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How to build your passthrough AR app for Oculus Quest in Unity

The Ghost Howls

I love passthrough augmented reality , because it lets us create AR experiences with the VR headsets that we already own, plus it also opens up augmented reality to new possibilities, like wide-FOV vision or diminished reality experiences. In this tutorial, you are going to replicate the fantastic The Unity Cube experience, this time in AR!

Unity 545
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First look at Apple Vision Pro development in Unity

The Ghost Howls

After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. Android, iOS). And this is very good. And this is fantastic.

Unity 529
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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.

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The XR Week Peek (2024.11.26): Valve Roy controller leaked, VR Black Friday deals, and more!

The Ghost Howls

But for now, I’ll just tell you what have been in my opinion the most interesting pieces of XR news of the week… Top news of the week (Image by KnightMD) Valve Deckard’s “Roy” controllers allegedly leaked The usual Brad Lynch with his team of data miners has found evidence of a controller codenamed Roy in the code of SteamVR.

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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

Before we start, let me tell you just a few caveats about this article: What I did was a prototype , so the solutions I’ve found are not optimized. How to create an augmented virtuality experience for Quest in Unity Creating this experience has been easier than I thought, thanks to the facilities offered by the Meta SDK.

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Normal VR Technology Turns Any Unity VR/AR App Into A Multiplayer Experience

VRScout

As the camera panned out, a person could be seen standing next to the avatar, wearing a VR headset and waving controllers through the air. It quickly became apparent that the avatar was mirroring this person’s movements, and was projected into the room by AR. Image Credit: Normal VR. Feature Image Credit: Normal VR.

Unity 363
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How to get started with nReal glasses development in Unity

The Ghost Howls

The nReal glasses are one of the most interesting AR gadgets of this year. They have been revealed at CES , and I have personally tried them in Beijing some months ago, and in my review , I hig h lighted how they are not only very light and trendy, but they can also provide very bright holograms.

Unity 356