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Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Image by Apple). Apple WWDC is back in June. Top news of the week. More info.
Top news of the week (Image by Apple) Half of Fortune 100 companies are using Apple Vision Pro Apple CEO Tim Cook has answered the doom posts of the past week that revealed that Vision Pro’s sales plummeted after its launch by stating that more than half of Fortune 100 companies have bought an Apple XR headset and are experimenting with it.
visionOS support include ‘Play to Device’, which allows live-previewing of content on the visionOS simulator, or Apple Vision Pro within the Unity Editor. Notably, development for visionOS is limited to Mac computers with Apple silicon. Some of the key features of its Unity’s 1.0 The post Unity Releases 1.0
In the premium headset space, Apple is revolutionizing sectors with spatial computing systems like the Vision Pro, while Varjo offers some of the worlds best VR and MR solutions for training, design, visualization, and simulation. However, these headsets still arent quite as advanced as the Apple Vision Pro.
We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. We already knew that Tim likes AR and “what we have to offer” may also be a potato with an Apple brand costing $400. Other relevant news. Image by The Information).
Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation. So, this is just random hype about Apple, as usual. More info Apple releases Spatial Gallery visionOS 2.4 beta 2 is now available for Apple Vision Pro, and it brings Apples new Spatial Gallery platform.
On that note, leading into 2025, the XR market is looking to shift, with interest shifting towards emerging technologies such as AR and MR, with accessible products debuting from firms like Meta and Apple. WEART looks to join this XR product shift with its wearable haptic product. degrees and a per-finger accuracy of up to 2mm.
This is a very useful resource for all of us XR developers that are going very soon going to experiment with Mixed Reality applications on a headset by Meta, Apple, or one of their competitors. More info Immersed VISOR to support hand tracking and eye tracking It seems that Immersed truly wants to compete with Apple with its VISOR headset.
First of all, it seems that the headset is not a new product, but that Apple has been working on it for 7 years. It seems anyway that for the first time ever at Apple, Cook has this time now given priority to the operations team. There are some interesting pieces of information about the glasses inside the article.
Apple is working on headset versions of its core apps as well as the ability to view a Mac’s display, Bloomberg’s Mark Gurman reports. Last year Gurman , The Information , and supply chain analyst Ming-Chi Kuo released reports claiming Apple is working on a premium headset for VR and AR with high resolution color passthrough.
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. APPLE ACTUALLY TALKS ABOUT VR. APPLE TAKES A (VERY SOLID) SWING AT AUGMENTED REALITY. However… we’re still waiting for those apple AR glasses.
The first immersive experience resulting from Apple and Disney's partnership in spatial computing arrives today in What If. The hour-long experience is free for a limited time and a must-see for Apple Vision Pro owners. is the experience every Apple Vision Pro owner needs to see. on the visionOS App Store.
RT3D developmental engines such as Unreal, Unity, and Omniverse also leverage genAI to optimize developmental workflows, notably for budding XR content creators. Spatial environment refers to the 3D computing space around a headset user – as showcased by Apple’s Vision Pro.
Aided by the UEVR mod, the ceaseless work of Team Beef and the formal announcement of Flat2VR Studios, an assortment of high-selling Unreal Engine games are basically seeing robust VR support turned on inside the titles many people already own. The biggest trend in VR gaming of 2024, though, is the blurrying line between flat content and VR.
More info News worth a mention (Image by Meta) Meta CTO talks about the Quest 3 launch Andrew Bosworth has spoken about the launch of the Quest 3, stating that actually, Meta has not changed its plans for the launch because of the upcoming announcement of the Apple Vision Pro. But I hope this is going to happen relatively soon.
Will the Apple Vision Pro Debut in China Apple’s CEO and spatial computing champion, Tim Cook , confirmed that the recently released Apple Vision Pro would land in China in 2024. Tim Cook confirmed that Apple plans to release the Apple Vision Pro later this year at the China Development Forum in Beijing.
Today, SyncReality, providers of XR design tools, announced a new application ready for Apple Vision Pro and Meta Quest 3 devices ahead of each product’s release. ” SyncReality Home Design will soon debut on Apple’s Vision Pro headset and will be compatible with iPhones and iPads.
One leading XR streaming solution provider is Innoactive, which leverages RT3D engines from Unreal, Unity, and NVIDIA to promote the adoption of workplace XR services – allowing clients to distribute XR applications directly to a range of end-devices with the compute processing happening remotely on the cloud.
Apple signals interest in location-relevant AR through its geo-anchors and Project Gobi. So today’s metaverse-like fiefdoms we can point to as examples include MMOs Roblox and Fortnite, which is made using Epic Games’ Unreal Engine. Most of this is often discussed in light of its Unreal engine being used to create virtual worlds….much
Big vendor news this week, Admist start-ups and fresh ideas; this week, big names like Meta, Microsoft, Google, and Apple took the headlines due to each firm’s optimisation of its XR product portfolio. Meanwhile, Osso VR has launched its Healthcare XR training service for the Apple Vision Pro.
