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The XR Week Peek (2023.10.02): Meta Quest 3 launched, Vive Ultimate Tracker leaked, and more!

The Ghost Howls

I’m a big fan of passthrough AR, and the fact that the reviewers highlighted how the quality of this passthrough is high, makes me excited. It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes.

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The XR Week Peek (2022.04.04): Meta Quest Gaming Showcase is back, Mojo Vision is “feature complete”, and more!

The Ghost Howls

But at first, let’s get serious and read the relevant news of the week in AR and VR. Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). Top news of the week.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

Anne is a VR and AR consultant and writer. And yeah, the audiences there, they put the headsets on, the band comes in and plays a couple of sets, and they see these amazing visuals and they feel haptics and temperature and scent. We use everything from haptics. So explain how the haptics are working.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

Anne is a VR and AR consultant and writer. And yeah, the audiences there, they put the headsets on, the band comes in and plays a couple of sets, and they see these amazing visuals and they feel haptics and temperature and scent. We use everything from haptics. So explain how the haptics are working.

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Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

Anne is a VR and AR consultant and writer. And yeah, the audiences there, they put the headsets on, the band comes in and plays a couple of sets, and they see these amazing visuals and they feel haptics and temperature and scent. We use everything from haptics. So explain how the haptics are working.

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OSVR - a Look Ahead

VRGuy

Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. A goggle is better with an eye tracker, a hand controller and a haptic device.

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