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These augmented reality devices are manufactured by Chinese company Realmax and are characterized by a very wide field of view. While many other AR glasses (like Nreal Light or HoloLens 2 ) have a Field Of View in the 50° ballpark, RealMax glasses have always had ones above 100° , for a more immersive augmented experience.
The price is incredibly low: $299; Announced that in 2021 it will release a pair of smartglasses made in collaboration with Ray-Ban; Teased the work it is doing in AR; Revealed that is working with Ubisoft for two AAA VR games developed around the IPs of Splinter Cell and Assassin’s Creed; Discontinued the Rift. Become my 10th supporter!!
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog.
TactGlove is compatible with hand tracking systems like the Meta Quest and LeapMotion. Recently, the company announced TactGlove, its first consumer-friendly haptic gloves designed for use with compatible camera-based hand tracking systems like Meta Quest and Ultraleap’s LeapMotion.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The Venture Reality Fund and of course HTC. — Alvin Wang Graylin (@AGraylin) October 18, 2018. Really fantastic.
Another week, another roundup of amazing AR/VR news! but I have found some time anyway to read all the news I found about AR and VR and create this summary just for you! Not reading it would be a pity, so go on…. Facebook may be partnering with Luxottica to create consumer AR glasses. Top news of the week. Image by Ray-Ban).
After having detailed his vision for a better future where we all will wear an XR headset, Alvin has started introducing HTC’s vision for the Vive Focus Plus. Some games are impressive when played this way; Streamlink lets your Vive devices connect to your consoles. This is how to set it up.
Today at its Vive Ecosystem Conference 2018 in China, HTC said that the 3DOF Vive Focus controller will see a 6DOF mode, and further said that the headset will soon include controller-less hand-tracking for gesture input. SEE ALSO After Management Shuffle, HTC Says VR/AR More Important Than Ever to Its Future.
Object tracking : Hyperion allows the LeapMotion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. But it is thanks to research projects like this that in the next years, we will arrive at having AR glasses we can wear every day.
It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets. LeapMotion. The VIRTUOSO SDK for XR development is available as a full open-source release for the Unity game engine on Github. Oculus Rift and Oculus Quest. Sense Glove. bHaptics TactSuit.
Niantic will now focus all its efforts on its geospatial tech , which mixes AI, AR, spatial intelligence, and geolocation. Im happy about it because if Niantic made this operation it means it believes AR is going to become profitable soon-ish (maybe in 3 years). Its a big and crazy bet.
Facebook reveals its work on the UX of AR of the future. Facebook has unveiled new details on the research it is performing on the UX of the AR glasses of the future. It comes as no surprise so the rumor of some weeks ago about Facebook developing its smartwatch … it can be a very previous device to pair to its future AR glasses.
And as I promised you, I’m sharing with you all my impressions , so you will feel as if you were here with me… Today I will talk with you about the WCVRI event, the RealMax AR glasses and the Droolon F1 eye tracking accessory! Hands-on Realmax AR glasses. It’s like having the FOV of a VR headset on an AR headset.
Here you are my recap of the most interesting XR news of the week! Apple has killed its AR glasses project… maybe. If the report were true, this would mean that Apple doesn’t believe in AR anymore and this would be terrible news for all the immersive realities ecosystem. Top news of the week. So, what’s happened?
VR-2 Pro adds an integrated LeapMotion and a 10m cable. Sony creates an AR headset for LBVR. Sony is offering a Ghostbuster AR experience in Ginza, Japan, and for this it has manufactured an AR headset. Sony is offering a Ghostbuster AR experience in Ginza, Japan, and for this it has manufactured an AR headset.
We don’t know if it is just a reference design for external partners (like HTC) or it is an actual headset that Valve is producing. Valve has now a hardware production plant and it is already manufacturing the Knuckles by itself, but it is not clear if they are able to produce a VR headset at scale.
Because if Apple is just going to repeat the same use cases of the HTC Vive and Meta Quest 2, but selling it at $3000, it is just going to fail spectacularly. That’s why the headset should be available by the end of the year, and my bet is that Apple is trying to have it ready before the holidays. But the big question is the “how”.
From my tests, the image on the screen appears slightly distorted, so there will be something to fix on HTC’s side. Better integration with HTC phones. Yesterday HTC has also unveiled its new flagship phone, the HTC U12+. The Vive Focus and its friend the HTC U12+ phone (Image by HTC). Image by HTC).
There it has presented a lot of news regarding all Facebook companies (Messenger, Instagram, Facebook, etc…) and of course, among these pieces of news, we had some AR and VR ones. Under 70 days to go until our biggest F8 to date — where we'll share the biggest AR/VR news from Facebook to date. Other research projects.
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). The last step is the one we all dream about, of when we’ll have fashionable slim AR glasses, that will offload many of their computations to the cloud. CR Deck Mk.1 1 headset is coming to Kickstarter. “CR
In addition, over 300 speakers are on the agenda from a wide range of companies in and around the AR and VR industries. Individuals from companies such as HTC Vive, NVIDIA, Osterhout, Unity, castAR, Qualcomm, LeapMotion, Meta, Verizon, Dell, Oculus, and more will be among the over 300 featured speakers in attendance.
Let’s start this week with a bunch of cool news about the past week in AR and VR! The best news of the week has not been the release of a new fantastic VR headset or AR glass, but of a technology that will make a new generation of XR headsets possible: I’m talking about the XR2 chipset by Qualcomm. Image by Magic Leap).
