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Apple glasses are coming in 2021–2022 and they are incredibly sleek. Apple glasses are coming. The glasses are expected to run a new operating system, rOS (or reality OS), and Apple is exploring touch panels, voice activation, and head gestures as a means of control. Apple is really good at selling stuff.
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. For who wasn’t doing AR at that time: Metaio had an amazing SDK for phone-based AR, but then it got acquired by Apple and it disappeared from the market. Since I loved gaming (who doesn’t love gaming?),
I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022.
It unites the power of white-labeled versions of ENGAGE, VRChat, Museum Of Other Realities, Virbela, and of the own Vive Sync to offer a complete suite of tools that lets companies organize VR gatherings of every kind , from concerts to work meetings, not to mention workshops. Simple WebXR” aims at bringing WebXR to Unity. Learn more.
And then on October 19th and 20th, there was a historic W3C Workshop on Web & Virtual Reality where all of the major VR players gathered in San Jose to hash out the WebVR web standards for delivering VR and AR applications over the web.
The event also kicked off a series of stellar keynote speeches, workshops, product demos, and other feature presentations for the global tech industry. It develops immersive experiences based on knowledge across verticals such as entertainment, tourism, culture, sports, and others. Currently, ExplodedView is iOS exclusive.
I think that the new generation of talent — say if you were studying right now — creative developer, understanding… I mean, these don’t necessarily all require Unity or Unreal, which are the software programs — the game engines — that often power a lot of this interactivity and experience. Here’s AR.
I think that the new generation of talent — say if you were studying right now — creative developer, understanding… I mean, these don’t necessarily all require Unity or Unreal, which are the software programs — the game engines — that often power a lot of this interactivity and experience. Here’s AR.
Dirk: So step number one is, for us, we start with a little package and do a usually a scoping workshop, where really to check what are the requirements? And then in the workshop, we define “Okay, that’s the use case. Alan: So this scoping workshop, POC rollout, is this a 12-month rolling timeline? I own a factory.
Dirk: So step number one is, for us, we start with a little package and do a usually a scoping workshop, where really to check what are the requirements? And then in the workshop, we define “Okay, that’s the use case. Alan: So this scoping workshop, POC rollout, is this a 12-month rolling timeline? I own a factory.
Dirk: So step number one is, for us, we start with a little package and do a usually a scoping workshop, where really to check what are the requirements? And then in the workshop, we define "Okay, that's the use case. Alan: So this scoping workshop, POC rollout, is this a 12-month rolling timeline? I'm a new customer.
For a workshop, ENGAGE can give you everything you need. Unity XR and Unity XR Interaction Toolkit would have been the ground of everything XR-related because they ensure cross-platform integration of XR interactions among all the headsets. Unity XR was a much safer choice.
He’s designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. One thing I always tell people — because I give a lot of workshops and I try to get people involved in AR — it seems really intimidating and hard.
He’s designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. One thing I always tell people — because I give a lot of workshops and I try to get people involved in AR — it seems really intimidating and hard.
He's designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. One thing I always tell people -- because I give a lot of workshops and I try to get people involved in AR -- it seems really intimidating and hard. It seems like magic.
Which proved incredibly useful, giving me 24-hour access to fully equipped service workshops, plus a secure outdoor space for paint spraying or working with adhesives and plastics. The name was of course inspired by “The Unity Cube” application (Image by Rob Cole). Image provided by Rob Cole). The Guncube.
A WebVR Community Group to decide on WebVR standards was formed by Mozilla, Google, Samsung, Facebook, Intel, Microsoft and other major tech players, with Apple recently joining the community in July this year. “With most major browsers implementing WebVR and Apple signaling some interest, the standards side looks really positive.”
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