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Today I have the pleasure of publishing an interview I had with Graham Atlee , a very smart guy that has developed the Triton Project, a DIY affordable AR headset with wide FOV and natural hands interactions! For the past 3 years I’ve been working on various AR/VR projects like Pumori.io Triton AR headset (Image by Graham Atlee).
DigiLens , a developer of transparent waveguide display technology, is creating a reference headset aimed at wide FOV AR with hand-tracking, dubbed AR HUD. DigiLens says its in the process of demoing the AR HUD reference headset to potential partners. The company showed the first glimpse of the headset at AWE USA 2018.
As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. In a sense, they are. From Flat Screens to VR Interfaces. Your interfaces should be curved as well!
” Headtracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. HoloLens will continue to be at the core of what we do, but Windows Holographic is the larger and more diverse ecosystem that HoloLens exists within.”
So I switched to the LeapMotion Controller and quickly got my hands in my application. The new Arm HUD Widget by LeapMotion looked good, but I knew it wouldn’t be released for some time. Designing with LeapMotion. Things went fast from here. I knew I needed to adopt a menu system of some sort.
Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. For example, headtracking can come from optical trackers or inertial ones. AR products share many of the needs of their VR cousins. OSVR Implications The OSVR architecture supports AR just as it supports VR.
Considering that HL 1 had a FOV around 30-35° (the exact number has never been disclosed), I think that a reasonable guess is around 70-75° , that is a massive improvement, that will make AR more usable. For what regards the user experience, instead, there are great innovations. Resolution.
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