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This article is the latest in AR Insider’s editorial contributor program. Authors’ opinions are their own. . TL:DR – On April 1, 2020, VR/AR Chicago hosted our monthly event in VR. The biggest three takeaways are: 1. There are four main components that make the VR/AR Chicago event series valuable.
The partnership will begin with new EON-XR solutions for Illinois Institute of Technology. By utilizing the solutions to teach immersive and interactive lessons using lifelike 3D models, Illinois Institute of Technology can provide the best possible academic experience for those on their campus as well as those studying remotely.
Earlier this month, a panel of legal experts met at the SIXR Legal Workshop to discuss legal challenges in VR and AR development and how to navigate them. While VR and AR startups have many of the same legal needs as other tech companies, there are some challenges that are unique to the VR and AR space.
We see seven themes emerging from new VR and AR apps for health: Training. With tips from sources, we found one AR Health startup, Echopixel, in stealth mode that wants to map CT scans on real patients. Doctors are surrounded by screens all day, but they have to look away from the patient to see them. Visualization. Psychology.
Los Angeles-based AR studio ARwall has expanded with the addition of senior-level talent and entertainment industry advisors well known for their expertise in design, engineering, and XR. She earned her MBA from Illinois Institute of Technology.
A leader in AI development for virtual, augmented, and mixed reality (VR/AR/MR) solutions, Meta’s latest involvement in the AI Alliance will help facilitate an ethical framework for the emerging technology. This comes as the Mountain View-based company prepares to work on its Project Iris AR smart glasses after a pause in development.
We believe that XR Technologies — VR and AR — are the solution to having students love what they’re learning. With software? We would rather just be in the software business. But, schools that come to us want both a hardware, software, and platform solution. We didn’t talk about AR yet.
We believe that XR Technologies — VR and AR — are the solution to having students love what they’re learning. With software? We would rather just be in the software business. But, schools that come to us want both a hardware, software, and platform solution. We didn’t talk about AR yet.
We believe that XR Technologies -- VR and AR -- are the solution to having students love what they're learning. With software? We would rather just be in the software business. But, schools that come to us want both a hardware, software, and platform solution. We didn't talk about AR yet. How does that look?
Each graduate learned about Augmented Reality (AR) and Virtual Reality (VR) content creation , professional workflows, and project management over four months, then completed seven months of VR/AR skill development , through supervised project-based learning on/with real client projects. 3D Content Creation Process.
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