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A foldaway user interface could bring new levels of productivity to AR workspaces. With LeapMotion’s Project North Star set to hit the streets in the coming months, the American-based hand-tracking depth sensor manufacturer has officially begun teasing the various ambitious design concepts made possible by the open source AR development kit.
Back in April LeapMotion first revealed North Star , a prototype AR headset that’s designed to replicate the features of a future high-end AR headset, as a platform for experimentation. Image courtesy LeapMotion. The user uses a pinch gesture to spawn a ball for each volley.
LeapMotion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for LeapMotion’s hand-tracking tech: mobile.
DigiLens , a developer of transparent waveguide display technology, is creating a reference headset aimed at wide FOV AR with hand-tracking, dubbed AR HUD. DigiLens says its in the process of demoing the AR HUD reference headset to potential partners. Image courtesy DigiLens.
You probably have heard about LeapMotion’s Project North Star , that should be able to offer people affordable augmented reality. There are some typical questions that arise in the mind of the AR enthusiasts of the world: how is it? Notice a LeapMotion sensor installed on top of it. Is it good?
The price is incredibly low: $299; Announced that in 2021 it will release a pair of smartglasses made in collaboration with Ray-Ban; Teased the work it is doing in AR; Revealed that is working with Ubisoft for two AAA VR games developed around the IPs of Splinter Cell and Assassin’s Creed; Discontinued the Rift. Become my 10th supporter!!
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog.
VR and AR headsets are heading to market from Microsoft, Google, Facebook and others that have a wide range of capabilities. LeapMotion is one possible solution, with its hand and finger tracking technology offering one route for VR and AR headsets to let people make selections and interact with virtual worlds.
Ultraleap, the company behind the LeapMotion hand-tracking controller , has released a Developer Preview of its hand-tracking engine Gemini. Antony Vitillo of XR publication Skarred Ghost went hands-on with Gemini using his first-generation LeapMotion tracker.
Keiichi Matsuda went from being a dystopian filmmaker to becoming the Vice President of Design at hand-tracking company LeapMotion. LeapMotion recently announced their open source AR HMD reference design called Project North Star , which has a 95° wide by 70° high field of view with 65% stereo overlap & 1,600 × 1,440 per eye.
But there are times when virtual objects will be farther away than arm’s reach, beyond the user’s range of direct manipulation. As part of its interactive design sprints, LeapMotion , creators of the hand-tracking peripheral of the same name, prototyped three ways of effectively interacting with distant objects in VR.
Another week, another roundup of amazing AR/VR news! but I have found some time anyway to read all the news I found about AR and VR and create this summary just for you! Not reading it would be a pity, so go on…. Facebook may be partnering with Luxottica to create consumer AR glasses. Top news of the week. Image by Ray-Ban).
And as I promised you, I’m sharing with you all my impressions , so you will feel as if you were here with me… Today I will talk with you about the WCVRI event, the RealMax AR glasses and the Droolon F1 eye tracking accessory! Around the event venue, instead, there are many writings about VR, and many references around the tech.
The new LeapMotion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original LeapMotion device, the brand new hardware aims to be tightly integrated into future mobile VR headsets.
At WCVRI , I have tried some cool AR/VR hardware. North Star AR headset. Project North Star is an opensource reference design for a wide-FOV augmented reality headset that LeapMotion (now Ultraleap ) has given to the community. Me trying the new version of the North Star AR headset. Up view of the headset.
I was surprised to discover that it was not a reference design, but a product. The second was a small AR experience made with Vuforia : I could frame a marker and see some 3D objects on it. Anyway, AR glasses are still in their infancy, and for the current status of the tech, this looks like a good devkit.
We don’t know if it is just a reference design for external partners (like HTC) or it is an actual headset that Valve is producing. Valve has now a hardware production plant and it is already manufacturing the Knuckles by itself, but it is not clear if they are able to produce a VR headset at scale.
There it has presented a lot of news regarding all Facebook companies (Messenger, Instagram, Facebook, etc…) and of course, among these pieces of news, we had some AR and VR ones. Under 70 days to go until our biggest F8 to date — where we'll share the biggest AR/VR news from Facebook to date.
In particular, it envisions: XR headsets (especially AR ones) being tethered to the smartphone now; XR headsets wirelessly connected to the smartphone (via Wi-fi or similar technologies) in 1–4 years; Fully standalone lightweight XR headsets, connected via 5G, in 5–10 years. This was a very good thing and attracted many people to Magic Leap.
Select it, and in the inspector, change all references from Left Hand to Right Hand (there should be three). the ones from LeapMotion). Open it and substitute every reference to “ButtonTriggerZone” with “ColliderZone” They are on line 43 and 52 at the time of writing. Add the script Cube2.cs
The summary will be split in two parts: today I’ll tell you about Stereopsia and some nice companies I met there, while tomorrow I’ll describe more the artistic/storytelling side of the event (and I will also talk about the Lenovo AR headset!). How is Stereopsia? Like every event, it has pros and cons. via Gfycat. VR Pianist.
At LeapMotion, we envision a future where the physical and virtual worlds blend together into a single magical experience. To explore the boundaries of interactive design in AR, we created Project North Star , which drove us to push beyond the limitations of existing systems. Let’s build it together.
