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has released a new mobile app on iOS & Android devices that lets you partner up with the Dark Knight himself and take on some of Gotham’s greatest villains in immersive AR. This includes everything from AR storytelling features and Batman Bat-Tech-themed video content to AR face filters and digital comics. Warner Bros.
Tokyo, Japan is just the latest major city to receive official support for AR walking guidance. It was back in 2021 that Apple first introduced AR (augmented reality) navigation to its Apple Maps app, allowing iOS users to navigate their real-world environment using virtual overlays. Image Credit: Alta Distance.
Dispensing justice in AR. Batman: The Arkham Asylum Files is a next-gen board game from Infinite Rabbit Holes that uses augmented reality (AR) technology to immerse players in a mixed reality experience based on the classic DC superhero. The post Batman AR Board Game Punches Its Way To Kickstarter appeared first on VRScout.
For those of us who have always yearned for a time machine so we could experience the most amazing moments in history, immersive technologies are really stepping up to the plate, providing the closest we can get to that without actually cracking the whole space time continuum conundrum.
The Milestone Archives With DC and Ally. At SXSW , Snap launched a full AR experience created in partnership with DC Comics , Warner Media , and Ally. The experience features lenses, mini-games, and other interactions based around the DC characters Static, Hardware, and the duo Icon and Rocket.
Now, an AR experience by Falcon’s Creative Group for the National Geographic Association in collaboration with the Jane Goodall Institute is changing how we see her. The National Geographic Museum is located in Washington DC. Most VR and AR experiences, including those at most museums, use headsets, mobile phones, or tablets.
Explore a multi-level AR experience and learn the origins of culturally-relevant superheroes. Ally Financial has partnered with R/GA to launch a Snapchat AR (augmented reality) experience in collaboration with DC and WarnerMedia called ‘Milestone Archives.’ The Lens is more than a simple superhero experience.
announced that they’ll be showing off a new implementation there of their combined efforts to bring 5G to location-based AR/VR venues using a new Batman experience. We’ll have feet on the ground in Barcelona next week, so check back soon for breaking news and all things AR/VR. “At Warner Bros.,
On Thursday, Snapchat launched a Landmarker AR Lens, designed by Los Angeles-based creator Sallia Goldstein, that adorns the iconic theater with Pride decorations for the occasion. The Capitol Building in Washington, DC will also play host to a Pride-themed Landmarker Lens for this weekend's Capital Pride activities.
The annual conference brings together industry voices who are leading the way for playful, educational tech. The Educational Games Expo kicked-off this week in Washington, DC. EdGamesExpo is a 1day expo + panels recognizing #GamesforChange #SeriousGames #gamification #educational games, #VR #AR #MR.
As described by Mogura, it appears JVC’s mirror tech is similar to the birdbath optics type used in AR headsets like Nreal Light and Oppo’s recently revealed AR device , albeit on a much larger scale and FOV. Image courtesy JVCKenwood, Mogura. Resolution. 2,560×1,440 pixels per eye ?total total 5,120×1,440). Frame Rate.
This week on Reality Bytes we upgrade our ride with BMW, race into the blockchain with DC, and dive deeper into Threads. This post appeared first on AR Insider.
Queue Godzilla Nights , a brand new live experience that utilizes AR technology to unleash Godzilla onto the streets of real-world Tokyo. Godzilla Nights is the latest major effort by Toho Studios to develop a “ Godzilla Cinematic Universe, ” similar to that of Marvel or DC. Image Credit: Moview.jp / Windows Japan / Godzilla_ST.
Tom is Director of Product, AR Platforms at Niantic. Tom leads product strategy and development of Niantic’s Lightship Unity SDK (ARDK), WebAR platform (8th Wall), and AR Ads. Come listen as we catch up with Tom and discuss the advancements Niantic continues to bring to the AR development space.
The Magic Leap-powered AR exhibit premiers at the Venice Film Festival. Each side of the cube opens up an AR scene that puts you face-to-face with specific individuals as they tell you their stories of being evicted, which can be raw, brutally honest, and incredibly emotional. These Sleepless Nights / Image Credit: The Next Amendment.
Madefire, the minds behind the Motion Books 3D comic format and publishing platform, today released a new app for Magic Leap One that will let users not only publish their own 3D ‘motion comic’ creations directly to the AR headset, but also experience a number of comics in the Madefire catalog.
The physical exhibit is open at the Renwick Gallery of the Smithsonian in Washington, DC, until Jan. According to a Snap spokesperson, the Sponsored Lens is available beginning Monday and lasts until Sept. Don't Miss: Holocaust.
Comic-Con 2016 introduced VR to fans from all over the world last year, with brands like MTV , DC Comics , Conan , FX , Suicide Squad , and Mr. Robot making quite a splash. This week we can expect VR and even AR experiences from Marvel, The Tick, Blade Runner, Legion, Stranger Things, and The Black Eyed Peas. VR CON @ COMIC-CON.
