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Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
The time has finally come: on the last day of 2023, Praydog has released to the world his first version of UEVR, a universal VR mod for all games made with Unreal Engine. It means that you can take whatever game made in Unreal Engine for flatscreen, apply this universal mod, and immediately transform it into a VR game!
Top news of the week (Image by Brad Lynch) Bloomberg got a preview of the Quest 3 Last week I predicted that Meta could have given us a glimpse of the Quest 3 during the Gaming Showcase on June, 1st, so that to create attention around its device before the announcement of the Apple headset.
A Sony XR headset is coming – and it’ll be unlike anything you’ve seen from the tech company before. Sony is advertising this new device as a “spatial content creation system” intended to help organizations and developers create intuitive extended reality experiences. So, what can we expect from the Sony XR headset?
Sony may launch it in 1Q23, depending on the development schedule of PS VR2 game titles. Genius also provides aspherical lenses for the PSVR 2 device, and Ming-Chi Kuo states that Genius is working with other extended reality (XR) clients, including Apple. units shipments in 2H22. pic.twitter.com/NIqFgg4Kjl. — ??? Haptic motors.
More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. This would mean that Apple’s XR offering should rely for 3 years on a very expensive headset with very low sales.
Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. APPLE ACTUALLY TALKS ABOUT VR. APPLE TAKES A (VERY SOLID) SWING AT AUGMENTED REALITY. However… we’re still waiting for those apple AR glasses.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible.
Surreal Controllers Surreal Interactive announced a few months ago the Surreal Touch, the first (3d-party) controllers for Apple Vision Pro. via ALVR), but the company also plans to release an SDK for interested developers who want to release a native title for Apple Vision Pro that should work using controllers.
They could build together something that could seriously compete with Facebook and Apple: let’s keep an eye on them. Sony announces new games for PSVR. More info (All announcements by Sony) More info (Doom 3 VR) More info (After The Fall) More info (After The Fall on announced platforms) More info (Fracked). Some XR fun.
We were all expecting this since AR and VR are a bit in a transitional moment and the biggest brands (like Facebook and Apple) have their events through which they’ll announce their new devices, but for me, this lack of news was worse than the expected. We had a few interesting news, but nothing truly disruptive.
Let’s see how Apple and Google will answer. Sony closes its game studio in Manchester. According to GamesIndustry.biz, Sony is closing its Manchester-based game studio, that it opened in 2015 to produce ‘AAA’ PSVR exclusives. A lot of data that will be very useful to Facebook to create its Live Maps functionality.
This has not been the most interesting week in AR, VR, but I think that in the next times we’ll see some shots fired: in some days there will be the F8, the official shipment of the Vive Pro 2, then the Apple WWDC conference! Unreal Engine 5 gets released in Early Access. I hope for some juicy news… and you? Top news of the week.
One-year price performance for MSFT as of 2/3/20 Apple Inc. AAPL) As we previously detailed in depth, Apple has been discreetly working on a number of AR/VR products for several years now and is planning to release its own AR smart glass and AR/VR hybrid headset. One-year price performance for SNAP as of 2/3/20 Sony Corp.
The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap. In another scenario, we may see game engines dominant, like Unity or Unreal.
Meta’s open approach contrasts Apple’s closed ecosystem for its spatial computing vision. While Apple is creating a closed ecosystem for its hardware, Meta is taking an open approach, providing developers with a customizable framework for specific solutions, which was only boosted with the Ocean launch.
Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. My friend Nicolas Esposito of Enter Reality has released Project Rigel, his solution to provide full-body tracking and motion capture for Unreal Engine.
Meta’s open approach comes as Apple establishes a walled garden ecosystem to support its spatial computing vision. The intention appears straightforward, directly aiming at Apple’s approach to its hardware ecosystem. However, Apple is a notable exclusion; it’s not surprising.
Many people are already talking about the death of the Apple Vision Pro…what’s the real story? This report ignited no shortage of opinions on the matter, both pro and con, with some even going so far as to say that the Apple Vision Pro was “dead.” And the Apple Vision Pro memes were in abundance.
