Olfactory Engineering: The Future Of Multisensory VR Could Be Scent-Based
VRScout
JUNE 15, 2020
After two and a half years of development, the company’s primary use cases are in healthcare, training and education, with an eye towards gaming and immersive experiences for the consumer audience. . VR allows you to do things that are too dangerous, expensive or ludicrous to do in real life,” said Wisniewski. Training. “VR
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