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“EON Reality Unveils Nepal’s First Spatial AI Center, Revolutionizing Education with Immersive XR Learning.” ” IRVINE, CA – March 1, 2024 – EON Reality, renowned for its immersive learning technology, is excited to unveil a pioneering educational program in Nepal.
The Nepal Tourism Board and the Himalayan Times newspaper is interested in setting up an experience center, incorporating Virtual Reality and Augmented Reality solutions, aimed at Tourism. One of the more prestigious speakers at the Himalayan Times Perspective Brandfestival in Nepal was Sridhar Sunkad of EON Reality, Inc.
But how exactly does one go about accessing these incredible VR & AR projects? Narrated by 86-year-old Kusunda shaman Lil Bahadur and his 15-year-old granddaughter Hima, Kusunda is an educational voice-driven VR experience centered around the Kusundra, an indigenous community located in Nepal.
EON Reality has been recognized by the Irvine Public Schools Foundation (IPSF) and Orange County Business Journal (OCBJ) as one of the Top 100 Companies Supporting Education Excellence. Your Message * Contact Permission * Yes, I'd love to hear about EON Reality and AR/VR News No, I would not like to receive updates. CONTACT US.
At EduTECH Asia 2018 this week in Singapore, EON Reality spent two full days speaking, promoting, and demonstrating the latest updates to the AVR Platform to the thousands of education and technology professionals in attendance. The AVR Platform’s three products are the fundamental tools of EON Reality’s Classroom 3.0
Augmented and Virtual Reality are some of the fastest growing sectors of our economy. These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. EON Reality Norway has its headquarters and production center in Hamar.
EON Reality and EAIT (Emirates Advanced Investments Trading) have partnered to form EON Reality UAE LLC , an Interactive Digital Center (IDC) focused on vocational skills training and higher education utilizing Augmented Reality and Virtual Reality. Would you like for us to periodically contact you with this information?
Augmented and Virtual Reality are some of the fastest growing sectors of our economy. These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Would you like for us to periodically contact you with this information?
Augmented and Virtual Reality are some of the fastest growing sectors of our economy. These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Would you like for us to periodically contact you with this information?
Aftershock: Nepal’s untold water story. Nominees for Best Live Action Educational Project. SMUX Educational Tour. Nominees for Best Animated Education Project Links. The Conjuring 2 – Experience Enfield VR. Shinola 360 Factory Tour with Luke Wilson. Nominees for Best Live Action Documentary Links. Cut-Off VR.
As we continue to remediate the courses that were built quickly, EON Reality is now offering a series of classroom AR/VR packages ready for immediate deployment – no headsets required. . Online videos to get started with the AVR Platform for Higher Education . Get started with a free AVR Platform account . Start here today!
Augmented and Virtual Reality are some of the fastest growing sectors of our economy. These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Would you like for us to periodically contact you with this information?
Augmented and Virtual Reality are some of the fastest growing sectors of our economy. These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Would you like for us to periodically contact you with this information?
According to the latest report from International Data Corporation (IDC), European augmented reality (AR) and virtual reality (VR) spending is expected to reach $4.8 Whether used for family entertainment or educational training, Owatch’s equipment can provide an excellent experience and become the highlight of the amusement park.
Because the gaming sector has the largest market share Global VR and AR game players are growing rapidly, and market horizons are expanding. Moreover, the continuous development of high-quality VR content and experiences is attracting a broader audience, including casual gamers, enthusiasts, and mainstream consumers.
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