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Available for purchase next month, the ELF-SR2 is a 27-inch 4K display that can supposedly deliver immersive 3D content without the need for additional hardware, such as augmented reality (AR) glasses or a VR headset. Those in attendance at the upcoming NAB Show later this month in LasVegas, Nevada can check it out in person.
HoloLamp debuted its augmented reality projector system this week at CES 2017, the Consumer Electronic Show in LasVegas. The projector makes it possible for augmented reality to interact with real objects, and no special glasses or smartphone are required to see its animated images.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
I’m a big fan of passthrough AR, and the fact that the reviewers highlighted how the quality of this passthrough is high, makes me excited. It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes.
announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in LasVegas. The uSensAR platform will support Unity , C++ and Java. HCI systems manufacturer uSens, Inc.
From digital twins to AR smart glasses, 2025 may very well be a big boom for XR across the market. What is set is the present day, and this week shows the stepping stones towards XR’s tipping point are very much being paved. The plumbing powering the XR revolution appears to be built or is at least almost complete.
So why train, when AR makes it obsolete? Scope AR aims to help companies get out of old habits, and CEO Scott Montgomerie drops by to explain how. Alan: Today's guest is Scott Montgomerie from Scope AR. Having launched many AR firsts, Scott has become one of the industry's thought leaders and visionaries.
PS Sorry for the delay in publishing this newsletter, but I had a lot of stuff to do when I came back from LasVegas) Top news of the week Many XR products were showcased at CES CES is probably the biggest tech event of the year, and it was refreshing to see that there was a dedicated area for XR companies there.
With all sorts of amazing future tech demos, PTC’s Executive VP of AR Products Mike Campbell understands how businesses might want to implement the most far-out features of XR technology right away. But he says there’s plenty AR can do perfectly right now that more industries should take advantage of.
With all sorts of amazing future tech demos, PTC’s Executive VP of AR Products Mike Campbell understands how businesses might want to implement the most far-out features of XR technology right away. But he says there’s plenty AR can do perfectly right now that more industries should take advantage of.
So why train, when AR makes it obsolete? Scope AR aims to help companies get out of old habits, and CEO Scott Montgomerie drops by to explain how. Alan: Today’s guest is Scott Montgomerie from Scope AR. Having launched many AR firsts, Scott has become one of the industry’s thought leaders and visionaries.
So why train, when AR makes it obsolete? Scope AR aims to help companies get out of old habits, and CEO Scott Montgomerie drops by to explain how. Alan: Today’s guest is Scott Montgomerie from Scope AR. Having launched many AR firsts, Scott has become one of the industry’s thought leaders and visionaries.
With all sorts of amazing future tech demos, PTC's Executive VP of AR Products Mike Campbell understands how businesses might want to implement the most far-out features of XR technology right away. But he says there's plenty AR can do perfectly right now that more industries should take advantage of. Alan: Vuforia was an acquisition.
But its technology will be reused in another product meant for realistic connection with remote people, maybe inside AR or VR glasses. It is already integrated into Unity and Adobe Aero , so content creators can use it within the tools they already use today to develop AR content.
Using cameras and the AR cloud to map and replicate an object in three-dimensional space, volumetric capture has lots of practical use cases – Raj and Alan talk about a bunch of them. Alan: Today’s guest is Raj Puran, director of client XR Business Development and Partnerships at Intel. To learn more about Intel, visit Intel.com.
Using cameras and the AR cloud to map and replicate an object in three-dimensional space, volumetric capture has lots of practical use cases – Raj and Alan talk about a bunch of them. Alan: Today’s guest is Raj Puran, director of client XR Business Development and Partnerships at Intel. To learn more about Intel, visit Intel.com.
Using cameras and the AR cloud to map and replicate an object in three-dimensional space, volumetric capture has lots of practical use cases - Raj and Alan talk about a bunch of them. Alan: Today's guest is Raj Puran, director of client XR Business Development and Partnerships at Intel. To learn more about Intel, visit Intel.com.
The company behind the eponymous web3 social VR world has released some teaser images of its upcoming device, inviting everyone to come and see it at the upcoming tech exhibition in LasVegas. Its specifications are actually quite cool: Display: 2x 3.2″ Regarding AR glasses, there is a last detail I want to share with you.
So for today’s article, let me focus mainly on the non-CES-related news about AR and VR. And subscribe to my newsletter to not miss my upcoming CES roundup, which will contain all the news I’ve read about XR from LasVegas! CES brought some interesting news about AR and VR. Top news of the week. Image by CTA).
In April, we opened the doors to the first Upload Collective in San Francisco, a hub for VR and AR startups, development, co-working, education, meetups and even live broadcasting. UploadVR.com also expanded its editorial coverage throughout the year to deliver the very latest news, reviews, features and editorials covering VR and AR.
A lot of what I do is try to take new and emerging technology -- obviously right now, VR/AR/XR; all that falls into it -- and using that to enhance messaging and storytelling, training, simulation, all of that type of stuff. There are two relatively new pieces of AR toolkits, called ARKit and ARCore for iOS and Android.
A lot of what I do is try to take new and emerging technology -- obviously right now, VR/AR/XR; all that falls into it -- and using that to enhance messaging and storytelling, training, simulation, all of that type of stuff. There are two relatively new pieces of AR toolkits, called ARKit and ARCore for iOS and Android.
A lot of what I do is try to take new and emerging technology -- obviously right now, VR/AR/XR; all that falls into it -- and using that to enhance messaging and storytelling, training, simulation, all of that type of stuff. There are two relatively new pieces of AR toolkits, called ARKit and ARCore for iOS and Android.
A lot of what I do is try to take new and emerging technology -- obviously right now, VR/AR/XR; all that falls into it -- and using that to enhance messaging and storytelling, training, simulation, all of that type of stuff. There are two relatively new pieces of AR toolkits, called ARKit and ARCore for iOS and Android.
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