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Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Image by Apple). Apple WWDC is back in June. Top news of the week. More info.
A great alternative to Unity is Epic’s Unreal Engine by the way. Even Apple is now offering a suite of tools to make the creation of 3D experiences more accessible. Apple, as we all have experienced it, is known for establishing its own standards and there is no exception when it comes to 3D file formats in the context of AR.
Apple to launch a second “more affordable” headset in 2025. Since the rumors about the upcoming Apple headset were not enough, the famous Apple analyst Ming-Chi Kuo has thought well to release rumors about the next-generation headset. Other relevant news. Image from the web). Anyway, we’ll see… these are all speculations.
At the company’s annual WWDC developer conference today, Apple revealed ARKit 3, its latest set of developer tools for creating AR applications on iOS. Apple also introduced Reality Composer and RealityKit to make it easier for developers to build augmented reality apps. Apple Pay in AR Quick Look. Image courtesy Apple.
Apple was recently granted a patent for ‘EyeSight’, the external display on Vision Pro which shows the wearer’s eyes. Image courtesy Apple EyeSight is perhaps the most unique bit of hardware on Vision Pro. Image courtesy Apple EyeSight is perhaps the most unique bit of hardware on Vision Pro.
Right now, here's our highlights for new VR games coming to Quest, PC VR, PlayStation VR2, and Apple Vision Pro this December. That will be available through an Apple Arcade subscription. Premier League Player - December 3 (Quest) Premier League Player is the first officially licensed VR game based on the UK's Premier League.
More info Apple Vision Pro may have a very slow start The same Ming-Chi Kuo, who probably woke up with a lot of pessimism that day, has also expressed doubts about the widespread success of the Apple Vision Pro. This would mean that Apple’s XR offering should rely for 3 years on a very expensive headset with very low sales.
Facebook has always had the problem of distribution of its hardware (Apple has its stores, for instance, Facebook has not), and with this partnership, it immediately has the opportunity to showcase this and its future devices in all glasses shops thanks to Luxottica. Apple Event is tomorrow 14th September. Other relevant news.
Apple VR headset may feature a 3000PPI microOLED display. This week we had a new rumor about the XR headset Apple is working on. According to Korean publication The Elec, Apple has requested a sample of a display component for OLED displays that can arrive up to 3000PPI. Apple Event was not about AR, like, at all.
I hope that we can arrive together to the 400th episode in two years… let’s see If you want to give me a tip for all these hard years at work, you can join my Patreon. And Apple Reality Pro, expected to come at $3000 or more, is improbable that is going to change this trend. I thank you from the bottom of my heart.
It wants to create an ecosystem , where most probably all the devices can work together (like it happens today with Apple devices); The report also claims that Facebook may be building its own operating system to encompass all these devices. Thanks Eloi Gerard for the tip!). Apple is working on Micro-OLED displays.
Of course, Epic is completely against Apple and its vision of its own walled garden. Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale.
He also envisions that a first version of the Samsung MR device will still be made to enhance the smartphone experience, while the visor-based approach, like the one proposed by Apple with the Vision Pro, is more something for the long term. I mean, if Apple CEO finds this device useful, I think it’s a hell of an endorsement.
This has not been the most interesting week in AR, VR, but I think that in the next times we’ll see some shots fired: in some days there will be the F8, the official shipment of the Vive Pro 2, then the Apple WWDC conference! Unreal Engine 5 gets released in Early Access. Hat Tip to Nathie) Funny link. Top news of the week.
Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. Some developers I know are already switching to Godot or Unreal because they say that Unity can’t be trusted anymore. of our revenues with Unity. And this 2.5% As an entrepreneur, I understand.
nReal has been sued by Epic Games for the name too similar to Unreal and by Magic Leap that claims that nReal CEO Chi Xu has stolen the technology of the American company while working there. For instance, the design of the temple tip was absolutely wrong for the shape of my head and my ear, so my ears had to stay folded most of the time.
Tips & Tricks for the Quest 2! New tips and tricks for Quest 2 are being published for Quest 2: Quest 2 doesn’t work well outdoor, even in conditions when the tracking of the Quest 1 worked. News worth a mention. It is very complete, since it includes full body tracking (with Vive Trackers), hands and face tracking!
They could build together something that could seriously compete with Facebook and Apple: let’s keep an eye on them. We can put our champagnes back in the fridge (Thanks Ilja Z for this tip, you are great!). All of this running thanks to the power of the Azure cloud. This makes me estimate sales in the 200–250K order of magnitude.
