This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
This week, the Epic/Apple saga continues, HTC doubles down on enterprise AR Niantic enters the AR platform race, and Spatial leans in to NFTs. Isn’t a metaverse by definition a monopoly, even if there are different metaverses to choose from? Niantic Expands Developer Platform and AR Tools. More from AR Insider….
Now that we’ve caught up, we’re going to catch you up, too: here are three big VR stories you might’ve missed from earlier this month. Zeiss provides a $150 HTC Vive alternative. Zeiss’s entry-level VR One headset changes this, though, and provides a viable HTC Vive alternative for the budget VR gamer.
I've been thinking about how to classify VR and AR headsets and am starting to look at them along three dimensions (no pun intended): VR vs AR PC-powered vs. Phone-powered vs. Self-powered. The zSight 1920 has about 32 pixels/degree whereas a modern consumer goggle like the HTC Vive has less than half that.
In 2018, all-new stand-alone devices are coming, and upgrades to the current generation will be released. Zeiss VR ONE Plus. The HTC Vive, produced by HTC and developed together with video game industry giant Valve, was released on April 5th, 2016. HTC Vive Pro. Check out our article for what comes next.
In 2018, all-new stand-alone devices are coming, and upgrades to the current generation will be released. Zeiss VR ONE Plus. The HTC Vive, produced by HTC and developed together with video game industry giant Valve, was released on April 5th, 2016. HTC Vive Pro. Check out our article for what comes next.
Campfire allows remote workers to collaborate over the same 3D assets using AR/MR visualisations. Moreover, Campfire is already available on iPads, leveraging onboard AR functionalities. Outside of the headline stealers, other enterprise vendors like Lenovo, PICO, and HTC VIVE all play a role in developing a healthy market.
Apple has also unveiled that the ZEISS Optical Inserts will be available in two types: Readers, priced at $99, and Prescription, available for $149. But there is not only Samsung: XR2 Gen 2 is going to be integrated also by Immersed’s Visor, a new HTC Vive headset, a YVR headset in China, and a headset that is still undisclosed.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content