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I have written a little blog post about my participation there. Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Top news of the week.
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. OpenXR is the open standard API for AR/VR/MR, supported by the vast majority of the industry. For Unreal Engine, the situation is somewhat more complicated. What Is OpenXR? Meta writes.
Today I have the pleasure of publishing an interview I had with Graham Atlee , a very smart guy that has developed the Triton Project, a DIY affordable AR headset with wide FOV and natural hands interactions! For the past 3 years I’ve been working on various AR/VR projects like Pumori.io Triton AR headset (Image by Graham Atlee).
Although most people still consider AR as an entertainment technology, we can see its practical implementations in various industries like e-commerce, healthcare, architecture , training, and many others. AR-aided apps can transform industries ranging from e-commerce and tourism to training and education.
Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 Epic has however provided experimental support in their game engine for ARKit since Unreal Engine 4.17, but the new 4.18 ” Unreal Engine 4.18 ” Unreal Engine 4.18 The post Unreal Engine 4.18
The Vive Pro gets new SDK tools unlocking advanced AR capabilities. Announced last week via an official update to the Vive developer blog , Vive Pro developers now have full control of the headset’s front-facing stereo cameras to develop their own mixed reality experiences. The Vive Pro is one hell of a VR headset.
Today I am very happy to host on my blog Kura Technologies , one of the most interesting augmented reality startups out there. Kura promises to deliver lightweight AR glasses with astonishing features like 150° FOV, 8K resolution per eye, and outdoor use thanks to some breakthrough innovations they are working on.
You can imagine that after it has been released through two official blog posts, an enormous backlash from the community started to happen. I think his world domination plans are going as expected. Apple threatens future support in Unreal Engine. So far for the announcement by Facebook. The same on Twitter. Other relevant news.
Following the surprise release of Magic Leap's SDK on Monday, March 19, Unity, Unreal Engine, and Mozilla followed up by announcing official partnerships with the company. "We We are proud to partner with Magic Leap to integrate the Magic Leap platform with Unity," Unity announced on its official blog.
If I had to choose the most common question I’ve received in these 4 years on the blog, social media, and Quora, I would surely pick “How do I get started with virtual reality?” Immotionar and the first contact with AR and VR. Some people even ask if I can become their mentor. From it, ARKit has born, I guess.
I’m curious to see how this will compete with the Quest Pro, because every one of these devices has its own strong points : for instance, Pico 4 Enterprise is more affordable, but Meta Quest Pro has a much better passthrough AR. As usual, these are all speculations, so let’s see what will actually happen. Other relevant news.
Epic Games CEO Tim Sweeney thinks Apple’s upcoming iOS 11 update, arriving this fall, will be a huge boost to the emerging AR industry. I believe this is truly the start of the mainstream VR and AR revolution that we at Epic have been striving for, and building for, over the course of many years.
Riding the wave of excitement over Google’s new VR platform, Daydream, Epic Games CTO Kim Libreri announced on the Google I/O stage today that the gaming giant has brought support for Daydream to Unreal Engine 4. In a collaboration with Hardsuit Labs on the plugin, Epic Games has made Unreal Engine 4 support for Daydream available now.
Resonance Audio aims to make VR and AR development easier across mobile and desktop platforms. The new Resonance Audio SDK consolidates these efforts, working ‘at scale’ across mobile and desktop platforms, which should simplify development workflows for spatial audio in any VR/AR game or experience. update earlier this year.
This week, we dive into Snap’s new AR Spectacles, Google I/O takeaways and Digilens’ new reference frames. version of Specs, its AR glasses, which are now in the hands of select developers. Specs have received a significant upgrade and can now actually show users AR. We were not confused.
When I started writing these weekly summaries of AR/VR news I couldnt imagine I would have continued for such a long time. Thank you to all of you, my readers, for having kept reading these posts of mine and giving me the strength to keep writing them by telling them they are useful for you. THIS IS MY 400TH ROUNDUP OF XR NEWS.
One of my biggest highlights has been that my article about Social AR has been featured in the famous New World Notes blog that I usually read… I’ve felt very honored about this! In my opinion, it will be the latter: Apple’s goal is still winning the AR race among the masses. This week has been quite cool for me.
Vindevogel adds that the growth of VR in the context of LBE is due in part to how VR and ARare capable of providing users with more exciting ways to bring their vision to life, making the technology suitable for visitor attractions. “It Thus, it’s likely that we’ll see more AR apps making use of AI tech in the future. “
You know that I have a big passion for Brain-Computer Interfaces, a passion that has grown even more when I understood they are a perfect match with AR and VR (I have even dedicated a long article in the past about this). OpenBCI has also watched our customers integrate our existing products into AR and VR headsets for years.
This week, Xiaomi actual unveiled the real hardware that should make that vision become real: dubbed Mijia AR Glasses , these glasses have a nice set of features. Anyway, if you are in China and you want to look ??, More info (Mijia AR Glasses?—?Road Road To VR) More info (Mijia AR Glasses?—?Input Have fun with them.
Facilitated by the standards body Khronos Group, OpenXR is a royalty-free standard that aims to standardize the development of VR and AR applications, making for a more interoperable ecosystem. More details about Local Floor functionality and its value to developers are available in this blog post.
Object tracking : Hyperion allows the Leap Motion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. But it is thanks to research projects like this that in the next years, we will arrive at having AR glasses we can wear every day. I will leave you the link to do that below.
