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The same has happened with Apple, which is now offering bonuses to employees to keep them inside the company. Apple has performed very strategic acquisitions as well, and the news of the week is that Snap has acquired Compound Photonics to gain a key supplier of LCOS and Microled displays. Apple may have delays for its headset.
More info (Varjo launches XR-4 headset) More info (Varjo’s launch on Road To VR) More info (Varjo opens up waiting list for consumers) Other relevant news Quest 3 is selling well, but Quest 2 much better Quest 3 sales are not going bad, and the headset, after Black Friday , has now already 5% of the shares of devices on the SteamVR survey.
If I had to bet, I would say that the possibilities are two: Smartglasses to see the notifications of your phone A hybrid VR/passthrough AR headset, similar to Project Cambria or the rumored Apple headset. With the rumors intensifying, and with Apple always closer to entering the market, I am expecting an announcement for this year.
These are huge numbers for VR: if you look at the most recent SteamVR survey, you get that Oculus headsets are now at 67% of the whole PCVR market. Image by Apple). Apple may implement WebXR in Safari. If you make some calculations using these data, the result is that Meta has probably sold 9–10M Quest 2 units until now.
He also is aware of Apple entering the market, and said his employees that the battle between Meta and Apple is a battle between open ecosystems vs closed ecosystems. Some people switched to other virtualworlds like Neos. Road To VR) More info (The FTC blocks Meta’s acquisition of Within?—?Upload Upload VR).
This is supported by a 2022 PwC survey , which shows that 42% of business leaders are planning to use the metaverse to provide onboarding and training for their employees. This is followed by 36% who shared that they’re planning to use the metaverse for interactions with colleagues, as well as for creating virtual content for their audience.
As a quick comparison, Second Life currently has 27,778 regions, according to Grid Survey. Another option for people who want free OpenSim land is to use DreamGrid from OutWorldz, a version of OpenSim used by many people to create virtualworlds on personal computers, private company grids, or school grids.
With the free-to-use DreamGrid software, anyone can easily create virtualworlds through a graphical interface and one-click install feature on their home computer. The objective of the mobile app is to open the virtualworlds to a lot of younger generation users who prefer to use mobile apps as compared to a desktop viewer.”
Kevin Miller, Chief Technology Officer, Americas, IFS , discussed with XR Today the latest updates and analyses on the Apple Vision Pro, digital twins, and immersive advertising in a fireside chat. XR Today: What are your general thoughts on the Apple Vision Pro, and how does it compare to Meta’s family of XR products?
TESTED also reported that it is possible to move towards the robots’ portals and look inside them, having a glimpse of the robot virtualworld, for an experience that becomes a mixed reality one. Survey and Medical Image Visualization. The enterprise apps are: Brainlab. Examine 3D models and images of the human body.
I’ve read a lot of articles and XR news this week, but actually, at the end of the day, nothing relevant has happened, except for the usual rumor about Apple… so you can close this roundup now… no ok, I’m kidding! This doesn’t sound to me very “Apple”. And by the way, on the personal side, things are going well for me!
But I hope you’ll enjoy this newsletter coming from the world of the undead anyway… Top news of the week (Image by Apple) Apple starts accepting applications for Vision Pro devkits Apple has started accepting applications from interested developers to get a Vision Pro to develop XR experiences.
But you have hands and feet controllers to move in the virtualworld, so according to the manufacturers, you have 1.5DOF more (whatever it means). Apple VR headset may feature a 3000PPI microOLED display. This week we had a new rumor about the XR headset Apple is working on. Apple Event was not about AR, like, at all.
According to the Steam hardware survey, Windows Mixed Reality headsets are still used by 50–80,000 people today. It’s not clear what the effects of this strategy change will be: for now, Apple seems still interested in providing a cheaper Vision Pro and also in investigating the release of smartglasses.
Charlie Fink is a Forbes columnist and an author of two AR-enabled books – Charlie Fink’s Metaverse: A Guide to VR and AR, and Convergence: How the World Will Be Painted with Data. Charlie was EVP and COO of VR Pioneer VirtualWorld Entertainment. Alan: Yeah it’ll be interesting to see what Apple comes up with.
Charlie Fink is a Forbes columnist and an author of two AR-enabled books – Charlie Fink’s Metaverse: A Guide to VR and AR, and Convergence: How the World Will Be Painted with Data. Charlie was EVP and COO of VR Pioneer VirtualWorld Entertainment. Alan: Yeah it’ll be interesting to see what Apple comes up with.
So we have a collective about 700 people from all over the world who contribute to the visuals of the band, like the one who saw at FIVARS Festival But also, too, we have two master students who are working with us in the band, and they create a lot of these virtual scenes and virtualworlds. So it’s not just VR.
So we have a collective about 700 people from all over the world who contribute to the visuals of the band, like the one who saw at FIVARS Festival But also, too, we have two master students who are working with us in the band, and they create a lot of these virtual scenes and virtualworlds. So it’s not just VR.
According to the Steam Hardware Survey, Pico 4 now represents 0.67% of the player base on Steam. This week we got to know new interesting details on the matter: it seems that Meta was developing its own fitness VR game, but then got to know that Apple was interested in buying Within. What I think about the Apple XR headset Funny link.
So we have a collective about 700 people from all over the world who contribute to the visuals of the band, like the one who saw at FIVARS Festival But also, too, we have two master students who are working with us in the band, and they create a lot of these virtual scenes and virtualworlds. So it's not just VR.
The greatest gainer of land this month was GreekLife grid with 1,035 new regions followed by OSgrid with 824 regions, VirtualWorlds Grid with an additional 533 regions. OpenSim is a free, open source virtualworld platform that’s compatible with the Oculus Rift. Furry World : 1,104 regions. PMGrid : 571 regions.
Enterprise AR: 7 real-world use cases for 2021 I have been in a VR headset for thousands of hours and I’ve never experienced anything like an embodied Internet that I’m inside of. In virtualworlds, Gravity can be altered?—?turned I did not consciously set out to survey as much of the Metaverse as possible in a short period.
Image by Apple). Apple hires Meta’s XR Head of PR. A report by Bloomberg reports that Apple has just hired Andrea Schubert, Communications Director at Meta’s consumer hardware division for XR, including Portal, AR, and VR devices. More info (Academic survey about the metaverse) More info (AR vs VR). Other relevant news.
Top news of the week (Image by Apple) Apple announces the release date of the Apple Vision Pro During the last few days, the rumors about possible release dates for the Apple Vision Pro have intensified , and someone talked about January, 27 as the day of the launch. The headset will be available for purchase in the U.S.,
It has now an agreement with Plessey, a company working on MicroLED displays, and that was previously one of the acquisition goals of the competitor Apple. Apple strikes deal for indoor maps and buys NextVR. This has been a great week for competition in the AR space since also Apple has performed some interesting moves.
The newest Steam Hardware Survey shows how Rift S has now more or less 8% of the market. Strategy Analytics highlights in his survey that mobile headsets like Daydream, Gear VR and Cardboard are continuously losing importance and revenue shares. In the end, XRDC has made a very interesting survey among XR devs.
Another is creating people and characters to populate the worlds – from customer service chatbots to realistic characters in entertainment-oriented experiences that will talk to you as if they are human. Immersive Training And Education Outside of gaming and entertainment, the most common applications of VR and AR technology are in training.
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