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Khronos Group is a non-profit consortium powering royalty-free interoperability for VR, AR, ML, 3D graphics, and other technologies. Update In April this year, Khronos updated its OpenXR API to optimise its support of cross-platform AR/VR/MR application development with its version 1.1. PICO has announced support for OpenXR 1.1,
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. .
This game has had a very long and interesting story (maybe one day I’ll write a long post about it), and it has lived various transitions, with the last one being from a passthrough AR game to a standard VR game. From HitMotion AR to HitMotion VR. It was an AR game that could be played on a VR headset , in 2019.
Here you are the trailer if you want to discover more: Isn’t this cool? Image by Road To VR, from HTC images). HTC launches Vive Tracker 3.0 HTC was not teasing a new standalone headset, but a new Vive Tracker. Yes, the 30% price increase is not appreciated, but, well, we know HTC. Come and visit it!
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
These augmented reality devices are manufactured by Chinese company Realmax and are characterized by a very wide field of view. While many other AR glasses (like Nreal Light or HoloLens 2 ) have a Field Of View in the 50° ballpark, RealMax glasses have always had ones above 100° , for a more immersive augmented experience.
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage).
This week, the Epic/Apple saga continues, HTC doubles down on enterprise AR Niantic enters the AR platform race, and Spatial leans in to NFTs. Isn’t a metaverse by definition a monopoly, even if there are different metaverses to choose from? Niantic Expands Developer Platform and AR Tools. More from AR Insider….
More on TouchDIVER Pro The WEART TouchDIVER portfolio is renowned for its actuation point features, which distribute force feedback, texture rendering, and thermal cues across the fingers and palm area, creating a realistic simulation of object sensations in AR, VR, and MR business applications.
HTC has announced a new set of tools allowing developers to build applications which take advantage of the Vive Pro’s stereo front-facing cameras, effectively turning the device into an AR headset dev kit. SEE ALSO HTC Vive Pro Headset Review: Welcomed Improvements Overshadowed By a Steep Price.
The Vive Pro gets new SDK tools unlocking advanced AR capabilities. According to HTC, the SDK breaks down into three primary modules that allow developers to focus solely on their content: a depth module, see-through module, and a 3D reconstruction module. The Vive Pro is one hell of a VR headset.
Lee Vermeulen is breaking new ground with his experimental AR prototypes. . However, where as Palmer Luckey explored the possibilities with VR technology, Vermeulen explores the possibilities of augmented reality, and how AR experiences grounded in real-world physics can co-exist with reality.
The Focus features two frontal cameras that are used for the inside-out tracking and through scripting, in Unity, it is possible to access their stream. So, last week, I forced myself to find the time to do AR on the Focus and I have obtained interesting results. Are you interested in it? Then keep reading!
The use case is similar to other systems that are becoming popular now: give the user a big virtual display in front of him. Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global VR video streaming ecosystem. SteamVR 2.0 is now live for everyone. appeared first on The Ghost Howls.
Developer Lee Vermeulen didn’t wait for VR headsets like the Vive Pro to get an AR function , but rather strapped a stereoscopic Zed Mini to his original HTC Vive in effort to push Modbox forward into augmented reality. ” Modbox AR Experiments. Drone battle in the living room anyone?:
Kura promises to deliver lightweight AR glasses with astonishing features like 150° FOV, 8K resolution per eye, and outdoor use thanks to some breakthrough innovations they are working on. They could make AR enter a new immersive phase that leads towards mainstream adoption. It’s like 2 years (!!) What is Kura’s story?
Unity Technologies’ Unity Engine is playing an increasingly important role in the VR industry, and new funds announced today should help it grow further still. Unity Technologies is getting $400 million from private equity firm Silver Lake. When asked about the deals success, the CEO pointed towards its work in VR and AR.
Khronos Group , the consortium behind the OpenXR project which aims to standardize the way applications communicate with AR and VR headsets, just added Microsoft to its ranks. There are however too reluctant holdouts left; Apple and Magic Leap, but it remains to be seen what either are bringing to the table.
Speaking on the Unity integrations, Ivan Rajkovic, CEO of SpectreXR, noted: We’re excited to expand hand-tracking support for OctoXR and enable even more Unity developers to create immersive and engaging interactive VR/AR experiences. Unity itself is a highly accessible graphics engine ready for a range of developers.
OpenXR is a royalty-free standard that aims to standardize the development of VR and AR applications, making hardware and software more interoperable. The standard has been in development since April 2017 and is backed by virtually every major hardware, platform, and engine company in the VR industry, including key AR players.
In the AEC environment, XR solutions are quickly becoming a critical part of the modern workflow. AR and MR solutions can make it easier to show projects to clients, giving them an insight into what a finished result might look like. There are even tools available with built-in hand and eye tracking. Magic Leap.
No grey zones like HTC did in the past. I’m curious to see how this will compete with the Quest Pro, because every one of these devices has its own strong points : for instance, Pico 4 Enterprise is more affordable, but Meta Quest Pro has a much better passthrough AR. Learn more (Soccer game in AR?—?Video) Other relevant news.
