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LeapMotion, the pioneer in optical hand-tracking, has been acquired by Ultrahaptics, the enterprise-focused immersive haptics company. According to the Wall Street Journal , Ultrahaptics reportedly acquired LeapMotion for approximately $30 million. Image courtesy LeapMotion.
LeapMotion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for LeapMotion’s hand-tracking tech: mobile.
These augmented reality devices are manufactured by Chinese company Realmax and are characterized by a very wide field of view. While many other AR glasses (like Nreal Light or HoloLens 2 ) have a Field Of View in the 50° ballpark, RealMax glasses have always had ones above 100° , for a more immersive augmented experience.
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog.
At Facebook Connect this week , Facebook has: Released the powerful Oculus Quest 2 , powered by Snapdragon XR2, and with a 4K display. This acquisition is relevant for AR/VR because ARM designs power also all the standalone VR headsets like the Quest 2 or the Vive Focus Plus. You can finally buy the LeapMotion v2 accessory.
I have appreciated it a lot, so I thought it could have been a cool idea to make a post for you to describe how it is and compare it with the previous LeapMotion controller. Are you in? Some weeks ago, I have reviewed the new LeapMotion Gemini (v5) runtime , and I have appreciated its robustness.
Here’s a smattering of exciting projects that are likely to influence the VR and AR space in the next two years. Oculus Half Dome Prototype. Prior to launch the first consumer Rift headset, Oculus had a long history of showing prototypes and development kits. LeapMotion North Star. Oculus Santa Cruz.
Another week, another roundup of amazing AR/VR news! but I have found some time anyway to read all the news I found about AR and VR and create this summary just for you! Not reading it would be a pity, so go on…. Facebook may be partnering with Luxottica to create consumer AR glasses. Top news of the week. Image by Ray-Ban).
The minds over at Cornell University’s SciFi Lab , along with help from the University of Wisconsin-Madison, have come up with a unique wristband device that uses four small (9.30mm) synchronized thermal cameras to deliver more precise VR and AR hand tracking experiences. You can also access their white paper here. Image Credit: Sci-Fi Lab.
Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of LeapMotion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust hand tracking.”
On his Linkedin profile , you can see that he has strong competencies in marketing, SEO, growth hacking, but also a great passion for AR/VR, and this is the reason why I got to know him a long time ago. If you’re looking to learn more about AR/VR design or development , check our free XR workshops and courses at Circuit Stream.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Are you ready? These are the settings you have to pay attention to.
Futurologists had predicted and filmmakers embodied on the screen that mankind would forget any third-party apps and devices alien to human physiology even before the first concepts of AR and VR appeared. There is a big difference between VR-helmets (or AR-glasses) with controllers and ones that can be controlled by hand gestures.
OpenXR is a royalty-free standard that aims to standardize the development of VR and AR applications, making for a more interoperable ecosystem. The standard has been in development since April 2017 and is supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players.
Here you are my recap of the most interesting XR news of the week! Apple has killed its AR glasses project… maybe. If the report were true, this would mean that Apple doesn’t believe in AR anymore and this would be terrible news for all the immersive realities ecosystem. Oculus is working on 2nd gen VR. So, don’t panic.
I think that Gartner was not referring to the consumer market, where VR is still unripe (even if devices like the Oculus Quest and the Vive Focus Plus are helping it in becoming more widespread), but at the B2B one, where VR is already helping companies to spare money (e.g. As you can see, there is no mention of AR (Image by Gartner).
Oculus Rift and Oculus Quest. LeapMotion. The VIRTUOSO SDK for XR development is available as a full open-source release for the Unity game engine on Github. It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets. Sense Glove. bHaptics TactSuit.
Facebook is reportedly working on its AR glasses (made with Luxottica) that should be released in 2023. Facebook is investing billions for hardware creation, and it is going to move 4,000 employes working on AR hardware in a new venue just built in California. Oculus releases hands tracking SDK, official Link cable for Quest and more.
Back in 2016, Oculus’s chief scientist Michael Abrash predicted that within five years, VR headsets would have a monocular 4K resolution and 140-degree FoV. Pimax over-delivered at CES 2019 with its LeapMotion bundle featuring 8K VR headset with built-in speakers, 200° FOV and optional eye tracking Click To Tweet.
This is great for PSVR users because finally, they’ll have controllers that are suitable for VR, and also for VR developers, that so will be able to port titles from PCVR or Quest to PSVR without having to remap the controls in a weird way. Facebook reveals its work on the UX of AR of the future. Other relevant news.
And as I promised you, I’m sharing with you all my impressions , so you will feel as if you were here with me… Today I will talk with you about the WCVRI event, the RealMax AR glasses and the Droolon F1 eye tracking accessory! Hands-on Realmax AR glasses. It’s like having the FOV of a VR headset on an AR headset.
But the Daydream project never took off, and its competitor Gear VR, thanks to Oculus money and branding has always performed better. VR-2 Pro adds an integrated LeapMotion and a 10m cable. Sony creates an AR headset for LBVR. Privacy in AR and VR is a topic we should be constantly worried about.
They’re also developing ‘R3ex Arena’ solutions with multiple robots, and thanks to the company’s expertise in mixed reality, are promising a “unique onboard and offboard solution that allows the guests in the queue to game using BYOD/smartphones and AR technology”.
