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Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Image by Apple). Apple WWDC is back in June. Top news of the week.
At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Today marks a major shift in Apple’s public support for virtual reality. Photo courtesy Apple.
Apple to launch a second “more affordable” headset in 2025. Since the rumors about the upcoming Apple headset were not enough, the famous Apple analyst Ming-Chi Kuo has thought well to release rumors about the next-generation headset. Other relevant news. Image from the web). Anyway, we’ll see… these are all speculations.
Unreal Engine 4.20 adds supports for Apple’s ARKit 2.0 Unreal Engine 4.20 For developers using Unreal Engine to build titles for the Rift, UE 4.20 The post Unreal Engine 4.20 officially launched today with heaps of updates. On the AR front, UE 4.20 and Google’s ARCore 1.2, along with Magic Leap support.
We have lots of non-news about Apple’s XR efforts. The hype around Apple glasses is huge , and everything that gets shared about Apple and XR gets many views. We already knew that Tim likes AR and “what we have to offer” may also be a potato with an Apple brand costing $400. Other relevant news. Image by The Information).
Epic Games CEO Tim Sweeney thinks Apple’s upcoming iOS 11 update, arriving this fall, will be a huge boost to the emerging AR industry. With both Unity and Unreal integrating with ARKit for iOS, the two major tools for creating virtualworlds are now available to developers for building apps on hundreds of millions of Apple handhelds.
This means that Samsung wont go all-in with hand tracking like Apple did. The first one of them, which is rather surprising, is that its developers are not passionate about virtualworlds. This is why some of the interfaces seem more suited for a website than a virtualworld.
Top news of the week (Image by Apple) Apple Vision Pro 2 may come in 2026 The rumors about the Apple Vision Pro 2 continue. It seems that most of the rumors are aligning on the launch of an Apple Vision Pro 2 in 2026–2027. What a time to be alive! Matt Miesnieks said that the rumor aligns with some things he heard.
Epic tried to establish that Apple is an “essential utility,” meaning infrastructure that can be uncompetitively withheld, like a bridge, but it just wasn’t landing. On the more comical side of the news, Unreal is suing Chinese smartglasses maker Nreal because the brand names are too similar and will cause confusion.
But you have hands and feet controllers to move in the virtualworld, so according to the manufacturers, you have 1.5DOF more (whatever it means). Apple VR headset may feature a 3000PPI microOLED display. This week we had a new rumor about the XR headset Apple is working on. Apple Event was not about AR, like, at all.
Most worlds on it today are made inside VR, using the Touch controllers to manipulate primitive 3D shapes and rig up interactions using a spatial visual scripting system. While this allows anyone with just a Quest to build virtualworlds, the results have been widely and harshly criticized for their simplistic cartoonish appearance.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. It’s also likely that businesses will expand their use of XR tech and the metaverse.
It has just announced that it will release a new tool to create virtualworlds for the platform based on Unity. So, for instance, you record a video of a person from a low position and then see how it looks from a higher position Apple has just published a patent about showing invisible things on mixed reality glasses.
More info (iVRy makes PSVR tracking work on PC) More info (IMU is now supported by the tracking) The European Union announces a strategy to lead on virtualworlds and Web 4.0 Government: supporting societal progress and virtual public services to leverage the opportunities virtualworlds can offer. Kudos to him.
This is the first public hint that Google is back on track working on a new AR device , most probably glasses that should compete with Facebook and Apple. Instagram), so that Nike is recognized as a fashionable brand both in the real and the virtualworlds. Tilt Brush). Will this story change with AR glasses?
This has not been the most interesting week in AR, VR, but I think that in the next times we’ll see some shots fired: in some days there will be the F8, the official shipment of the Vive Pro 2, then the Apple WWDC conference! Unreal Engine 5 gets released in Early Access. I hope for some juicy news… and you? Top news of the week.
PSVR 2, Apple XR visor) and games, will be fundamental to understand its evolution and its potential. Probably you all recall the iconic Apple commercial inspired by the book 1984 that helped a lot the company in becoming popular. References to Apple RealityOS have been leaked. Leaks about Apple are intensifying over the weeks.
However, for virtual reality to truly thrive as part of the everyday tech stack, we need more than just ergonomic, high-performance headsets. There’s plenty of great software available for developers who want to build impressive virtualworlds, like the Unity and Unreal kits. That’s where virtual reality cameras come in.
What would happen if this thinking were applied to metaverse-style virtualworlds? Crucible, a metaverse company that creates tools for game developers, recently launched its Emergence software development kit (SDK) for Unreal Engine, for instance). What would be built? VLGE isn’t the only one banking on an SDK strategy.
Let’s look at a couple of the ways that generative artificial intelligence taps into your creativity: ChatGPT as a Virtual Engine There are a number of ways to conceptualize a large language model like ChatGPT; but one is that it is actually a virtualworld engine. It had persistent, virtualworlds called campaigns.