Extendable 3.5mm Power DC Jack. Check back soon for all things AR/VR to come from one of the world’s largest consumer electronics shows. Audio – Integrated Spatial stereo speaker, Dual Mic EC/NR, 3.5mm Jack?. Connections – USB-C 3.0
A total of 21 AR/VR projects are coming to the film festival (check out the full list here ). Driven by the military tenet of “Leave No One Behind,” she seeks freedom and justice for all from the marbled halls of Washington, DC, to the hallowed ground of those who championed equality before her. image courtesy Oculus.
With the advancements of XR offerings across the industry, firms are ready to tap the potential that the Quest Pro, Pico 4 Enterprise, VIVE XR Elite, and Lenovo ThinkReality VRX can bring to businesses. VR/ AR learning firms can improve their solutions with the latest offerings from the tech industry.
Trigger XR is an award-winning XR agency that creates AR, MR and VR experiences that connect people to brands, sports, entertainment and ecommerce. The Everything VR/AR Podcast is produced & sponsored by the DC Chapter of VRARA, in conjunction with Brightline Interactive. Email vicki@thevrara.com and let us know!
Liao has taken over as the program coordinator for the Digital Media program at UH, introducing brand new AR/VR courses to the UH curriculum, and expanding the program toward what he believes is the future of Digital Media. Email vicki@thevrara.com and let us know!
This week we are so excited to be joined by Damir First. Listen as we talk through the ways AR and immersive technology can help to pave the way for more meaningful and unique shared experiences. The Everything VR/AR Podcast is produced & sponsored by the DC Chapter of VRARA, in conjunction with Brightline Interactive.
Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. Email vicki@thevrara.com and let us know!
Leading into the New Year, the VR/AR Association podcast has some special episodes lined up. Our guests span a wide range of professionals in the VR/AR space, each sharing with us a small window into their industry knowledge and experience. Email vicki@thevrara.com and let us know!
Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. Listen Here: [link] Check out these links if you want to dig deeper after listening to the episode.
Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. Email vicki@thevrara.com and let us know!
Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. Email vicki@thevrara.com and let us know!
Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. Email vicki@thevrara.com and let us know!
To start the new year, the VR/AR Association podcast continues its Immersed Global Summit Recap Series. Our guests span a wide range of professionals in the VR/AR space, each sharing with us a small window into their industry knowledge and experience. Email vicki@thevrara.com and let us know!
Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. Email vicki@thevrara.com and let us know!
Space Odyssey will include elements playable on VR, AR, console, PC, and mobile. Len Wein, famous for his work on DC’s Swamp Thing and Marvel’s Wolverine, will lead story development. Martin and Bill Nye. This marks the second entry in the Space Odyssey series after last year’s Space Odyssey VR Experience.
Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. Email vicki@thevrara.com and let us know!
Tyler Gates, who is the Principal of Brightline Interactive & President of the VRARA DC Chapter, talked with Cory Key and Gina Scarpulla of Discovery Communications at a past event held by the VRARA DC Chapter.
Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. Email vicki@thevrara.com and let us know!
Figure 1: Mark I standard-issue AR Sandbox in the Indian Treaty Room in the Eisenhower Executive Office Building, pre-exhibition. Figure 3: AR Sandbox from second-floor balcony, still pre-exhibition. Figure 4: Calibrating the AR Sandbox, still sans sand. Figure 5: Ready for showtime.
Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. Email vicki@thevrara.com and let us know!
Visit the VR/AR Association at www.TheVRARA.com for more information about how you can get involved with this worldwide organization to help gain exposure and share ideas and best practices with other experts in the industry. Email vicki@thevrara.com and let us know!
Don't Miss: Microsoft's HoloLens Morphs Paris Museum Model of Mont-Saint-Michel into Masterpiece of AR The exhibit, which is called "Critical Distance," is being hosted by the Smithsonian's National Museum of Natural History in Washington, DC. The team behind the new immersive.
New story: Meta/Facebook is considering acquiring AdHawk Microsystems, which develops eye-tracking tech for AR/VR that doesn’t require cameras [link]. The company has also joined numerous global initiatives such as the Metaverse Standards Forum, the Washington, DC-based XR Association, and its own $50 million ethical Metaverse initiative.
VR, AR, MR, XR — those are just a few of the acronyms used to talk about exciting new immersive technologies. But how do you know when you should be creating VR apps instead of the other options like AR? Interestingly, the same department within a company may use AR and VR for similar but very different purposes.
The Washington, DC-based XR Association announced recently it had formed its Education Working Group (EWG) tasked with developing immersive technologies and solutions for academic environments. Sign up to watch the recording to learn more: [link]. — XR Association (@XRAssociation) June 15, 2022.
Alen shares his take on the use of immersive technology in the Sports & Entertainment industry and touches on the importance of using AR to connect and engage with fans and communities all over the world. Listen Here: [link] Check out these links if you want to dig deeper after listening to the episode.
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