Apple seems to be cornering the popular entertainment industry, with the acquisition of NextVR, as industry rivals such as Magic Leap focus on enterprise solutions. With the Starboard UI and Apple Glasses release anticipated for Q4 2020/Q1 2021, the world is eagerly awaiting the next generation of extended reality (XR) standards.
For who wasn’t doing AR at that time: Metaio had an amazing SDK for phone-based AR, but then it got acquired by Apple and it disappeared from the market. My suggestion to them is to start first of all to learn Unity and C#, or Unreal and C++. ” I’m not crying, you’re crying thinking of Metaio.
Let’s see how Apple and Google will answer. Thanks Leywes for the tip). Interested people could preorder the device today for $1500 ($150 to be deposited at the moment of the purchase and the rest to be given upon shipping). A lot of data that will be very useful to Facebook to create its Live Maps functionality.
Here are links to all all 12 interviews from my series covering Meta Connect 2023 in looking at first impressions of Quest 3 and Rayban Meta Smartglasses, mixed reality trends, AI, Meta Horizon World Builders, WebXR and alternative production pipelines like React Native, Apple Vision Pro buzz, VR filmmaking, unpacking the changes in Unity's fees, and (..)
Here are links to all all 12 interviews from my series covering Meta Connect 2023 in looking at first impressions of Quest 3 and Rayban Meta Smartglasses, mixed reality trends, AI, Meta Horizon World Builders, WebXR and alternative production pipelines like React Native, Apple Vision Pro buzz, VR filmmaking, unpacking the changes in Unity's fees, and (..)
Store links - Quest Wanderer: The Fragments Of Fate - October 31 (PC VR, Pico, PSVR 2, Quest) Wanderer: The Fragments of Fate by Mighty Eyes is a remake of 2022's Wanderer , and it's been completely rebuilt using Unreal Engine 5. Interested to learn about more upcoming VR games?
I think that the new generation of talent — say if you were studying right now — creative developer, understanding… I mean, these don’t necessarily all require Unity or Unreal, which are the software programs — the game engines — that often power a lot of this interactivity and experience. Alan: All right.
I think that the new generation of talent — say if you were studying right now — creative developer, understanding… I mean, these don’t necessarily all require Unity or Unreal, which are the software programs — the game engines — that often power a lot of this interactivity and experience. Alan: All right.
Lindero's first product was an educational application/software called “ Milo and Brandie’s Jungle Adventure ”, released on Apple Store and Google Play. Click on each item to expand their exclusive tips! He couldn't wait to try his hand in something challenging, and took Gillian's offer as soon as the olive branch was extended.
Ben Lang has written a very interesting editorial on the topic, and for instance, he imagines that this may mean that all Sony-owned game studios will all start using Unreal Engine as their game engine , unifying the production processes among them all. Thanks Gianluigi Perrone for the tip!). Peggy Johnson is the new CEO of Magic Leap.
Apple headset will not be focused on gaming. A new report seems to suggest that the upcoming Apple headset won’t be focused on gaming at all. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Other relevant news.
video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Apple is working on AR/VR. Some weeks ago, a report told that Apple had stopped working on its AR glasses. Apple has always said it is interested only in AR so that VR suffix is suspicious. Other relevant news.
More info Apple’s cheaper headset may cost $2000 According to the usual Marc Gurma n, Apple is working on a cheaper version of the Vision Pro, which may use cheaper materials, feature an A-series chipset, and ditch away the EyeSight display.
Apple is entering the XR field, and Facebook is currently dominating the VR market. Apple headset may be very lightweight. According to Apple analyst Ming-Chi Kuo, the upcoming Apple visor should weigh around 3–400g, which is much lighter than current headsets on the market, including the Quest 2.
Surreal Controllers Surreal Interactive announced a few months ago the Surreal Touch, the first (3d-party) controllers for Apple Vision Pro. via ALVR), but the company also plans to release an SDK for interested developers who want to release a native title for Apple Vision Pro that should work using controllers.
And i ts 2021+ timeline for XR makes me wonder if Huawei plans to release its headset around that date … that is more or less the same that we predict for Apple glasses. Thanks David for the tip). Thanks Eloi for the tip). Apple moves top executive to AR glasses team. 5G is a safe technology. News worth a mention.
In the end, it has not been Apple or Facebook, but Snap to make its first move in the AR glasses space. Apple new interface for the Apple Watch may be a glimpse of future XR interactions. If lawyers start entering the metaverse, we are f *ed… (Thanks Cathy Hackl for this tip). Top news of the week. Image by Snap).
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