The city is full of references to Virtual Reality, and so it is like a paradise for us VR enthusiasts. 4000 delegates are expected to take part in the conference and over 250k consumers are expected in the expo side of this incredible manifestation. The last two ones are the one that I like the most.
This week @LeapMotion will be at @CES w/ their next-gen reference design Click To Tweet. Click To Tweet LeapMotion goes mobile. Our team will be at CES January 5-8 with our LeapMotion Mobile Platform reference design. You can join us on the showfloor or follow @LeapMotion to experience the future of VR/AR.
VR, AR and hand tracking are often considered to be futuristic technologies, but they also have the potential to be the easiest to use. This makes the transition from seated to standing experience seamless, but requires environmental references to fade in, making the vertical movement evident and maintaining the orientation.
With new community-created headsets appearing in Tokyo and New York , Project North Star is a compelling glimpse into the future of AR interaction. As you can imagine, this requires a high degree of calibration and alignment, especially in AR. Just as a quick primer: the North Star headset has two screens on either side.
Side note that AR will be much bigger than VR, in both the diversity of use cases and market size (analysts predict $30B for VR versus $90B for AR by 2020), but I still believe that most homes will have a dedicated VR space for total immersion. Check out the bottom of this post for a list of VR inspiration. Body movement.
Martin Schubert is a VR Developer/Designer at LeapMotion and the creator of Weightless and Geometric. There are many ways we could handle grabbing a virtual spoon within a VR experience. LeapMotion’s Interaction Engine allows human hands to grab virtual objects like physical objects.
Next week, we’ll demo our Mobile VR Platform alongside Qualcomm in brand-new reference designs at GDC, VRDC, and MWC in San Francisco and Barcelona. The post Charting the Course for Mobile VR appeared first on LeapMotion Blog. It’s also the latest step towards a single input standard for the next generation of mobile VR.
One of the most powerful things about the LeapMotion platform is its ability to tie into just about any creative platform. Today on the blog, we’re spotlighting getnamo’s community LeapMotion plugin for Unreal Engine 4, which offers some unique capabilities alongside the official plugin. Switching Between VR/AR.
This week we hit the CES showfloor in Las Vegas with two missions: share our Mobile VR Platform with the world and play “spot LeapMotion in the wild.”. Here are the 8 most frequently asked questions we’ve heard so far: 1. What is LeapMotion? All three are crucial for hands in VR. Click To Tweet.
Please try a new text input interface using LeapMotion!” LeapMotion enables new ways of using our devices but we still unconsciously use the mouse and keyboard as a model, missing potentially intuitive solutions,” the team told us. ” Requires: Windows. Requires: Windows, Oculus Rift.
At LeapMotion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. The same effect, in fact, we use to detect depth with the LeapMotion Controller.) Stars are so far away that the difference in parallax is so small as to be meaningless to the human eye.
I know you guys are working on some cutting edge stuff, so why don't I not ruin it, and just let you tell us what is Clay AIR? Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space. Alan: So I'm going to be able to look at watches on my wrist in AR, right?
I know you guys are working on some cutting edge stuff, so why don't I not ruin it, and just let you tell us what is Clay AIR? Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space. Alan: So I'm going to be able to look at watches on my wrist in AR, right?
And whether that world is a space full of physical objects, or a parallel universe of our own creation, the best 3D interfaces are the ones that have the power to become part of the environment. Most of our experience of technology is through screens, or what I refer to as magic pieces of paper.
At LeapMotion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. The script references the graphics components because it will call their functions based on the state in the physics component. The post Exploring the Structure of UI Widgets appeared first on LeapMotion Blog.
We're at #CES2017 this week with our #MobileVR reference design! One of our favorite games at CES was Spot the LeapMotion Controller. LeapMotion #VR technology is everywhere at #CES2017. Massive change around the corner with #AI , the #VoiceFirst revolution, physical natural user interfaces, #VR and #AR.
It’s the beginning of 2019, and this means that this is that time of the year when we all make predictions for this year in AR and VR! Jokes apart, what has happened in AR in 2018… and what can you expect to happen in 2019? More or less AR in 2018 has gone as I predicted in 2017. Trendy AR glasses.
Check out our results below or download the example demo from the LeapMotion Gallery. The advanced hand-based physics layer of the LeapMotion Interaction Engine makes the foundational elements of grabbing and releasing virtual objects feel natural. The ScaffoldGridVisual class has references to these handles.
I know you guys are working on some cutting edge stuff, so why don't I not ruin it, and just let you tell us what is Clay AIR? Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space. Alan: So I'm going to be able to look at watches on my wrist in AR, right?
At LeapMotion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. One of the major features of Planetarium is the ability to travel around the globe using motion controls. In part 4 of our Planetarium series , Gabriel takes us into Planetarium’s navigation scheme.
It was a reference design by Goertek which was mounting no LeapMotion controller. Hand tracking with event cameras The Ultraleap team brought me to another part of the booth, where there was another microgesture demo, but this time happening on a sort of Frankenstein AR headse t. And that’s it.
I think that Gartner was not referring to the consumer market, where VR is still unripe (even if devices like the Oculus Quest and the Vive Focus Plus are helping it in becoming more widespread), but at the B2B one, where VR is already helping companies to spare money (e.g. As you can see, there is no mention of AR (Image by Gartner).
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