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A foldaway user interface could bring new levels of productivity to AR workspaces. With LeapMotion’s Project North Star set to hit the streets in the coming months, the American-based hand-tracking depth sensor manufacturer has officially begun teasing the various ambitious design concepts made possible by the open source AR development kit.
The company reveals plans to release their prototype design for a $100 hand-tracking AR headset. If you’re looking to add accurate hand-tracking technology to your VR or AR experience, there are few options outside LeapMotion technology. All of which come together for a total price tag of just $100.
Over the last few weeks, LeapMotion has been teasing some very compelling AR interface prototypes, demonstrated on an unknown headset. LeapMotion plans to open-source the design of the device, which they’re calling Project North Star. ” Image courtesy LeapMotion.
LeapMotion, the pioneer in optical hand-tracking, has been acquired by Ultrahaptics, the enterprise-focused immersive haptics company. According to the Wall Street Journal , Ultrahaptics reportedly acquired LeapMotion for approximately $30 million. Image courtesy LeapMotion.
LeapMotion dreams big with an ambitious new project that could open ‘alternative dimensions of reality, layered over the physical world.’. LeapMotion hopes the ambitious concept will provide high levels of social interactivity within immersive technology, as opposed to more isolating VR experiences. “At
LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” ” The upgraded tracking and improved developer tools are available in beta today on Windows , alongside three new demos to try it out for yourself.
The price is incredibly low: $299; Announced that in 2021 it will release a pair of smartglasses made in collaboration with Ray-Ban; Teased the work it is doing in AR; Revealed that is working with Ubisoft for two AAA VR games developed around the IPs of Splinter Cell and Assassin’s Creed; Discontinued the Rift. Funny link. Patreon time!
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog.
Today I have the pleasure of publishing an interview I had with Graham Atlee , a very smart guy that has developed the Triton Project, a DIY affordable AR headset with wide FOV and natural hands interactions! For the past 3 years I’ve been working on various AR/VR projects like Pumori.io Triton AR headset (Image by Graham Atlee).
Object tracking : Hyperion allows the LeapMotion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. But it is thanks to research projects like this that in the next years, we will arrive at having AR glasses we can wear every day.
Another week, another roundup of amazing AR/VR news! but I have found some time anyway to read all the news I found about AR and VR and create this summary just for you! Not reading it would be a pity, so go on…. Facebook may be partnering with Luxottica to create consumer AR glasses. Top news of the week. Image by Ray-Ban).
Facebook reveals its work on the UX of AR of the future. Facebook has unveiled new details on the research it is performing on the UX of the AR glasses of the future. It comes as no surprise so the rumor of some weeks ago about Facebook developing its smartwatch … it can be a very previous device to pair to its future AR glasses.
Today we’re excited to share the second half of our design exploration along with a downloadable demo on the LeapMotion Gallery. Barrett is the Lead VR Interactive Engineer for LeapMotion. Martin is Lead Virtual Reality Designer and Evangelist for LeapMotion. Mode Switching and Pinch Interactions.
The second was a small AR experience made with Vuforia : I could frame a marker and see some 3D objects on it. You can’t even go to the bathroom in peace at AWE that you find yourself in a picture on a blog… I think the visuals offered by the glasses were pretty interesting. And then there is another guy using the toilet.
The new LeapMotion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original LeapMotion device, the brand new hardware aims to be tightly integrated into future mobile VR headsets.
We’ve come a long way since we first launched the LeapMotion Controller two years ago. Since we released our technology to the world, we’ve been constantly working to bring new tools and assets to developers building with the LeapMotion platform. For 3D Jam 2015, teams will compete in two tracks – Open and AR/VR.
Lenovo’s new AR concept headset & Disney partnership, all the VR/AR goodies at Comic-Con, Steven Spielberg’s trailer for Ready Player One is finally here, new industry landscape shows 60% increase in enterprise augmented reality, the investment & funding wrapup, and more… 1. ALL THE VR & AR AT COMIC-CON, OH MY!
Lenses seem an evolution of the ones mounted on the Vive headsets and that are not very appreciated by us users, but we can bet that will be anyway Fresnels of Fresnel hybrids because at the moment they are still the best alternative on the market. The rightmost ones are clearly bigger.
Today we’re excited to announce the opening of our new design research studio in London with visionary VR/AR filmmaker Keiichi Matsuda, who will lead the new office and assume the role of VP of Design and Global Creative Director. Our vision is a world elevated by technology, with human input at the center.
LeapMotion is a company that has always been focused on human-computer interfaces. In preparation for the coming flood, we at LeapMotion have built a ship, and we call it Project North Star. It's time to shift the conversation from what an AR system should look like, to what an AR experience should feel like.
Early last month, LeapMotion kicked off our internal hackathon with a round of pitch sessions. Our team of five ran with this concept to create AR Screen. Our team of five ran with this concept to create AR Screen. LeapMotion. You’ve probably heard the rest of the story. Core Concepts and Resources.
This is why we’re pleased to announce a LeapMotion plugin for Open Source Virtual Reality (OSVR) – a new open framework that brings input devices, games, and output devices together. The post LeapMotion Introduces Support for OSVR: A New Open-Source Platform for AR/VR appeared first on LeapMotionBlog.
