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Google Invests $250 Million into HTC VIVE Following last months announcement of AndroidXR and this weeks teasers for Samsung’s Moohan, Google made a significant parallel move. The company entered into a definitive agreement with HTC VIVE, providing a substantial investment of $250 million to the leading XR firm.
Bet on games of Blackjack and Roulette in this blockchain-powered virtual casino coming soon to major VR & AR devices. XR technologies are changing the way we interact with each other and eliminating the need for expensive equipment,” said XR Casino CEO Dan Martinez in an official release. For more information visit here.
As we move into 2021, both the VR and AR industries exhibit a plethora of career development opportunities for aspiring developers. According to Tech Jury , the global AR and VR markets are expected to grow to $209.2 Additionally, 14M VR and AR devices were sold in 2019 alone, with the global consumer market about to reach $2.6
Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. Update In April this year, Khronos updated its OpenXR API to optimise its support of cross-platform AR/VR/MR application development with its version 1.1. PICO has announced support for OpenXR 1.1,
I was afraid that at this CES wouldn’t have been many pieces of news about AR and VR, but actually, we had quite a few interesting ones. This shows that the ecosystem is alive, and notwithstanding the pandemic, there are many XR companies that are pushing the technology forward. HTC Vive Wrist Tracker.
HTC today announced its third batch of AR/VR startups backed by the company’s Vive X accelerator program. A total of 26 new companies from across the world have been selected to participate in the program with the goal of “building and advancing the global VR/AR ecosystem.”
HTC recently said that it will host an online Vive event next week, but has only teased minimal hints about what it plans to announce. Regulatory filings spotted by Road to VR suggest a new standalone HTC Vive headset will be revealed. In fact, this is the same labeling approach that HTC’s Vive Focus 3 uses.
Notably, AdHawk is best known for its innovations in eye-tracking, which replaces traditional cameras with micro-electromechanical systems (MEMS), which is said to result in faster processing and reduced power consumptiontwo things highly prized by AR and smart glasses creators today. Image courtesy AdHawk Microsystems Inc.
The CES is going to start tomorrow, but today HTC has already made its great announcements, showing to the world the upcoming new hardware Vive Pro Eye, Vive Cosmos and software solutions Viveport Infinity and Vive Reality system. The Vive Pro Eye, in all its splendor (Image by HTC). Do you want to know what I am talking about?
HTC has announced that it will offer its Vive WAVE mobile VR platform to all Snapdragon-based headsets. The move means that headset makers will be able to adopt HTC’s ready-made headset OS (instead of developing their own) and gain instant content compatibility with a pre-existing VR app ecosystem.
HTC is now on its fourth batch in its $100 million accelerator program, which offers education, investment and mentorship to startups doing unique and and interesting things around VR and AR. Primitive is providing businesses with VR collaboration for distributed software teams.
The 2019 Consumer Electronic Expo is off to an exciting start as HTC Vive debuted not only a new VR headset capable of inside-out tracking, but a new social platform, new subscription service, and new updates to their existing Viveport platform. You are transported to other worlds through what we call your ‘Lens’,” adds Bamford.
Mindesk , a startup developing a platform for real-time CAD collaboration in AR/VR, today announced a $900,000 seed round from HTC Vive, Barcamper Ventures, A11 Venture and Invitalia Ventures. Mindesk has created a plug-in for CAD software such as McNeel Rhinoceros and Grasshopper. Mindesk was founded in Bari, Italy.
Kura promises to deliver lightweight AR glasses with astonishing features like 150° FOV, 8K resolution per eye, and outdoor use thanks to some breakthrough innovations they are working on. They could make AR enter a new immersive phase that leads towards mainstream adoption. I’m an electrical/optical/software engineer.
I almost forgot about it, when a few days ago I got contacted by the company, because it is now back to business, and it has even just released a new version of its player, with interesting features, like passthrough AR support. This includes but is not limited to HTC, Oppo, Xiaomi, and Huawei. Header image by Moon VR).
If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. LOCATION-BASED VR.
However, some of the most exciting trends are all around AR glasses. It’s been said before, but (probably) not by me: this could be the year that we see consumer AR glasses start to break into the mainstream. Google Glasses were the first arguably-AR glasses on the consumer market, coming out in 2013.
According to the Taiwan Stock Exchange, HTC will halt trading of its stock as of September 21st, pending an unknown announcement from the company, reports Bloomberg. Following several years of financial difficulty, the future of HTC seems less clear than it’s ever been. SEE ALSO HTC Vive Gets Major Price Cut, Now $600.
A recent independent survey by HTC VIVE, titled “ XR Applications in the Financial Industry ,” involved around 400 financial services professionals to study the utilization of XR in the sector. The HTC VIVE representative expressed that f inancial services are an area where the firm thinks “it could make an impact.”
Last month, the developer of The Wild finally opened the gates to its cloud platform for collaborative 3D design across VR and AR. On the opposite side of the room, Mischa, The Wild’s product manager, stood wearing an HTC Vive headset and a pair of Wand controllers. The Wild even comes with support for PBR textures.
This means that instead of manually downloading the software like you would a standard game or app, Brushwork VR can be experienced directly from a WebXR-compatible browser, such as the Oculus Browser on Oculus Quest as well as the browsers featured on PC VR headsets like the HTC Vive and HP Reverb G2.
Image by HTC Vive). HTC teases a new headset. HTC has started the usual marketing operation it does for the launch of every new device. We don’t have further details about it, and if you try to enhance the above image, you just get a “Nice try” trolling label coming to view (gg HTC for that). Other relevant news.
