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Ingress Prime is now getting a serious update thanks to an amazing new partnership with Niantic and Sony that will blend Niantic’s real-world AR technology with Sony’s latest audio hardware, a wireless headphone called “LinkBuds,” to immerse players even deeper into a game that uses both the real world and a virtualworld as a playing field.
Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.
But other partners like XREAL, Sony, and Lynx are working on new devices compatible with this operating system. Gemini AI is deeply integrated into the OS, and the Gemini assistant always follows what you are doing, both in the real and in the virtualworld, and it is ready to guide you when needed. million units, down from 7.7
The hype for the Apple Pro is starting to deflate and it is possible to see that from some cues: for instance, there are more critics of the headset and fewer articles are talking about it. So at the beginning of next year, we may have huge players like Apple, Google, and Meta battling for the high-end XR sector.
The boom use is being driven by mobile, game consoles, and consumer VR headsets from Oculus and Sony. The Omni One is an omni-directional treadmill that lets users walk and run inside games and virtualworlds in VR. Apple XR Rumor of the Week Tom’s Guide says the new Apple VR HMD is a Quest killer.
But I hope you’ll enjoy this newsletter coming from the world of the undead anyway… Top news of the week (Image by Apple) Apple starts accepting applications for Vision Pro devkits Apple has started accepting applications from interested developers to get a Vision Pro to develop XR experiences.
The same has happened with Apple, which is now offering bonuses to employees to keep them inside the company. Apple has performed very strategic acquisitions as well, and the news of the week is that Snap has acquired Compound Photonics to gain a key supplier of LCOS and Microled displays. Image by Sony). Beat Games).
Top news of the week (Image by Apple) Apple aims at a $1500 Vision device Let me tell you what have been the main pieces of news about the Vision Pro I’ve found this week. First of all, Apple has updated the runtime VisionOS to version 1.1, bringing many quality-of-life improvements. More info (VisionOS 1.1)
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. New rumors on Apple and Meta devices. from PC) to join its virtualworlds , too, so that to increment the user base.
First of all, Sony CFO Hiroki Totoki has said that he thinks that PSVR 2 may sell more than the 5–6 million units that the original PSVR sold. This shows that Sony is pretty bullish about its device, and it is confident that it will be appreciated by a good share of its base market. And luckily for you, I have one. Such great news!
Just like any other VR headset, Sony’s PlayStation VR (PSVR) leaves plenty of room for improvement, and the company’s R&D division has a few ideas on where to take it on both a software and hardware level. Building on that, the company’s also interested in affecting the virtualworld around you with gaze tracking.
A new cycle of XR The Apple Vision Pro launch has been a disruptive moment for our industry (Image by Apple) As I said in a popular post a few months ago , I think we have entered a new cycle for immersive realities. Huawei and Pico are rumored to be working on an Apple Vision Pro competitor).
Niantic has finally launched its VPS (Visual Positioning System), a solution that will allow developers to create AR applications that are persistent and shared in various locations in the world with centimeter accuracy. VPS is a technology that implements the AR Cloud and creates a bridge between the real and the virtualworld.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components.
Image by Sony Interactive Entertainment). Sony reveals the design of the PSVR 2. Finally, Sony Interactive Entertainment has unveiled the design of the PlayStation VR 2 headset. Apple headset is rumored to be announced this year. Top news of the week. But features tell only a part of the story. News worth a mention.
If I had to bet, I would say that the possibilities are two: Smartglasses to see the notifications of your phone A hybrid VR/passthrough AR headset, similar to Project Cambria or the rumored Apple headset. With the rumors intensifying, and with Apple always closer to entering the market, I am expecting an announcement for this year.
He also is aware of Apple entering the market, and said his employees that the battle between Meta and Apple is a battle between open ecosystems vs closed ecosystems. Image by Sony Interactive Entertainment). Sony releases some details about PSVR 2 runtime. Some people switched to other virtualworlds like Neos.
This week, Sony officially entered a partnership with GeniusXR and The Alan B. Levan NSU Broward Center of Innovation (Levan Center of Innovation), announcing a Volumetric Capture Studio for creating digital twins of real-world people and objects to suit a variety of enterprise needs. This partnership with the Alan B.
Apple’s end goal is the one of building lightweight AR glasses that people wear all day, too, so it’s pretty normal that people at Cupertino are concerned about the work that Meta is doing (this is one of the positive side effects that I envisioned about the reveal of Orion , and in fact, it came true).
And its ads business is under a crossfire attack: on one front, Apple with its new data policy is limiting how much data the Facebook app can collect about its users, and on the other one, the EU is trying to enforce its regulation about European people’s data not allowed to be sent to Facebook’s US servers. Image by Apple).
Maybe this “big thing” will be the famous Apple headset, which thanks to the Apple brand and some key innovations, will draw new people into our market. The digital world helps us in overcoming many of the physical limitations of the real world, and we are already enjoying all of this. Rinse and repeat.
This week we got to know new interesting details on the matter: it seems that Meta was developing its own fitness VR game, but then got to know that Apple was interested in buying Within. More info (Meta buying Within because of Apple) More info (FTC against Blizzard acquisition). What I think about the Apple XR headset Funny link.
What about Meta, Google and Apple? Apple still hasn’t released its long-awaited AR headset. Overall, global sales of virtual and augmented reality headsets shrank 12 percent in 2022, according to research from CCS Insights , from 11 million units sold in 2021 to 9.6 million in 2022. million units its first year.
