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Moon VR Player returns with passthrough AR mode

The Ghost Howls

I almost forgot about it, when a few days ago I got contacted by the company, because it is now back to business, and it has even just released a new version of its player, with interesting features, like passthrough AR support. This includes but is not limited to HTC, Oppo, Xiaomi, and Huawei. Header image by Moon VR).

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Hands-on: Vive XR Elite is Lightweight & Compact, But Shares Quest Pro’s Woes

Road to VR

At CES 2023 HTC revealed its new Vive XR Elite headset which is positioned as a Quest Pro competitor. Inside-out head-tracking feels pretty good and is surely ‘good enough’, though the instantaneous rotational latency doesn’t feel as tight as Meta’s bar-setting inside-out solution. Photo by Road to VR.

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This ‘Snackable’ Headset Aims to Make VR More Approachable to the Public

Road to VR

It doesn’t have controllers, and only features 3DOF head tracking; what it does have is a decidedly more approachable opera glasses-style design that lets you hold the headset with one hand so you can press it to your face without needing a headstrap, which could otherwise ward off some users.

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Pico Raises $24M Series A Funding, Goblin 2 Standalone Headset Announced

Road to VR

“Pico will keep focusing on all-in-one VR and will also increase its investment in 3D sensing (TOF) and AR technologies in the near future,” Pico CEO Henry Zhou said. “In the future, Pico hopes to become a portal-level AI vision company through the layout of VR+AR+TOF technology and products.”

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First look at HTC Vive Sync

Hypergrid Business

(Image courtesy HTC Vive.). Yesterday afternoon, I got a preview of the new HCT Vive Sync virtual meeting platform from HTC Vive, and it’s the best one I’ve seen yet — and I have seen a lot of these platforms. — HTC VIVE (@htcvive) April 30, 2020. Image courtesy HTC Vive.). VIVE Focus Plus.

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VR Takes Center Stage at Dubai’s DEAL 2023 Expo: Highlights and Takeaways

ARPost

The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above. The HTC Vive Pros were tethered, so there was no latency but the game did have a peculiar dense, dreamlike aspect to it, which often stems from lower refresh rates. Perhaps more like 60fps or 45fps with reprojection to 90hz?

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AWE 2022 Day Two: The Floor Opens. Talks on Interoperability, Hardware, and Software

ARPost

AWE day two started off with back-to-back keynotes from mixed reality display maker Magic Leap and AR commerce solution Avataar. Magic Leap’s Head of Product Management, Jade Meskill, presented “Magic Leap 2 and the Augmented Enterprise.” This allows not just trial of individual items, but entire AR floorplans.