HTC Vive XR Elite HTC Vive XR Elite (Image by HTC Vive) The star of the event has for sure been the Vive XR Elite, HTC’s latest flagship headset. One is the high cost: HTC markets it as a consumer device, but at that price, not many consumers are going to buy it, so it will be a prosumer one.
If you think about AR and VR accessories, you might think about dedicated accessories manufacturers like bHaptics. Here, we’re going to look at AR and VR accessories made by headset manufacturers, as well as how the demand for more personalized experiences may shape the future of these technologies. Modular” AR Glasses.
In an alternate version, Meta will offer a smartwatch with the neural detection incorporated, so if the user is used to having a smartwatch, doesn’t have to sacrifice it to wear the neural wristband Real AR glasses , with 3D objects in the scene, virtual avatars, and such, are now slated for 2027 I want to just say two things about this roadmap.
AWE day two started off with back-to-back keynotes from mixed reality display maker Magic Leap and AR commerce solution Avataar. However, Meskill also had a lot to say about the software, including one potentially unforeseen change. This allows not just trial of individual items, but entire AR floorplans. Mainstage Keynotes.
AR and VR are two of the most promising technologies of the modern era. While AR and VR have been around for decades, it wasn’t until recently that they offered a quality experience without being too limited by technological constraints or not being portable enough for widespread use. They are: 1. billion by 2024.
HTC is going to launch its headset on May, 11th. HTC is keeping rising the hype for its new upcoming headset. Epic is in a great position to build the software part of the metaverse since it controls one of the most used game engines (so it has the tools), and one of the most used games of the world (so it has the users).
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The Venture Reality Fund and of course HTC. — Alvin Wang Graylin (@AGraylin) October 18, 2018. Really fantastic.
The developers behind Modbox (2016) , the VR physics sandbox for SteamVR-compatible headsets, have been experimenting with augmented reality recently, something they say is a perfect fit for the Modbox software. ” Modbox AR Experiments. Drone battle in the living room anyone?:
While capable of providing some pretty useful and interesting apps, the next logical step for this early development of an AR app ecosystem invariably points to the future ahead: an Apple AR headset. The post Report: Apple Could Release an AR Headset as Early as 2020 appeared first on Road to VR.
HTC VIVE held VIVECON virtually this week. Software Releases. In her keynote, HTC’s Chair and CEO Cher Wang said that VIVE is “definitely taking hold as a productivity tool” with 500% sales enquiry increases in some markets. Their software announcements definitely reflected that shift. The VIVE Reality System 2.0
Image courtesy Sean Chee One of the most notable characteristics of this year’s MIT Reality Hack was the introduction of new hardware kits, including MEMS-based AR lenses from Maradin , a haptic exoskeleton from Haptikos , and an array of neurosensing gear from OpenBCI, including the Galea biosensing headset.
HP appears to be strengthening its position as a provider of XR software for enterprise companies. Called HP ExtendXR, the software as a service (SaaS) was built in collaboration with ArborXR , an AR/VR device management company that came out of the VR arcade space in 2016.
Now, significant vendors deploy emerging hardware; on the flip side, software providers must follow suit and leverage the tools provided to create device-shifting applications. Now, Meta Quest is gaining an intelligent assistant, and Meta has assured that as the technology continues to advance, it will perform regular software updates.
HTC retains brand but lets part of their smartphone business go. billion cooperation agreement under which certain HTC employees – many of whom are already working with Google to develop Pixel smartphones – will join Google. According to the announcement, HTC will receive $1.1 Google VR & HTC.
When it comes to mobile VR and AR headsets, Qualcomm’s Snapdragon chips are dominating the space, with every major mobile headset launched so far this year built on the company’s Snapdragon 821 or 835 chips. On that front, the company says that HTC, Vuzix, and Pico are already developing products based on XR1.
Another week, another roundup of amazing AR/VR news! but I have found some time anyway to read all the news I found about AR and VR and create this summary just for you! Not reading it would be a pity, so go on…. Facebook may be partnering with Luxottica to create consumer AR glasses. Top news of the week. Image by Ray-Ban).
The company is performing various layoffs and also merging part of the Pico software divisions together with their Bytedance counterparts. The use case is similar to other systems that are becoming popular now: give the user a big virtual display in front of him. This is for sure going to be something interesting to read.
It’s that time of the week when you can read the best news about AR and VR! CES 2021 brought some interesting AR/VR news. All these pieces of news are cool, but they are mostly directed towards the future of AR and VR, and are not changing much of the consumer XR landscape. Top news of the week.
The shift, the company says, better addresses the increasingly important role of research and development in AR/VR while emphasizing collaboration with Facebook’s other skunkworks, something Oculus Chief Scientist Michael Abrash says is allowing for “further and faster” development of leading-edge AR/VR tech.
The ambitious action plan was published by five Chinese government ministries led by the Ministry of Industry and Information Technology and includes augmented reality (AR) and mixed reality technologies. That number includes both hardware and software sales. Feature Image Credit: HTC Vive, Alvin Wang. Credit: Bloomberg.
The information on price and launch date are the only ones we are not sure about, yet, so it will be the only thing it will be interesting to discover. Mixed Reality software. So for sure Meta is going to showcase some software that uses it. Meta wants to produce AR glasses. Content announcement. Michael Abrash.
This post is adapted from ARtillery Intelligence’s report, AR Advertising Deep Dive, Part I: The Landscape. Prominent sectors include industrial AR , social , gaming , and shopping. But existing alongside all of them is AR advertising. But existing alongside all of them is AR advertising. billion by 2024.
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