FlickPlay is a social web3 application for Apple iOS that lets users explore an AR-elevated environment with geo-tagged interactive elements. Additionally, Inworld Studio is available for the Meta Quest and Unreal Engine. Red 6’s product also supports dynamic environments, including pilot training and simulation.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
When I was a kid, I wanted to build a holodeck — the immersive 3D simulation system from Star Trek, so I started making games, beginning with online multiplayer games for bulletin board systems. Physics and realistic light simulation (ray tracing) You’d need a way to have a persistent world with data, continuity, rules, systems.
Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations. Another key to Apple’s larger plans might have just been revealed: the dual camera in the iPhone 7. to the headset?
Since this is the last episode in my series from Meta Connect 2024, then here's a list of all 20+ interviews and 12+ hours of my coverage from this year: #1468: Kickoff of Meta Connect 2024 Coverage with Orion AR Glasses Hands-on Impressions with Tested's Norm Chan & CNET's Scott Stein #1469: Analyst Anshel Sag on Meta Connect Announcements & Orion (..)
Unreal Engine Unreal Engine by Epic Games is another powerhouse in the AR development arena. Known for its high-fidelity graphics and performance, Unreal Engine is preferred for projects that require photorealistic visuals and complex simulations. Ground Plane Detection : Places digital content on horizontal surfaces.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Vuforia, a free to use development kit which supports many devices including Tango phones, EasyAR, ARKit for Apple devices; and ARCore from Google, Oculus and OpenVR, are also popular options these days. Both are free to download and try.
Owlchemy Labs , creator of popular VR titles like Job Simulator, and the Rick and Morty Simulator for Adult Swim, raised $5M. Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.” FROM DESTINY AND HALO TO POLYARC – $3.5M FOR VR GAME IN 2017.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
Apple’s Vision Pro triggered new discourse on the future of virutal, augmented, and mixed reality (VR/AR/MR). Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. Apple is adept at proposing something you didn’t think you needed.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
They recall demos of Owlchemy’s Job Simulator, Google’s Tilt Brush and Valve’s early robot demo, each of which made excellent use of those hand controls. During this process of development the Northways learned Unity, a game creation toolset that alongside competitor Unreal Engine has been early to support VR.
XR devices are all over the headlines this month; the release of the Apple Vision Pro has brought spatial computing/mixed reality wearables to the forefront of emerging workplace and consumer-based digital solutions. Applications include simulated scenarios and detailed step-by-step instructions.
Note 2: this kind of calculation is the basis for what Apple refers to as a "retina display", a screen that when held at the right distance would generate this kind of pixel density on the retina. Let's simulate this using the following four images. Note 1: 60 pixels per degree figure is sometimes expressed as "1 arc-minute per pixel".
Apple glasses are coming in 2021–2022 and they are incredibly sleek. Apple glasses are coming. The glasses are expected to run a new operating system, rOS (or reality OS), and Apple is exploring touch panels, voice activation, and head gestures as a means of control. Apple is really good at selling stuff.
So with this LiDAR that Apple is pushing pretty hard -- I'm pretty sure Google is going to follow suit pretty quickly, probably one year behind, and then they're going to have LiDAR on their top end phones, probably coming to Samsung -- but try-on is going to be made really possible, try-on of suits. You can try putting on a tie.
So with this LiDAR that Apple is pushing pretty hard -- I'm pretty sure Google is going to follow suit pretty quickly, probably one year behind, and then they're going to have LiDAR on their top end phones, probably coming to Samsung -- but try-on is going to be made really possible, try-on of suits. You can try putting on a tie.
So with this LiDAR that Apple is pushing pretty hard -- I'm pretty sure Google is going to follow suit pretty quickly, probably one year behind, and then they're going to have LiDAR on their top end phones, probably coming to Samsung -- but try-on is going to be made really possible, try-on of suits. You can try putting on a tie.
This means that Samsung wont go all-in with hand tracking like Apple did. This is something absolutely impossible to have with Unity or Unreal. More info Apple releases a concert by Metallica for Apple Vision Pro Apple has released for Vision Pro an immersive experience related to a Metallica Concert that happened in Mexico City.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format." Alan: True.
And then the Apple guys came with a brilliant ARKit, and it worked beautifully. And then just recently now you might have read that we have made a new thing with the new Apple iPad, with the LiDAR stuff, adding functionality that wasn't possible before. And then Apple comes along and says, "No, here's a new format.". Alan: True.
More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. This would mean that Apple’s XR offering should rely for 3 years on a very expensive headset with very low sales.
Lindero's first product was an educational application/software called “ Milo and Brandie’s Jungle Adventure ”, released on Apple Store and Google Play. Lindero also released a VR game named Earthquake Simulator on Steam. As Jonathan told us, "YouTube Influencers from all over the world loved our Earthquake Simulator VR.
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