Infographic: Universities lead in #VR #AR research, number of headsets is exploding, and 6/10 use #LeapMotion. Click To Tweet Universities are the earliest adopters of virtual and augmented reality. Highlights: VR/AR in Universities. 43% of those are the Microsoft Hololens. Click for larger version, or download the PDF.).
The name is self-explanatory, but since I like to write a lot of unnecessary sentences, I’ll tell you that it is an event focused on the applications of AR and VR in architecture, design, rendering and all related sector. What features architects and designers need from AR and VR but aren’t there yet?
Trending AR VR Articles: 1. How to use subtle AR filters to survive your Zoom meetings? Augmented reality (AR) is the future of Restaurant Menu? It now supports Oculus Quest, HTC Vive and UltraLeap (former LeapMotion) systems of skeletal hand tracking for interactions based on realistic, and customizable, hand poses.
This system makes the headset dependent on static hardware, however, and so top engineers at Oculus , HTC and Google are all racing to crack the inside-out code first. This take on AR is what Oculus’ chief scientist, Michael Abrash called “ Augmented Virtual Reality.
There are a number of ways to create your own virtual reality (VR) or augmented reality (AR) app/videogame. Today, Charles River Analytics – a developer of intelligent systems solutions – has announced the launch of the Virtuoso Software Development Kit (VSDK), to aid speedy development of AR and VR experiences.
There is more awareness for the tech than in the West, but consumers are not buying many VR headsets because the prices are too high. In the enterprise sector, instead, the interest in AR and VR is very high , and for instance, there are many startups that are succeeding in offering VR educational programs.
” Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. Voice input is something Microsoft can do , but hand-tracking is a separate and enormously difficult problem despite companies like LeapMotion working hard at it.
Today’s VR systems are both fantastic and restrictive: they blow you away, but it’s clear how far they have to go. We’d wear these contacts all the time, switching between AR mode (high transparency so you can see the world underneath digital overlays) and VR mode (low transparency so you can achieve full immersion). Body movement.
VR, AR and hand tracking are often considered to be futuristic technologies, but they also have the potential to be the easiest to use. That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive.
This was what inspired me to create Graffiti 3D – a VR demo that I entered into the LeapMotion 3D Jam. are more interesting to me than applications that aim to induce the most “presence” possible. Some recent rumors imply that they’ve added support for the 6DOF controllers included with the HTC Vive headset.
Martin Schubert is a VR Developer/Designer at LeapMotion and the creator of Weightless and Geometric. There are many ways we could handle grabbing a virtual spoon within a VR experience. LeapMotion’s Interaction Engine allows human hands to grab virtual objects like physical objects.
In 2018, all-new stand-alone devices are coming, and upgrades to the current generation will be released. Motion Controller. The HTC Vive, produced by HTC and developed together with video game industry giant Valve, was released on April 5th, 2016. HTC Vive Pro. Check out our article for what comes next.
In 2018, all-new stand-alone devices are coming, and upgrades to the current generation will be released. Motion Controller. The HTC Vive, produced by HTC and developed together with video game industry giant Valve, was released on April 5th, 2016. HTC Vive Pro. Check out our article for what comes next.
And then, our particular vertical focuses are artificial intelligence on the tech side, and then the whole game sector. And then, I guess as far as getting into VR and AR, I’ve really followed the news. Dean: And I think more critical are these more foundational companies, like Facebook and Valve and HTC.
And then, our particular vertical focuses are artificial intelligence on the tech side, and then the whole game sector. And then, I guess as far as getting into VR and AR, I’ve really followed the news. Dean: And I think more critical are these more foundational companies, like Facebook and Valve and HTC.
It’s the beginning of 2019, and this means that this is that time of the year when we all make predictions for this year in AR and VR! Jokes apart, what has happened in AR in 2018… and what can you expect to happen in 2019? More or less AR in 2018 has gone as I predicted in 2017. Trendy AR glasses.
OSVR (Open Source Virtual Reality) aims to create an open and universal standard for the discovery, configuration, and operation of VR/AR devices. Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, LeapMotion, and many others have joined the OSVR ecosystem.
And then, our particular vertical focuses are artificial intelligence on the tech side, and then the whole game sector. And then, I guess as far as getting into VR and AR, I've really followed the news. Dean: And I think more critical are these more foundational companies, like Facebook and Valve and HTC. well, failing.
In addition to the original Pixel and Pixel XL , the VR headset works with the Pixel 2, Pixel 2 XL, Samsung Galaxy S8, S8+ , Note 8 , Huawei Mate 9 , ZTE Axon 7 , LG V30 , Motorola Moto Z , Z2 and Asus ZenFone AR. Its basic functions are very similar to Google Cardboard’s. HTC Vive ($499). Samsung Gear VR ($129.99).
And then, our particular vertical focuses are artificial intelligence on the tech side, and then the whole game sector. And then, I guess as far as getting into VR and AR, I’ve really followed the news. Dean: And I think more critical are these more foundational companies, like Facebook and Valve and HTC.
According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. The external area of the frame is getting huge compression (Image by Ars Technica). Why not wireless? All of this is fantastic.
I had the pleasure of participating to the “VR Visionaries” event in Kaohsiung and then I headed to Taipei to meet some XR companies (like HTC ) and people. In my visit, I tried a lot of AR/VR experiences , most of them just for few minutes. Two weeks ago, I had a fantastic trip to Taiwan together with my Chinese assistant Miss S.
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