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And if you are someone that celebrates this festivity, I wish you to spend some quality time with the people you love and eat a lot of food Im literally swamped with work these days, so this newsletter is coming a bit later and a bit shorter than usual but it still contains everything you need to know about these days in XR!
HTC’s VR/AR smartphone could be announced as soon as next month. It appears as though HTC is getting back in the smartphone game after a nearly four-year hiatus. If true, this would make the VR-enabled mobile device the first smartphone produced by HTC since the HTC U12+, which was released back in 2018.
HTC’s latest all-in-one VR headset features a number of big improvements for an equally big price tag. Those are some of the hard facts about the all-in-one headset. Image Credit: HTC. That’s due to the new magnesium alloy chassis; the Focus 3 is 20% lighter than HTC’s previous Focus headset. THE DESIGN.
Image Credit: HTC Vive. Last week, HTC Vive announced that it will be jumping into the NFT market by expanding its VIVERSE to include a unique NFT store designed specifically for arts and culture. You also have total control over the volume of art you are selling. . Image Credit: HTC Vive. Image Credit: HTC Vive.
Google Invests $250 Million into HTC VIVE Following last months announcement of AndroidXR and this weeks teasers for Samsung’s Moohan, Google made a significant parallel move. The company entered into a definitive agreement with HTC VIVE, providing a substantial investment of $250 million to the leading XR firm.
Bet on games of Blackjack and Roulette in this blockchain-powered virtual casino coming soon to major VR & AR devices. XR technologies are changing the way we interact with each other and eliminating the need for expensive equipment,” said XR Casino CEO Dan Martinez in an official release. For more information visit here.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Mobile World Congress, HTC's moves and Meta's latest. This post appeared first on AR Insider.
Here you are the trailer if you want to discover more: Isn’t this cool? Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. Yes, the 30% price increase is not appreciated, but, well, we know HTC. Come and visit it!
W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. More from AR Insider….
New names and old ones round out this week in XR with big funding for Magic Leap, and Sky Mavis,… Continue reading → Spatial Beats: Magic Leap, Microsoft & HTC. The post Spatial Beats: Magic Leap, Microsoft & HTC appeared first on AR Insider.
This week it was announced that HTC will be unveiling a new consumer-friendly VR headset next month during CES 2023 in Las Vegas, Nevada. According to the report, the mysterious standalone device will feature support for both VR as well as augmented reality (AR) experiences. Image Credit: HTC. Go small or go home.
I was afraid that at this CES wouldn’t have been many pieces of news about AR and VR, but actually, we had quite a few interesting ones. This shows that the ecosystem is alive, and notwithstanding the pandemic, there are many XR companies that are pushing the technology forward. HTC Vive Wrist Tracker.
Following the teasing that preceded its recently released VR accessories, HTC is back on the teasing train, this time showing what may well be a new Vive headset. The HTC Vive Twitter account shared a single teaser photo today saying, “now that the accessories are out of the way, let’s get down to business.”
In-car AR technology is closer than you might think. Earlier today, holographic AR (augmented reality) company WayRay released a new video showcasing its True AR HUD in action on actual roads, signaling what could be the beginning of a new era in AR guidance and safety. Credit: WayRay. Feature Image Credit: WayRay.
As we move into 2021, both the VR and AR industries exhibit a plethora of career development opportunities for aspiring developers. According to Tech Jury , the global AR and VR markets are expected to grow to $209.2 Additionally, 14M VR and AR devices were sold in 2019 alone, with the global consumer market about to reach $2.6
This game has had a very long and interesting story (maybe one day I’ll write a long post about it), and it has lived various transitions, with the last one being from a passthrough AR game to a standard VR game. From HitMotion AR to HitMotion VR. It was an AR game that could be played on a VR headset , in 2019.
We saw an incredible adoption rate of AR shopping and VR entertainment as well as immersive learning. The Significant AR/VR Trends for 2022 . One of the most important trends we note is the fact that AR/VR companies are working hard to democratize access to new technologies. AR/VR Will Make Remote Work More Connected.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This post appeared first on AR Insider. This week, we look at the rise of generative AI and all the happenings from the spatial spectrum.
HTC recently said that it will host an online Vive event next week, but has only teased minimal hints about what it plans to announce. Regulatory filings spotted by Road to VR suggest a new standalone HTC Vive headset will be revealed. In fact, this is the same labeling approach that HTC’s Vive Focus 3 uses.
Companies looking to get a little more out of meetings though, namely the ability to virtually chat face-to-face with colleagues, might be surprised to learn that HTC will soon be offering its own social VR platform soon. SEE ALSO Apple Seeks to "identify new computational display technologies for AR/VR" with New Hires.
Meta introduces a $50 million Creator Fund to boost content development in Horizon Worlds, and HTC rolls out VIVEVERSE Worlds for browser-based 3D content. This post appeared first on AR Insider. We have these and other items from XR and AI worlds from Charlie Fink.
New HTC Pro Eye solutions make VR more accessible to businesses of all sizes. HTC has had a busy first quarter. To do this, HTC is rolling out new additions to the Vive Pro Eye family. Image Credit: HTC. The post HTC Drops Price Of Vive Pro Eye, Announces New Vive Pro Eye Bundles appeared first on VRScout.
A new report shows a customized HTC Vive Focus controller and “crosswalk bowling game” Back in 2018, rumors began circulating that Apple was in development of a hybrid VR/AR headset. Is that a customized HTC Vive Focus controller? Weird I guess HTCare assisting Apple with AR tech?
