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Big XR News from Samsung, HTC VIVE, Google, Sony, Pico, NVIDIA

XR Today - Virtual Reality

Google Invests $250 Million into HTC VIVE Following last months announcement of AndroidXR and this weeks teasers for Samsung’s Moohan, Google made a significant parallel move. The company entered into a definitive agreement with HTC VIVE, providing a substantial investment of $250 million to the leading XR firm.

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What’s the future of SteamVR tracking?

The Ghost Howls

Today SteamVR is still the gold standard for what concerns PCVR tracking and many enthusiasts have Lighthouses installed in their rooms to play VR games on their Valve Index, HTC Vive, or Pimax Crystal Light. Some people are even convinced that long-term, controller tracking will be niche, and hand tracking will be dominant everywhere in XR.

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IKinema Teases More Impressive Full Body Mocap with Vive Tracker

Road to VR

A new video produced by IKinema showcases Orion , their new full-body animation system that uses HTC Vive tracking hardware. Their expertise in inverse kinematics results in convincing, affordable motion capture using a small number of tracking points. SEE ALSO HTC Releases Full Body Tracking Code for Use with Vive and Trackers.

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V2EC: Eye-tracking accessory for Vive Focus 3 and Vive Virtual Character announced!

The Ghost Howls

There are some slides that he shared that I’ve found interesting, and I want to paste them here below for you. What people required the most in a new VR headset, according to a survey proposed by HTC Vive. In the second one, he showed the number of investments in AR and VR in recent years.

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Multi-Sensory XR Experience ‘(un)Balanced’ Receives 2020 Lumen XR Award

VRScout

Composed of an HTC Vive, a suit designed to shift its weight as you move, and a tilting platform to keep you off balance, Legarnisson’s instillation invited users to “play on the edge of stability.” un)Balance was exhibited at the Ars Electronica festival in 2019 and is currently on show at the Gazelli Art House.

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

I had a chance to walk the showroom floor of VRLA 2017 with Root where he took me on a guided tour through the history of VRLA, his thoughts on AR, using VR for film production, the future of privacy in AR/VR, as well as why he is interested in seeing where eSports in VR is headed. VR/AR expert and futurist Charlie Fink.

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Exploring the Titanic in Virtual Reality

Tech Trends VR

We used motion capture, face-scanning technology and professional voice actors to immerse users in the story Click To Tweet. To achieve that we used motion capture, face-scanning technology and professional voice actors to immerse users in the story and to enable them to relate to the people involved.”.