There it has presented a lot of news regarding all Facebook companies (Messenger, Instagram, Facebook, etc…) and of course, among these pieces of news, we had some AR and VR ones. Oculus Go launch. We all knew that Oculus Go would have been launched at F8 and this has been the case. I’ve purchased my Oculus Go!
Honestly, I find it a smart idea for this moment, but I also think that HTC has to invest more to have more content on Viveport on the long term if it plans to fight with Oculus and its upcoming Quest. HTC is also experimenting with implementing hand gestures and actions ; I want to try it to verify its real accuracy and speed.
At WCVRI , I have tried some cool AR/VR hardware. North Star AR headset. Project North Star is an opensource reference design for a wide-FOV augmented reality headset that LeapMotion (now Ultraleap ) has given to the community. Me trying the new version of the North Star AR headset. Up view of the headset.
This doesn’t look like Oculus Quest” and in the text puts a link to an Imgur album with 4 photos featuring various half-assembled VR headsets. So, we are at premium 1st gen levels. The rightmost ones are clearly bigger. There are no signs of eye tracking in this headset. Tethered, wireless or standalone?
The new LeapMotion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original LeapMotion device, the brand new hardware aims to be tightly integrated into future mobile VR headsets.
No smearing, reduced mura; The lenses have been upgraded, using the ones engineered by Valve for the Index; The audio is conveyed through off-the-ear speakers , like the ones of the Valve Index; Comfort has been improved; There is IPD adjustment; There are now 4 tracking cameras. Oculus Link 2 could be tetherless.
Let’s start this week with a bunch of cool news about the past week in AR and VR! The best news of the week has not been the release of a new fantastic VR headset or AR glass, but of a technology that will make a new generation of XR headsets possible: I’m talking about the XR2 chipset by Qualcomm. Image by Magic Leap).
The summary will be split in two parts: today I’ll tell you about Stereopsia and some nice companies I met there, while tomorrow I’ll describe more the artistic/storytelling side of the event (and I will also talk about the Lenovo AR headset!). An Oculus Go with the picture of a painting attached to it. How is Stereopsia?
In addition, over 300 speakers are on the agenda from a wide range of companies in and around the AR and VR industries. Individuals from companies such as HTC Vive, NVIDIA, Osterhout, Unity, castAR, Qualcomm, LeapMotion, Meta, Verizon, Dell, Oculus, and more will be among the over 300 featured speakers in attendance.
Early last month, LeapMotion kicked off our internal hackathon with a round of pitch sessions. Our team of five ran with this concept to create AR Screen. Our team of five ran with this concept to create AR Screen. Our team’s video got shared on /r/oculus and led to a feature on Wired. LeapMotion.
We at Thomas Street have been eyeing the Oculus Rift for quite some time, paying particular attention to demos featuring novel interfaces. Outcome aside, working with the Oculus Rift is, you know, working with the Oculus Rift , so the experience was a ton of fun. LeapMotion UI summary. Initial Research.
A lot of these scripts are utility scripts for specific needs, it means that you do not necessarily need to know everything to be able to build your VR solution. One part of the characteristics of VRTK is its management of the project/scene for specific platforms (Oculus, Vive, etc.). Trending AR VR Articles: 1.
It was hosted by Polaris AR. In support of the event, our team donated LeapMotion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former LeapMotion engineer Adam Munich. Had a really great first day building a Project North Star AR headset.
That’s a bit disappointing and considering that in some months Oculus will release the Quest , that has full 6 DOF support, HTC had necessarily to do something. With a selfie and a short voice recording, ObEN could create a 3D personal intelligent avatar that looks, talks and behaves like you and brings it to VR and AR world.
This article is the latest in AR Insider’s editorial contributor program. Authors’ opinions are their own. It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics.
She shot a video of of her co-worker in VR trying out the latest LeapMotion Orion update, and tweeted it out saying “This is the future.” Here’s the video that Eva shot, as well as her original tweet: This is the future @oculus @LeapMotion #VR pic.twitter.com/1z7VscNsLO. LISTEN TO THE VOICES OF VR PODCAST.
Sci-fi movie interfaces are often breathtaking ways to tell a story, but the next generation of AR/VR interfaces will be clearer and easier to use – with a lot less visual clutter. Ultimately, Mike concludes that “as a community, we are discovering the [VR] medium’s unexpected strengths and weaknesses.
This system makes the headset dependent on static hardware, however, and so top engineers at Oculus , HTC and Google are all racing to crack the inside-out code first. This take on AR is what Oculus’ chief scientist, Michael Abrash called “ Augmented Virtual Reality.
It is a square one, so it seems that the system takes the undistorted view of one eye, exactly as the Oculus Go does when recording a video. This hand tracking is very rough, so do not expect a LeapMotion -type interface, but it can be good for some VR applications. AR/MR mode.
These are the official specs of NextMind: Dimension : 135x66x55mm Weight : 60 grams Headband size : 54 cm to 62 cm Clip-on system : can be clipped directly on a headband, a cap, or a VR/AR headset EEG: 9 high-quality electrodes Battery : Lithium-Polymer battery (3.7 The sensor is compatible with PC and Mac. Hands-on with the demos.
” Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. The Santa Cruz inside-out tracking prototype from Oculus. Last month it was revealed Oculus hired USC’s pioneering mixed reality expert Mark Bolas.
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