Virtual reality (VR) technology, as an emerging field that has developed rapidly in recent years, is gradually changing people’s lifestyle and entertainment experience. Through advanced VR technology, users can experience the virtualworld in person and enjoy a new immersive and interactive experience. billion yuan.
The battle for supremacy in the world of augmented and virtual reality devices is heating up, with #Apple and #Meta taking center stage. On June 5th, Apple is rumored to launch its XR Glasses at the Worldwide Developers Conference (#WWDC) for an expected price of $3000. So who will lead the HMD market in the future?
This is followed by 36% who shared that they’re planning to use the metaverse for interactions with colleagues, as well as for creating virtual content for their audience. The Park Playground’s Vindevogel adds that virtual reality will increasingly grow to become a part of our daily lives. “
We’re excited about the depth and richness that the resulting characters bring to the game for our players” Popul8 the VirtualWorld with Didimo Solutions like Didimo’s Popul8 platform have grown in popularity over the last few years due to increasingly demanding production pipelines for gaming and real-time 3D (RT3D) content.
Unless Apple kills it, of course… Productivity ecosystem. video editors) use Apple computers, and for sure Apple will launch its device with a lot of functionalities for prosumers and professionals … so it has established partnerships to announce a similar type of content before Apple itself, to beat it in time.
The event was a who’s who of XR, with reps from Sony, Meta, HTC, and our very own XR Guild in the mix. XR Guild @ SXSW SXSW’s XR Experience Exhibition brought 31 mind-bending immersive projects—15 competing, 16 spotlighted, all pushing the limits of virtual and physical installations. Follow Brittan on Linkedin.
I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. Image by Sony Interactive Entertainment). Doing marketing in virtualworlds can be valuable.
Interestingly, these controllers are nothing revolutionary, they are not implementing inside-out tracking like the Quest Pro, but they are refining instead the existing design, a bit like Sony did with the controllers of PSVR 2. Les Mills Body Combat has just been announced as being part of the content library. Great job Pico on this one.
Meta’s Oculus team have already partnered with leading companies like Sony Music to give fans an immersive way to explore music videos and unique content. Meta’s new digital landscape is sure to pave the way for endless new virtual concerts and online experiences in the years to come.
In contrast, Apple is establishing a walled garden ecosystem to support its spatial computing vision, which opposes Meta’s new open approach. It appears that Meta is trying to compete with Apple’s approach to its hardware ecosystem. You could drive the Apple displays from Quest silicon.
Meta’s open approach comes as Apple establishes a walled garden ecosystem to support its spatial computing vision. The intention appears straightforward, directly aiming at Apple’s approach to its hardware ecosystem. Horizon is also the immersive framework behind the firm’s Worlds metaverse platform.
Ready Player Me will “build avatar content creation tools to enable developers, brands and individual artists to create and sell avatar customization assets that work across thousands of virtualworlds,” wrote Ready Player Me Co-Founder and CEO Timmu Tõke in an emailed answer to UploadVR.
The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap. Insane, yet companies are mapping it already.
Head mounted display: With expansion to at home devices came the transition away from an arcade cabinet to setups a little closer to what you’ll see coming from the Big Three (Oculus, HTC, and Sony). The Arcade head mounted display has the profile of ski goggle and includes eye holes for assumed pass through vision. The Cell (2000).
This has not been the most interesting week in AR, VR, but I think that in the next times we’ll see some shots fired: in some days there will be the F8, the official shipment of the Vive Pro 2, then the Apple WWDC conference! It is sold by Sony, but actually, the idea behind it comes from Impulse Gear , that studio that developed Farpoint.
These professionals use new devices to merge the physical and virtualworlds with creative, engaging immersive content. XR blends the physical and virtualworlds with digital overlays that interact in real-time with real-life objects. Sony’s PlayStation VR (PSVR) and upcoming PSVR 2 are examples of such designs.
Google now supports numerous Android smartphones such as Asus, Lenovo, LG, Moto, Motorola, OnePlus, Samsung, Sony, Vivo, Infinix, Tecno, Sharp, and Xiaomi. More recently, Google introduced Geospatial Creator , which allows AR content creators to develop real-world models for XR experiences and AR for physical locations.
Is this really what Apple wants? (Thanks Robert Scoble for this news!). This is a very fascinating hypothesis, but honestly, I don’t know if I believe it. The main reason is: if the glass is not connected to the phone, it needs a dedicated battery , and this means that it must be bigger. Facebook acquires Sanzaru Games.
As is often the case, Apple users have been forced to watch from the outside in recent months. Unless you’ve opted for mobile VR and some unsupported apps, the entire Apple ecosystem is excluded from VR. “A lot of people have Apple hardware, especially in the laptop space. Mac Users Can Still Enter New Realities.
Already, many leading digital brands have begun to invest heavily in spatial solutions from Apple and Varjo, to Microsoft and Sony. With spatial audio embedded into a VR environment, collaborators can feel as though they’re genuinely interacting with their colleagues in a virtualworld.
So what a game engine do, they can provide you with real time simulated worlds and/or stories. But at the end of the day, you can be and interact with the virtualworld. And I think that's all XR is about, is empowering and connecting the virtual and the real. I mean, good 3D, things react when you interact with them.
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