Apple signals interest in location-relevant AR through its geo-anchors and Project Gobi. So today’s metaverse-like fiefdoms we can point to as examples include MMOs Roblox and Fortnite, which is made using Epic Games’ Unreal Engine. Developing an Original World-Traveling VR Experience 4. But it’s not alone. ExpiCulture?—?Developing
The incumbents have an advantage with existing mapping such as Google Maps, Earth, Street View, Apple Maps and the Indoor Maps Program, and Bing Maps but there are also significant geographic data players such as Foursquare and OpenStreetMap. In another scenario, we may see game engines dominant, like Unity or Unreal.
In contrast, Apple is establishing a walled garden ecosystem to support its spatial computing vision, which opposes Meta’s new open approach. It appears that Meta is trying to compete with Apple’s approach to its hardware ecosystem. You could drive the Apple displays from Quest silicon.
Meta’s open approach comes as Apple establishes a walled garden ecosystem to support its spatial computing vision. The intention appears straightforward, directly aiming at Apple’s approach to its hardware ecosystem. Horizon is also the immersive framework behind the firm’s Worlds metaverse platform.
Ready Player Me will “build avatar content creation tools to enable developers, brands and individual artists to create and sell avatar customization assets that work across thousands of virtualworlds,” wrote Ready Player Me Co-Founder and CEO Timmu Tõke in an emailed answer to UploadVR.
We’re excited about the depth and richness that the resulting characters bring to the game for our players” Popul8 the VirtualWorld with Didimo Solutions like Didimo’s Popul8 platform have grown in popularity over the last few years due to increasingly demanding production pipelines for gaming and real-time 3D (RT3D) content.
Of course, you still need a robust PC to power your new virtualworld (and the current cost of graphics cards is not cheap—thanks cryptocoin miners!), APPLE IS HIRING FOR VR/AR POSITIONS. Oculus just announced a short term, six-week sale that bundles the Rift and the Oculus Touch controllers for $399.
Now, however, countless companies and developers are beginning to embrace this model, including Varjo (with Varjo Teleport ), Unity, and Unreal. Unfortunately, NeRFs are difficult to train and limited in enabling navigation in virtualworlds. We’ve already mentioned Unity and Unreal, for instance.
Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. This year, the dream of developing once, build once, and deploy everywhere can become reality. …unless Apple arrives and creates its own standard again…. More info.
It’s the Google version of the “ARKit” experience from Apple. The ARCore SDK is currently available for Android, Android NDK, Unity for Android, iOS, and Unity for iOS, Unreal, and iOS. Defining Google ARCore Google ARCore is a software development kit (SDK) for Android’s operating system (OS).
Apple’s Vision Pro triggered new discourse on the future of virutal, augmented, and mixed reality (VR/AR/MR). Revealed at the Worldwide Developer Conference (WWDC), the Apple Vision Pro has sparked both praise and criticism from the global XR community. Apple is adept at proposing something you didn’t think you needed.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
XR Today: As an end user for Unreal Engine and Unity, how will this partnership develop interoperability for gaming companies? Unity and Unreal underpin most of today’s XR experiences, ranging from the Apple Vision Pro to mobile apps and from PC games to AR/VR devices.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
Magic Leap believes in a future where together with virtual elements there are also virtual characters, like for instance a virtual person that can be your virtual assistant. This assistant should use AI superpowers to talk with you and assist you in satisfying all your needs. This is good. pic.twitter.com/pOpoxEpFWy.
We wanted to bridge the gap between the real and virtualworld while helping with customer service and product knowledge” Additionally, the enterprise aims to “be a place where brands and different companies can get involved.” Currently, ExplodedView is iOS exclusive. .”
to stay away from what seems to be an unending litany of bad news lately, but last night I slipped up and opened the Apple News app on my trusty iPad, which promptly spit up the article which is the topic of today’s cranky editorial. (It’s How the Crypto Crash—and Meta’s Missteps—Are Souring the General Public on the Metaverse.
We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine. And that that, I think, is one step closer to a sustainable world.
We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine. And that that, I think, is one step closer to a sustainable world.
We're at a point in time where the developments in real time rendering-- we just have to look slightly ahead to Unreal 5 and its ability to handle a vast variety of CGI assets, which would normally, in previous times, need a lot of optimization to work in engine. And that that, I think, is one step closer to a sustainable world.
Top news of the week (Image by Apple) Apple announces the release date of the Apple Vision Pro During the last few days, the rumors about possible release dates for the Apple Vision Pro have intensified , and someone talked about January, 27 as the day of the launch. The headset will be available for purchase in the U.S.,
It can work with any type of XR glasses, may they be mixed reality visors (a la Apple Vision Pro ), AR glasses (a la XREAL ), or smartglasses (a la Ray-Ban Meta ). First of all, similarly to what Apple did with iPad apps and Apple Vision Pro, almost all 2D apps on the Google Play Store will be usable from Day 1 on Android XR devices.
When I returned to the initial point in the virtualworld, my position in the real world was slightly different. It is a bit like Android vs Apple : Android’s Plays Store is more open and cheaper, but the Apple Store offers better quality. On Unreal Engine, the Wave SDK for the Vive Focus has lots of issues.
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