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The same has happened with Apple, which is now offering bonuses to employees to keep them inside the company. Apple has performed very strategic acquisitions as well, and the news of the week is that Snap has acquired Compound Photonics to gain a key supplier of LCOS and Microled displays. Image by Sony). Beat Games).
But I hope you’ll enjoy this newsletter coming from the world of the undead anyway… Top news of the week (Image by Apple) Apple starts accepting applications for Vision Pro devkits Apple has started accepting applications from interested developers to get a Vision Pro to develop XR experiences.
South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch inch 35523840 micro-OLED display, the same used in Sonys own SRH-S1 standalone headset. Sony also provides the screens for the Apple Vision Pro, but these ones for the Samsung headset would be from a new generation.
In total, I counted something like 32 games, which is ok to start with, but then Sony should be fast in collecting more content to not make the PSVR2 players get bored fast for the lack of playable games. But still, the fact that all the PSVR 1 content won’t be available for the new headset gives Sony a good challenge on the content side.
The Epic vs Apple trial makes interesting documents come to light. The Epic vs Apple battle over Fortnite and the 30% cut on all the transactions on the Apple Store has just had its first round, and thanks to it, many secretive documents have come to light. Apple continues its investments in AR. Take the survey!
Sony may launch it in 1Q23, depending on the development schedule of PS VR2 game titles. Genius also provides aspherical lenses for the PSVR 2 device, and Ming-Chi Kuo states that Genius is working with other extended reality (XR) clients, including Apple. units shipments in 2H22. pic.twitter.com/NIqFgg4Kjl. — ??? Haptic motors.
If I had to bet, I would say that the possibilities are two: Smartglasses to see the notifications of your phone A hybrid VR/passthrough AR headset, similar to Project Cambria or the rumored Apple headset. With the rumors intensifying, and with Apple always closer to entering the market, I am expecting an announcement for this year.
More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. This would mean that Apple’s XR offering should rely for 3 years on a very expensive headset with very low sales.
The research shows that nearly 70 percent of customers who own a dedicated VR headset such as an Oculus Rift, HTC Vive or Sony PlayStation VR have bought games for it, and more than half of smartphone VR owners bought games for their device. “There’s a growing array of exciting new content being developed. billion in 2022.
Well, if the rumor becomes reality, this would mean that all next Apple devices will have both front and back depth cameras, for high-precision Augmented Reality and 3D reconstruction. Well played Apple. This week Sony has showcased the new DualShock controller for the PS5, dubbed DualSens. Other relevant news. Image by Acer).
He also is aware of Apple entering the market, and said his employees that the battle between Meta and Apple is a battle between open ecosystems vs closed ecosystems. Image by Sony Interactive Entertainment). Sony releases some details about PSVR 2 runtime. Upload VR). Other relevant news. How much does it cost?
According to the Steam hardware survey, Windows Mixed Reality headsets are still used by 50–80,000 people today. It’s not clear what the effects of this strategy change will be: for now, Apple seems still interested in providing a cheaper Vision Pro and also in investigating the release of smartglasses.
Following the hotly anticipated Apple WWDC showcase last week. Sony Provides Spatial Computing without a Headset Requirement This week, Sony Electronics introduced new 3D visualization tools that allow users to see and interact with extended reality content without using smart glasses.
Healthier content libraries can also be seen from ARtillery Intelligence’s consumer survey data with Thrive Analytics. As we examined in the aforementioned VR survey and in a recent presentation , this approach is akin to the inviting and cartoonish vibe of the Apple App store. Image Source: UploadVR. VR Revenue Models.
According to the Steam Hardware Survey, Pico 4 now represents 0.67% of the player base on Steam. This week we got to know new interesting details on the matter: it seems that Meta was developing its own fitness VR game, but then got to know that Apple was interested in buying Within. What I think about the Apple XR headset Funny link.
A survey conducted by StreetBees found that 5 0 percent of questioned individuals aware of the Vision Pro are excited about the device. Moreover, of those StreetBees questioned, 40 percent do not intend to purchase Apple’s device. However, only 27 percent intend to buy it. It is unclear how long these challenges will last.
New Steam hardware survey highlights that the number of VR headsets has grown again, and now according to Road To VR there are 1.6M Let’s see how Apple and Google will answer. Sony closes its game studio in Manchester. The good news for Valve don’t end here. monthly connected VR headsets on Steam.
The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets. More info (Steam Hardware Survey) More info (Facebook’s revenues for Q1 2020) More info (Quest and Rift S stock, updated) More info (SuperData’s report).
This is supported by a 2022 PwC survey , which shows that 42% of business leaders are planning to use the metaverse to provide onboarding and training for their employees. Aside from the increased use of XR devices in enterprise settings, it’s likely that we’ll see more companies offering immersive experiences to their employees.
Last Tuesday, China Daily interviewed the CEO of Apple, Tim Cook, at the Worldwide Developer Conference (WWDC). During the brief chat, Tim Cook favourably spoke about the potential of augmented reality (AR) on Apple devices. Currently, Apple supports many AR experiences on its iPhone and iPad mobile devices.
This week, Apple dropped VisionOS, a set of XR design tools to entice immersive content creators to start designing for its upcoming headset before its release. Users can also port across mobile phones, PCs, and gaming consoles such as the Sony PlayStation, Microsoft XBOX, and Nintendo Switch.
That innovation still exists, of course, although, following a slow first half of 2023 for the immersive industry, a breakout AWE 2023 and Apple Vision Pro announcement brought new life to the market. Moreover, Apple expressed dissatisfaction with its Sony and TSMC suppliers when it hosted WWDC 2023.
In IATA’s 2017 Global Passenger Survey, 85% of those surveyed indicated they would be willing to give up more personal data in exchange for faster process checks and more personalized service at the airport. IATA’s Global Passenger Survey confirmed this last year.
These are huge numbers for VR: if you look at the most recent SteamVR survey, you get that Oculus headsets are now at 67% of the whole PCVR market. Image by Apple). Apple may implement WebXR in Safari. Sony acquires Bungie and thinks about Capcom. More info (Sony acquires Bungie) More info (Sony may acquire Capcom).
You can see the success of the Quest everywhere: in a GDC survey, most VR developers say that they are developing content for the Quest. Its sentence mimics a statement from PlayStation about the upcoming PSVR2, so it seems that now Facebook sees Sony as the only credible competitor. Apple adds spatial AR features to its Clips app.
Apple is entering the XR field, and Facebook is currently dominating the VR market. Apple headset may be very lightweight. According to Apple analyst Ming-Chi Kuo, the upcoming Apple visor should weigh around 3–400g, which is much lighter than current headsets on the market, including the Quest 2. Image by Sony).
You wouldnt see Apple or Epic prioritizing their own apps this aggressively within their stores. Eiche says they changed the store to be like Google Play or Apple's App Store, though he concedes there are arguments both ways with an open platform. The heavy promotion of Horizon Worlds feels reminiscent of monopolistic practices.
It has now an agreement with Plessey, a company working on MicroLED displays, and that was previously one of the acquisition goals of the competitor Apple. Apple strikes deal for indoor maps and buys NextVR. This has been a great week for competition in the AR space since also Apple has performed some interesting moves.
In lieu of any official statement from those in the know at Oculus, HTC, Samsung, Google, Sony or Valve, SuperData’s comprehensive approach serves as our most reliable glimpse yet into the state of these fledgeling product lines. The Apple iPhone , for example, sold only 1.39 million in 2008 and over 100 million in 2012.
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