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However, when you expand these into 3D spaces like AR/VR or the Internet of things, you have a lot of floating membranes. Paper + AR/VR: Designing the Leap Motion Widgets. The simplest things in life are often the most difficult to perfect – especially things that we normally take for granted.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We a couple of guinea pigs who put their hand up first, but I did try it in the end. Daniel: I wasn't, actually.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We a couple of guinea pigs who put their hand up first, but I did try it in the end. Daniel: I wasn't, actually.
At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. By default, the HandController script in Unity creates unparented hands in the scene, but this can create a feedback loop when the HandController moves with the player. Orbital Calculations in Unity.
We started working really early on with the DK-1 from Kickstarter, testing, playing around with Unity, seeing what we could do, up to now where we're easily 200+ commercially funded, brand funded XR experiences. We a couple of guinea pigs who put their hand up first, but I did try it in the end. Daniel: I wasn't, actually.
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