Remove AR Remove Head Tracking Remove Leap Motion
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Triton Project is an affordable DIY AR headset

The Ghost Howls

Today I have the pleasure of publishing an interview I had with Graham Atlee , a very smart guy that has developed the Triton Project, a DIY affordable AR headset with wide FOV and natural hands interactions! For the past 3 years I’ve been working on various AR/VR projects like Pumori.io Triton AR headset (Image by Graham Atlee).

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Toward Truly Glasses-sized AR: First Look at DigiLens’ AR HUD Reference Headset

Road to VR

DigiLens , a developer of transparent waveguide display technology, is creating a reference headset aimed at wide FOV AR with hand-tracking, dubbed AR HUD. DigiLens says its in the process of demoing the AR HUD reference headset to potential partners. The company showed the first glimpse of the headset at AWE USA 2018.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. In a sense, they are. From Flat Screens to VR Interfaces. Your interfaces should be curved as well!

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. HoloLens will continue to be at the core of what we do, but Windows Holographic is the larger and more diverse ecosystem that HoloLens exists within.”

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Building Graffiti 3D: A Journey through Space and Design

Leapmotion

So I switched to the Leap Motion Controller and quickly got my hands in my application. The new Arm HUD Widget by Leap Motion looked good, but I knew it wouldn’t be released for some time. Designing with Leap Motion. Things went fast from here. I knew I needed to adopt a menu system of some sort.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. For example, head tracking can come from optical trackers or inertial ones. AR products share many of the needs of their VR cousins. OSVR Implications The OSVR architecture supports AR just as it supports VR.

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All you need to know on HoloLens 2

The Ghost Howls

Considering that HL 1 had a FOV around 30-35° (the exact number has never been disclosed), I think that a reasonable guess is around 70-75° , that is a massive improvement, that will make AR more usable. For what regards the user experience, instead, there are great innovations. Resolution.

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