You all know that I love Brain-Computer Interfaces, and so I have been very happy when NextMind has proposed to give me a sample of its brain-reading sensor to review here on my blog. BCIs are still in the early stages, and even if they are evolving at a good pace, the technology for “brain control” is still not here.
At LeapMotion, we envision a future where the physical and virtual worlds blend together into a single magical experience. To explore the boundaries of interactive design in AR, we created Project North Star , which drove us to push beyond the limitations of existing systems. Let’s build it together.
The name is self-explanatory, but since I like to write a lot of unnecessary sentences, I’ll tell you that it is an event focused on the applications of AR and VR in architecture, design, rendering and all related sector. Hello Fabio, it’s a true pleasure to host you on my blog. Can you introduce yourself to my readers?
It was hosted by Polaris AR. In support of the event, our team donated LeapMotion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former LeapMotion engineer Adam Munich. Had a really great first day building a Project North Star AR headset.
Infographic: Universities lead in #VR #AR research, number of headsets is exploding, and 6/10 use #LeapMotion. Click To Tweet Universities are the earliest adopters of virtual and augmented reality. Highlights: VR/AR in Universities. 43% of those are the Microsoft Hololens. Click for larger version, or download the PDF.).
Here are the top 10 stories from our blog in 2016. Click To Tweet LeapMotion goes mobile. Our team will be at CES January 5-8 with our LeapMotion Mobile Platform reference design. You can join us on the showfloor or follow @LeapMotion to experience the future of VR/AR. The future of #VR is mobile.
As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. In a sense, they are. From Flat Screens to VR Interfaces.
We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and LeapMotion — staffing one full-time developer and a few designers part-time. We got things started by downloading the most popular Oculus Rift / LeapMotion demos and giving them a try.
At LeapMotion, we’re always looking to advance our interactions in ways that push our hardware and software. While AR’s true potential comes from dissolving the barriers between humans and computers, I also believe that it can help improve our abilities in the real world. That’s right – table tennis.
With the next generation of mobile VR/AR experiences on the horizon, our team is constantly pushing the boundaries of our VR UX developer toolkit. Click To Tweet The LeapMotion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked.
Developer group exiii shared their experience on their blog along with a build guide, which uses off-the-shelf components. Masahiro Yamaguchi (CEO, Psychic VR Lab), God Scorpion (Media artist, Psychic VR Lab), Keiichi Matsuda (VP Design, LeapMotion), Oda Yuda (Designer), Akihiro Fujii (CTO, Psychic VR Lab).
At last week’s SVVR conference, LeapMotion CTO David Holz talked about how the third generation of VR/AR devices will pipe everything from ultrasonic depth sensing to infrared night vision directly into our consciousness. David wrapped up by explaining that the VR/AR landscape is changing incredibly quickly.
These rules are so fundamental that we design our digital realities to reflect human expectations about how things work in the real world. At LeapMotion, our mission is to empower people to interact seamlessly with the digital landscape. Now it’s in your hands – we can’t wait to see what you build with it.
At the same time, hardware hackers have built their own versions of the AR headset, with new prototypes appearing in Tokyo and New York. But the most surprising developments come from North Carolina, where a 19-year-old AR enthusiast has built multiple North Star headsets and several new demos.
At the same time, GetVu wants to bring a new level of control to augmented reality with LeapMotion technology. Architectural models standing in real cities, tabletop games, ancient ruins brought to life – the possibilities for developers and users alike are endless. This post originally appeared on the LEAP.AXLR8R blog.
VR, AR and hand tracking are often considered to be futuristic technologies, but they also have the potential to be the easiest to use. The importance of this should be obvious to those working in training, education and industry, where countless hours are lost to learning complicated software and byzantine interfaces.
With new community-created headsets appearing in Tokyo and New York , Project North Star is a compelling glimpse into the future of AR interaction. As you can imagine, this requires a high degree of calibration and alignment, especially in AR. 6] We’ll cover the North Star headset’s eye tracking capabilities in a future blog post.
Hackathons are a great way to jumpstart creativity, especially when honor and glory are on the line. Recently, LeapMotion kicked off one of our internal hackathons, where small teams pitch and develop quick demos over the course of two days. Next week, we’ll have more to share about the AR Screen project.
Today we’re excited to share the latest major design update for the LeapMotion North Star headset. An ideal VR/AR headset is light yet strong, but 3D prints are anisotropic – strong in one direction, brittle in another. The post Project North Star: Mechanical Update 3 appeared first on LeapMotionBlog.
At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the LeapMotion Controller. What is AR/VR bad at? What is AR/VR good at? Legible text.
At LeapMotion, we’ve seen our fair share of impressive motion-controlled robots that will one day bring about the robocalypse. Future videos will demonstrate the laser system, sonar, visual system and face recognition, and the LeapMotion input – including a future “snapshot” gesture. Happy Halloween!
One of the most powerful things about the LeapMotion platform is its ability to tie into just about any creative platform. Today on the blog, we’re spotlighting getnamo’s community LeapMotion plugin for Unreal Engine 4, which offers some unique capabilities alongside the official plugin. GET THE PLUGIN.
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