This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Now, an AR experience by Falcon’s Creative Group for the National Geographic Association in collaboration with the Jane Goodall Institute is changing how we see her. The National Geographic Museum is located in Washington DC. Most VR and AR experiences, including those at most museums, use headsets, mobile phones, or tablets.
Marc Petit, VP of Unreal Engine Ecosystems at Epic Games, shares his journey that started with his career in early graphic content creation in the late 80s and has now led to the creation of immersive content at Unreal Engine. Email vicki@thevrara.com and let us know!
Some people are migrating to Unreal Engine or Godot. Others are working on legal actions. It can come also in handy if the Apple Watch has to become an input system for Apple XR headsets… PS A final piece of news is that Epic is evaluating native support for Vision Pro for its Unreal Engine!
I managed to see “most” XR projects and companies and what they were showcasing (including some 360 videos, lidar scan with an artistic touch , AR and VR as well).?It “ “ There were also a few fully immersive exhibitions powered by amazing tech (Spatial, Unity, MeowWolf, Dell, DC, Porsche…), which was great to see.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content