“ We offer developers SDK’s for Unreal, Unity and web and serve avatars in many technical specifications — different animation rigs, file formats, avatar quality levels, etc.” “We’re not aiming to be the only avatar in the metaverse,” Tõke wrote. ”
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
In contrast, Apple is establishing a walled garden ecosystem to support its spatial computing vision, which opposes Meta’s new open approach. It appears that Meta is trying to compete with Apple’s approach to its hardware ecosystem. You could drive the Apple displays from Quest silicon.
Furthemore, the platform is compatible with most gaming engines, including Unity, Unreal Engine, and others. This also includes Amazon Polly, Mixamo, Apple’s ARKit, and many more. Additional Didimo clients include Sony, Atom Stars, Soleil Game Studios, NOS Communications, Ceek, and many more.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
The Los Angeles-based firm boasts a team of veteran technologists from SONY, Apple, Disney, Marvel Studios, and others. Developers can also download its software developer kit (SDK) for Unity and Unreal Engine. The new gaming platform allows users to join tabletop roleplaying games (RPGs) with friends.
Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi. It’s the Google version of the “ARKit” experience from Apple. Moreover, ARCore expanded its device coverage across 2023.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
Sony invests $250M in Epic Games. Sony has announced that it has made a big investment of $250M in Epic Games through one of its subsidiaries. The investment gives Sony a minority stake in Epic that now is evaluated at more than $17B. And Sony for sure wants to have a stake in the metaverse. Top news of the week.
Developed between XR Games and Sony Pictures Virtual Reality (SPVR), Continuum takes place 25 years after the original film. Store links - PC VR , Quest Starship Troopers: Continuum - October 17 (Quest) & October 31 (PSVR 2) Starship Troopers: Continuum marks the first VR entry in the famous sci-fi franchise.
It isn’t alone, we know of many companies that are spending billions on same, including Microsoft, Google, Amazon, Sony, Magic Leap, Huawei, and others. Literally everyone in the industry other than Magic Leap and Apple uses Qualcomm’s spatial computing tech stack). The problem with reacting to Apple.
Outside VR, the big news to keep an eye on is the dispute between Epic Games and Apple (and Google), which could lead to a complete change in how app stores are managed, even in VR. Is The Sony XRperia coming? Sony has just published a job offer looking for professionals to build an XR headset. The Sony XRperia is coming.
This summer, it launched on Sony’s PlayStation VR. According to the team, between the bundling deal and individual sales (of which platform owners like Sony, Facebook and Valve usually take nearly a third) the title has generated more than $1 million.
It can work with any type of XR glasses, may they be mixed reality visors (a la Apple Vision Pro ), AR glasses (a la XREAL ), or smartglasses (a la Ray-Ban Meta ). After that, other devices will come, and three manufacturers have already committed to release AndroidXR-powered headsets for the upcoming times: Sony, XREAL, and Lynx.
It was our hope for Google entering the AR race together with Meta and Apple. Regarding all the rumors about the use of tracked controllers, Mark Gurman stated this in his latest report: “ I’m told that Apple isn’t planning its own Vision Pro game controller, nor is it actively planning support for third-party VR accessories ”.
However, there will most likely be a changing wave of opinion after Apple announces its presumably killer consumer XR device. Apple appears to be very close to announcing an immersive product, with the leading computing firm prompting AR/VR/MR outlets to cover the event.
Big vendor news this week, Admist start-ups and fresh ideas; this week, big names like Meta, Microsoft, Google, and Apple took the headlines due to each firm’s optimisation of its XR product portfolio. Meanwhile, Osso VR has launched its Healthcare XR training service for the Apple Vision Pro.
Apple is entering the XR field, and Facebook is currently dominating the VR market. Apple headset may be very lightweight. According to Apple analyst Ming-Chi Kuo, the upcoming Apple visor should weigh around 3–400g, which is much lighter than current headsets on the market, including the Quest 2.
BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures). Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. While at Zynga, he co-created the game FarmVille and served as the CTO of Zynga Japan. 14- Kai Liang.
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