HTC today introduced three new variants of its Vive Cosmos VR headset. Image courtesy HTC. Developer kit made for pass-through AR. Image courtesy HTC. Cosmos Play is HTC’s entry-level VR offering which has four cameras for inside-out tracking, and the same controllers as the original Cosmos. Vive Cosmos Play.
Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. Update In April this year, Khronos updated its OpenXR API to optimise its support of cross-platform AR/VR/MR application development with its version 1.1. PICO has announced support for OpenXR 1.1,
These augmented reality devices are manufactured by Chinese company Realmax and are characterized by a very wide field of view. While many other AR glasses (like Nreal Light or HoloLens 2 ) have a Field Of View in the 50° ballpark, RealMax glasses have always had ones above 100° , for a more immersive augmented experience.
Today SteamVR is still the gold standard for what concerns PCVR tracking and many enthusiasts have Lighthouses installed in their rooms to play VR games on their Valve Index, HTC Vive, or Pimax Crystal Light. Some people are even convinced that long-term, controller tracking will be niche, and hand tracking will be dominant everywhere in XR.
Yes, it’s 200 weeks (around 4 years) that I try to inform the community every week about the best AR/VR news, at first just by e-mail, and then also on a special column on my website. Image by HTC Vive). HTC new products may be the Vive Pro 2 and the Vive Focus 3. Welcome to my 200TH ROUNDUP! Other relevant news.
HTC today unveiled the first official image of the headset it’s been teasing over the past few months. ” Ye calls it an effort to create something “meaningful and that’s appealing for consumers,” further stating that it’s the culmination of lessons learned from making HTC Vive Flow and the Vive Focus 3.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. .
HTC officially unveiled its next consumer-focused headset at CES 2023 today. Called Vive XR Elite, the standalone mixed reality device boasts a feature set that positions HTC to go toe-to-toe with Meta’s Quest Pro, but at a notably cheaper price of $1,100. Image courtesy HTC. Image courtesy HTC. Image courtesy HTC.
However, some of the most exciting trends are all around AR glasses. It’s been said before, but (probably) not by me: this could be the year that we see consumer AR glasses start to break into the mainstream. Google Glasses were the first arguably-AR glasses on the consumer market, coming out in 2013.
Notably, AdHawk is best known for its innovations in eye-tracking, which replaces traditional cameras with micro-electromechanical systems (MEMS), which is said to result in faster processing and reduced power consumptiontwo things highly prized by AR and smart glasses creators today. Image courtesy AdHawk Microsystems Inc.
In an alternate version, Meta will offer a smartwatch with the neural detection incorporated, so if the user is used to having a smartwatch, doesn’t have to sacrifice it to wear the neural wristband Real AR glasses , with 3D objects in the scene, virtual avatars, and such, are now slated for 2027 I want to just say two things about this roadmap.
HTC Vive XR Elite HTC Vive XR Elite (Image by HTC Vive) The star of the event has for sure been the Vive XR Elite, HTC’s latest flagship headset. One is the high cost: HTC markets it as a consumer device, but at that price, not many consumers are going to buy it, so it will be a prosumer one.
Initially announced in 2021, Meta CEO Mark Zuckerberg shared an update on the company’s research partnership with BMW, which focuses on integrating AR and VR into vehicles to make people more productive, social, and entertained while traveling. AR and VR integration in cars isn’t an entirely new area of research.
Image by HTC Vive). HTC teases a new headset. HTC has started the usual marketing operation it does for the launch of every new device. We don’t have further details about it, and if you try to enhance the above image, you just get a “Nice try” trolling label coming to view (gg HTC for that). Other relevant news.
HTC is going to launch its headset on May, 11th. HTC is keeping rising the hype for its new upcoming headset. Google is hiring waveguide developers for AR. In case you don’t know, waveguides are one of the technologies to produce Augmented Reality optics. I hope to see many more in the future! Header image by CapCom).
HTC is opening a non-fungible token (NFT) store soon that its says will host all forms of digital art, including AR, VR, and XR pieces. HTC says a new NFT series will come to the store each month until April 2022, which will conclude with what it describes as “a special auction.”
I almost forgot about it, when a few days ago I got contacted by the company, because it is now back to business, and it has even just released a new version of its player, with interesting features, like passthrough AR support. This includes but is not limited to HTC, Oppo, Xiaomi, and Huawei. Header image by Moon VR).
Today, at an online version of this year’s Augmented World Expo (AWE), Qualcomm announced that it’s partnered with a number of global telecoms, smartphone companies, and AR/VR headset manufacturers to deliver 5G-enabled, smartphone-driven headsets to consumers and enterprise customers. It plans to do so within the next year.
Kura promises to deliver lightweight AR glasses with astonishing features like 150° FOV, 8K resolution per eye, and outdoor use thanks to some breakthrough innovations they are working on. They could make AR enter a new immersive phase that leads towards mainstream adoption. It’s like 2 years (!!) What is Kura’s story?
AR and VR are two of the most promising technologies of the modern era. While AR and VR have been around for decades, it wasn’t until recently that they offered a quality experience without being too limited by technological constraints or not being portable enough for widespread use. They are: 1. billion by 2024.
Games are the largest use case for consumer VR and AR. While VR and AR remain a comparatively small segment of the games industry, the industry is taking notice as VR hardware in particular improves. The GDC ’s State of the Game Industry Report for this year is by no means dedicated to VR and AR.
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