Many countries are locking down because of the coronavirus, so I hope you all stay safe, healthy and will be able to keep in touch with the people you love. And if you need some pieces of advice regarding how to professionally survive this quarantine, I have written a blog post on the topic you can read. Who knows….
My speech will be about AR and BCI. A bit like Apple, whose upgrades to ARKit show its creation of an AR framework aimed at the future more than the present (because phone AR is good only to add features to 2D apps), Facebook updating the Quest gives us a hint of what we can expect in the upcoming years. Top news of the week.
More info (Samsung prototype headset leaked — Upload VR) More info (Samsung prototype headset leaked — XR Daily News) Other relevant news (Image by Meta Reality Labs) Meta’s first AR glasses will be just for internal use A new report by The Information talks about the AR glasses that Meta is building.
Along with the updates to their tracking technology, Leap Motion is also releasing improvements to their developer tools, including newly updated Unity and Unreal Engine integrations, and deprecating some older APIs. The company details the developer-level changes on their blog here. Updated Tracking.
I wonder if this will have any consequences… More info News worth a mention (Image by Xiaomi) AR and VR were great at MWC XR analyst Anshel Sag wrote a great article highlighting all the most important hardware showcased at the Mobile World Congress in Barcelona. You can discover more on the dedicated Linkedin post that I’m sharing below.
Unlocking New Capabilities by Merging the Real and the Unreal. With the integration of Unity’s real-time 3D platform, ArcGIS Map SDK lets its users not only envisage and evaluate, but also manage geographical facts and figures for any digital twin model constructed,” said Dave Rhodes, SVP of Digital Twins at Unity, in a blog post.
As a neuro-ophthalmologist, I use the eye as a window to the brain,” said michineMD Medical Director Professor Mathias Abegg in a blog post announcing the partnership. The complete exhibit also uses AR technology and virtual production to replicate activities like surfing.
Stereolabs is a leading provider of depth and motion sensing solutions for autonomous robotics and VR/AR. Now with their ZED depth sensor, Stereolabs provides a means for machines to see depth the way humans do, for applications in autonomous navigation, AR/VR and more. www.catsandvr.com/blog/. www.catsandvr.com/blog/.
For instance, the piece video on China Daily where Tim Cook says “I am incredibly excited about AR […] stay tuned and you’ll see what we have to offer” has become viral and everyone is talking about it, while actually, it doesn’t convey any info. NVIDIA Blog). Useless news. Some others, like Niantic, will probably join soon.
One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmented reality (AR) and virtual reality (VR) markets are rapidly growing and are forecast to reach a total of $72.8 It is clear that Apple working diligently to become a big player in the AR/VR space.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
According to a blog post today penned by Oculus’ VP of Content Jason Rubin, the closure of Story Studio is happening so that the team can focus on its established pattern of investing in the work of outside studios. Story Studio is also the creator of Quill — a VR artistic creation platform similar to Google’s Tilt Brush.
Yes, it is less than the 5% of Unreal, but until yesterday we only paid per seat, not both per seat and per revenue sharing. There are also some conspiracy theories about all this being a deliberate move to be acquired or that the initial nonsensical conditions were announced just to make people accept better these new ones.
If it is true, it confirms that Apple has no mainstream plans for this device, and it will bet on true AR glasses for the mainstream. Anyway, we’ll see… these are all speculations. Unreal Engine 5 has brought two interesting features with its release: Lumen and Nanite. Nano-tech wants to be the Nanite of Unity. Funny link.
WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. I have the one of this blog) , or use Glitch , or install a LAMP/WAMP server on your machine (in this case, don’t forget the SSL certificates).
Lucovsky was before working on a similar effort at Meta, where he was developing an operating system for AR glasses, but he left after one of the many scandals of that company. left Google because of “the recent changes in AR leadership and Google’s unstable commitment and vision”. But I hope this is going to happen relatively soon.
Epic also announced a few interesting things, like a tool to record facial animations for MetaHumans that run on an iPhone; and Fab, the Unreal version of the Unity Asset Store, where the developers can find many tools and multimedia elements put on sale. Of course, Epic is completely against Apple and its vision of its own walled garden.
AR brings digital content and information into the real world. For example, people are able to try on clothes digitally or take guitar lessons in a shared 3D space, without leaving their apartment. The “virtual reality world” that is made out of VR & AR should be a place of social interactions. Trending AR VR Articles: 1.
The move gives Unity platform developers new tools to build, publish, operate, and monetize mobile gaming content, including immersive applications like augmented reality (AR) services. Read the blog for more details. Additionally, the merger helps developers grow their applications across various channels and devices.
In this blog post, we will go over the key steps you need to take in order to create your own farming and life simulation game. Use a game engine: Another option is to use a game engine such as Unity, Unreal Engine, or Godot to build your game. Step 5: Promote and Market Your Game Finally, you need to promote and market your game.
Ryder used to be the Editor of Dark Horse Comics, and we’ve talked about a graphic novel, comics and a weekly blog that has already been started. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features.
Of course the star of the event has been AI, and Microsoft has even announced an AI copilot for Windows 11… More info (Microsoft Mesh with Teams) More info (Windows 11 AI-powered copilot) Nreal rebrands as XREAL Chinese AR glasses manufacturer Nreal has just rebranded to XREAL to avoid confusion with other brands, like Unreal.
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