videos, or screen recordings, so we could only show a Samsung-provided render of the headset and Google-provided Android XR simulator footage of select apps. Siri on Apple Vision Pro offers a strange middle ground.
Well, if the rumor becomes reality, this would mean that all next Apple devices will have both front and back depth cameras, for high-precision Augmented Reality and 3D reconstruction. Well played Apple. This week Sony has showcased the new DualShock controller for the PS5, dubbed DualSens. Other relevant news. Image by Acer).
Of course for some ad-based tech companies, the current economic situation is not the only problem, but there is another big one which is Apple and its new privacy features embedded into iOS. Then, PSVR Without Parole has reported that Sony has learned from the errors of the PSVR 1, and so it has made the cable of the PSVR 2 detachable.
If I had to bet, I would say that the possibilities are two: Smartglasses to see the notifications of your phone A hybrid VR/passthrough AR headset, similar to Project Cambria or the rumored Apple headset. With the rumors intensifying, and with Apple always closer to entering the market, I am expecting an announcement for this year.
Phil Schiller, who leads the App Store, pushed for Apple's upcoming headset to have a "strong gaming component", Bloomberg's Mark Gurman reports. The report published this weekend is a rundown of the key Apple executives behind the hardware, software, content and marketing of the headset expected to be branded Apple Reality Pro.
In two days there will be the Facebook Connect, an Apple event and a Sony event about PS5! Apple teases AR for its next event and invents the “SR” acronym. One day before the Facebook Connect, Apple is going to hold an event where the launch of a new product is expected. I hope you have found the time to visit it!
Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5. But Sony has confirmed that while we wait for it, the PS5 will be able to work with the current PSVR device. Header image by Sony).
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. APPLE ACTUALLY TALKS ABOUT VR. APPLE TAKES A (VERY SOLID) SWING AT AUGMENTED REALITY. However… we’re still waiting for those apple AR glasses.
I have been talking with hundreds of people across the industry and have discovered that the changes coming to Apple are deeper than just a VR/AR headset. This is the fourth paradigm shift for Apple. So, what is Apple getting ready to announce over the next year? Eventually, I hear, Apple will even bring 3D to 2D monitors.
At the same time, Apple having always mediocre graphics cards on its laptops and its closed ecosystem have not helped much either in keeping this VR support alive. Not to mention the fact that Apple has always said that it is not interested in VR, but only in AR. Sony reveals finger tracking technology for controllers.
Big vendor news this week, Admist start-ups and fresh ideas; this week, big names like Meta, Microsoft, Google, and Apple took the headlines due to each firm’s optimisation of its XR product portfolio. Meanwhile, Osso VR has launched its Healthcare XR training service for the Apple Vision Pro.
Spatial audio sound systems simulate real-world sound waves with precise realism. These devices incorporate spatial audio for collaborative tools, simulations, and gaming to deliver key sound and feedback for users. For example, those using a flight simulator can use 3D sound to locate a fault signal or briefing intercom.
Meta is far ahead with a market share of 70.8%, and Sony PSVR2 ranks second with a market share of 6.7%. For example, Apple Vision Pro is equipped with Apple M2 and R1 chips, a high-transparency Micro-OLED display, 23 million pixels, and a built-in 3D camera for taking depth photos and 3D videos. billion yuan.
Summarizing it up, he thinks platforms should charge less content creators (30% of cut from Apple Store is a steal, he says), should guarantee the privacy of the users and should create connections among them. Microsoft Flight Simulator is adding VR support, but…. I hope to see a cinematic trailer pretty soon…. Some news on content.
Following Mark Zuckerberg's claims that Quest 3 is better than Apple Vision Pro and our in-depth Apple Vision Pro review , we learned Meta's planning to rework some of Quest's core UI infrastructure. As for VR gaming, we reflected on PSVR 2's debut year as Sony announced Little Cities: Bigger!
The Quest 2 256GB unit is no longer available , Vi is looking to develop a fitness-focused VR Glove , while an Apple Vision Pro successor will reportedly enter mass production in roughly two years. With VR gaming, Sony shut down Blood & Truth studio PlayStation London as layoffs hit Horizon Call of the Mountain's two studios.
Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. The vendor has one of the most compelling collections of tools and headsets on the market, custom-made for different industries like training and simulation, design, and engineering.
Another important consideration for simulator motion platform users is that motion compensation works really well on the lighthouse SteamVR tracking system, allowing for precise tracking without strange drifting or other motion-platform-related tracking errors creeping in. Super impressive stuff.
The Quest v64 system software update introduced improved passthrough quality, external microphone support and more, Google is promising AR announcements at I/O next month, Apple Vision Pro now has Spatial Personas , while our analysis suggests PC VR usage on Steam has grown. Black Trail VR is now available on Steam.
Between PSVR 2 and recent announcements for both Meta Quest 3 and Apple Vision Pro , it was perhaps inevitable that the Xbox VR question would appear once again. Calling himself a fan of Sony, Valve, and Meta's efforts, he reaffirmed Xbox's focus on staying "in the software side of that enablement."
February 2024 is here, and this month marked the end of a long, long wait for Apple’s Vision Pro. Apple has already sold 200,000 devices in the first week, which is impressive. However, the optics are positive for now in terms of enterprise and consumer XR markets. “They make technology easier to use,” Jay remarked.
The event was a who’s who of XR, with reps from Sony, Meta, HTC, and our very own XR Guild in the mix. XR Guild in the Big Apple XR is blowing up in NYC. ” Meanwhile, Marcel Bornstein’s Wasteless puts players in a Job Simulator-style experience, confronting them with the real impact of their water choices.
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Eye tracking technology detects where a user is looking and simulates that in a virtual space, which developers can leverage for UI, avatar interactions, or gameplay loops.
This summer, it launched on Sony’s PlayStation VR. According to the team, between the bundling deal and individual sales (of which platform owners like Sony, Facebook and Valve usually take nearly a third) the title has generated more than $1 million. It was a moment that changed their lives.
Already, many leading digital brands have begun to invest heavily in spatial solutions from Apple and Varjo, to Microsoft and Sony. In an environment where awareness and safety are crucial, spatial audio can help teach professionals how to detect where sounds are coming from in a simulated environment.
It instead relies on a concave design and slip-on shoe covers, using the effect of foot slipping to simulate movement in VR. While the growth curve hasn’t been as substantial as many had hoped, interest in VR has risen once again, owing to new products from Sony, Meta, HTC and Magic Leap.
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Moreover, Apple recently made a huge splash in the XR market with the Vision Pro, an XR device which leverages eye and hand tracking for its spatial computing input system.
Image by Sony Interactive Entertainment). Furthermore, when the remastered version of Resident Evil 4 has been announced, Sony stated that some VR-related content will be released for it (but it is not clear what). Apple WWDC may reveal something about Apple’s upcoming headset. Top news of the week. Other relevant news.
Apple and Sony have brilliant scientists talking and working with open-minded product and designer teams. This approach brings to the fragmentation shown in the next figure Adding on this, no haptics technology can solve the haptics perceptual problem, which means perfectly simulating reality.
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