Valve just took a big step in prepping Steam game developers for the full arrival of OpenXR, the new industry-wide open standard for AR and VR headsets. OpenXR is all about reducing—if not entirely eliminating—fractures within the market by letting developers build AR/VR content for a much wider gamut of headsets. version of OpenXR.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” a report published today by Unity Technologies, where 15 industry experts (yours truly among them) outlined how Mixed Reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. Look no further!
Google AR Glasses: Is This the Return of Google Glass? It has also outlined its roadmap for the coming months, which will begin with switching to use the OpenXR framework and Unity input system, allowing Icosa Foundation to target a greater range of XR devices. It was originally released for the HTC Vive and Oculus Rift.
The COVID-19 pandemic has shown us how important immersive and interactive apps and games are in our everyday life. Using AR and VR, many people were able to continue working , remodel their homes, stay fit , and discover new ways of having fun. The VR/AR Global Summit 2021 (European Edition). When: September 29 – October 1.
The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. Notably, the move gives Google access to “certain HTC employees from its XR team” who will join Google to help the firm develop its own XR solutions. What a HTC/Google Unitifaction Mean?
In a video posted by CBS Los Angeles , we see Rams COO Kevin Demoff guiding a reporter through the VR tour of the jaw dropping venue using an Oculus Rift headset with Touch controllers (photos also show an HTC Vive being used).
Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo. Varjo is pushing the boundaries of what’s possible in VR fidelity,” spoke Timoni West, Director of XR Research at Unity Technologies. Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo. “The
HTC is doing just that throughout the next few months in a live webinar happening every Tuesday, from now until mid-May. Starting on March 31st and going to May 12th, HTC is streaming live developer talks that it would have otherwise given during GDC 2020. Tuesday, May 5 – XR Continuum: Merging VR & AR?Development.
VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First. image courtesy VR First. image courtesy VR First.
One of the most popular companies in the virtual reality space today, HTC VIVE specialises in delivering high-quality immersive experiences to enterprises and everyday users alike. Already, various leading companies have begun implementing HTC VIVE technology into their educational environments. That’s where Unity comes in.
There are quite a handful of platforms that allow you to develop virtual reality and augmented reality apps and content, but it is not easy to find an offline virtual reality school or academy with which to train for those interested in developing AR and VR apps. You also give 5% of net revenues per quarter although its free to use.
Developed as part of Y Combinator’s most recent class of start-ups, Plexus Immersive Corp’s haptic gloves are an intuitive new solution to VR & AR control that utilize a generous selection of compatible baseplates to work cooperatively with most major VR controllers. Compatibility: Unity, Unreal Engine, C++, C#, Python.
Here we take a look at some of the coolest publicly-shared AR projects being built right now using ARKit. Apple, with a single flip of the wrist, has however started down the path of farming AR applications for whatever device it has planned next. 7 – Volumetric Video in AR. 2 – Minecraft in AR.
Shopify found viewing 3D products in AR improved conversion rates by 250%, and 42% of online shoppers say they want to use XR to make transactions online feel like shopping in-store. Unity provides users with access to a comprehensive real-time development platform, ideal for building 3D, immersive experiences.
For instance, Meta stated that it doesn’t want our future AR to be cluttered with ads like in the short movie Hyperreality. As a Unity developer (also knowledgeable of VRChat), I’m not surprised at all, honestly.
Google AR Glasses: Is This the Return of Google Glass? It was originally released for the HTC Vive and Oculus Rift. By using a set of shapes, colours and an easy-to-use tools, users of all skill levels are quickly able to create almost any VR experience imaginable, from small details like a slice of watermelon to complete scenes.
Furthermore, HTC already has a setup that works without SteamVR stations , and it is more expensive than this one, but HTC has more experience with trackers. But the most important news of the week is that this headset may just be the product of a long partnership that leads to the release of AR glasses. This could be huge.
I had a chance to walk the showroom floor of VRLA 2017 with Root where he took me on a guided tour through the history of VRLA, his thoughts on AR, using VR for film production, the future of privacy in AR/VR, as well as why he is interested in seeing where eSports in VR is headed. VR/AR expert and futurist Charlie Fink.
The game will be released in Early Access and only with official support for the HTC Vive, though the developer says that support for the Rift is expected “really soon.” ” Image courtesy Construct Studio. Construct Studio also developed The Price of Freedom VR (2016).
CrossVR’s Revive , the software that allows HTC Vive users to play games from the Oculus platform, today announced it’s joining one of the leading initiatives in creating an open standard for VR and AR apps and devices, otherwise known as OpenXR. image courtesy Khronos Group.
Developers exploring Android XR can start building their projects using familiar tools such as ARCore, Android Studio, Jetpack Compose, Unity, and OpenXR. The Google HTC Connection In a significant move, Google also entered into a definitive agreement with HTC VIVE, investing $250 million in the leading XR firm.
In the manufacturing space, mixed reality headsets and AR solutions can allow users to access the support of remote specialists wherever they are. What’s more, in endless enterprise environments, companies are using XR to improve company culture, facilitate meaningful discussions, and improve meetings.
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