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LeapMotion, a veteran player in the virtual reality sector (having been founded two years ahead of Oculus), has announced the closure of a Series C investment round totaling $50 million. However, one place in VR still seems like a potential sweet spot for LeapMotion’s hand-tracking tech: mobile.
LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” ” The upgraded tracking and improved developer tools are available in beta today on Windows , alongside three new demos to try it out for yourself.
LeapMotion, the optical hand-tracking firm, was acquired by Bristol, UK-based haptics company Ultrahaptics earlier this year. Before the acquisition of LeapMotion and the subsequent rebranding, Ultrahaptics was best known for its mid-air haptic technology which uses ultrasound to project tactile sensations onto users’ hands.
VR and AR headsets are heading to market from Microsoft, Google, Facebook and others that have a wide range of capabilities. LeapMotion is one possible solution, with its hand and finger tracking technology offering one route for VR and AR headsets to let people make selections and interact with virtual worlds.
Side view of the optical setup, with a horizontal surface and a reclined glass In front of this setup, there was a LeapMotion Controller 2 sensor. The system was showing me some simulated 3D maps of mountains , I guess to simulate the use case of showing a 3D map through the windshield of a car.
Of course, the beauty of real-time VR rendering combined with a multi-axis robot arm means that its potential applications are almost endless and can be improved over time; initially designed for the attractions industry, the same software can be used to safely simulate high-risk scenarios for training purposes. image courtesy Holovis.
Here’s a smattering of exciting projects that are likely to influence the VR and AR space in the next two years. LeapMotion North Star. Image courtesy LeapMotion. The world of AR is poised and waiting for its breakout headset. Oculus Half Dome Prototype. Image courtesy Facebook.
Barrett is the Lead VR Interactive Engineer for LeapMotion. Martin is Lead Virtual Reality Designer and Evangelist for LeapMotion. Barrett and Martin are part of the elite LeapMotion team presenting substantive work in VR/AR UX in innovative and engaging ways. The Challenge.
LeapMotion, Inc., the leading creator of motion tracking technology for natural input in virtual and augmented reality, today announced $50 million in Series C funding led by clients advised by J.P. Morgan Asset Management’s Private Equity Group, has joined LeapMotion’s board of directors.
Niantic will now focus all its efforts on its geospatial tech , which mixes AI, AR, spatial intelligence, and geolocation. Im happy about it because if Niantic made this operation it means it believes AR is going to become profitable soon-ish (maybe in 3 years). Its a big and crazy bet.
But there are times when virtual objects will be farther away than arm’s reach, beyond the user’s range of direct manipulation. As part of its interactive design sprints, LeapMotion , creators of the hand-tracking peripheral of the same name, prototyped three ways of effectively interacting with distant objects in VR.
Another week, another roundup of amazing AR/VR news! but I have found some time anyway to read all the news I found about AR and VR and create this summary just for you! Not reading it would be a pity, so go on…. Facebook may be partnering with Luxottica to create consumer AR glasses. Top news of the week. Image by Ray-Ban).
Yesterday, XR hardware developer Varjo unveiled two new additions to its lineup of human eye-resolution VR & AR products, the VR-2 and VR-2 Pro. We’re very excited about the value it will unlock for demanding use-cases such as training, simulation and industrial design.”. Image Credit: Varjo. Image Credit: Varjo. “We
The LeapMotion Controller 2 is the ideal hardware for experiencing Ultraleap’s world-class hand tracking. Key improvements over the original LeapMotion Controller include higher resolution cameras, an increased field of view, and 25% lower power consumption, all in a 30% smaller package for optimum placement and convenience.
Lenovo’s new AR concept headset & Disney partnership, all the VR/AR goodies at Comic-Con, Steven Spielberg’s trailer for Ready Player One is finally here, new industry landscape shows 60% increase in enterprise augmented reality, the investment & funding wrapup, and more… 1. ALL THE VR & AR AT COMIC-CON, OH MY!
More info News worth a mention (Image by Ultraleap) Ultraleap launches LeapMotion Controller 2 Hand-tracking company Ultraleap has just announced the LeapMotion Controller 2 , the evolution of the iconic LeapMotion Controller, which is smaller and more precise than its predecessor.
In particular, it envisions: XR headsets (especially AR ones) being tethered to the smartphone now; XR headsets wirelessly connected to the smartphone (via Wi-fi or similar technologies) in 1–4 years; Fully standalone lightweight XR headsets, connected via 5G, in 5–10 years. This was a very good thing and attracted many people to Magic Leap.
These are the official specs of NextMind: Dimension : 135x66x55mm Weight : 60 grams Headband size : 54 cm to 62 cm Clip-on system : can be clipped directly on a headband, a cap, or a VR/AR headset EEG: 9 high-quality electrodes Battery : Lithium-Polymer battery (3.7 The sensor is compatible with PC and Mac. Hands-on with the demos.
At LeapMotion, we’re always looking to advance our interactions in ways that push our hardware and software. While AR’s true potential comes from dissolving the barriers between humans and computers, I also believe that it can help improve our abilities in the real world. That’s right – table tennis.
Side note that AR will be much bigger than VR, in both the diversity of use cases and market size (analysts predict $30B for VR versus $90B for AR by 2020), but I still believe that most homes will have a dedicated VR space for total immersion. Weight is tougher to simulate in VR. Body movement. You’d smell the grass.
On this episode we are joined by Amy Peck who is the founder of EndeavorVR, a leading global VR/AR strategy & consulting firm, co-founder of BoundlessXR, a simulation & training platform, and is also Head of Enterprise Strategy at UploadVR. Amy speaks regularly on Enterprise VR and has long been an AR/VR evangelist.
There are a number of ways to create your own virtual reality (VR) or augmented reality (AR) app/videogame. Today, Charles River Analytics – a developer of intelligent systems solutions – has announced the launch of the Virtuoso Software Development Kit (VSDK), to aid speedy development of AR and VR experiences.
Martin Schubert is a VR Developer/Designer at LeapMotion and the creator of Weightless and Geometric. All this and we’d still have a rather clunky spoon, capable of crudely pushing around other rigid objects within the physics simulation. It’s possible using only physics simulations, but this is ridiculously inefficient.
Hackathons are a great way to jumpstart creativity, especially when honor and glory are on the line. Recently, LeapMotion kicked off one of our internal hackathons, where small teams pitch and develop quick demos over the course of two days. Next week, we’ll have more to share about the AR Screen project.
” Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. Voice input is something Microsoft can do , but hand-tracking is a separate and enormously difficult problem despite companies like LeapMotion working hard at it.
At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the LeapMotion Controller. What is AR/VR bad at? What is AR/VR good at? Legible text.
With new community-created headsets appearing in Tokyo and New York , Project North Star is a compelling glimpse into the future of AR interaction. As you can imagine, this requires a high degree of calibration and alignment, especially in AR. Just as a quick primer: the North Star headset has two screens on either side.
His project Let’s Go Fly a Kite is a physics simulation of kite-flying with some interesting twists and turns. “In In flight, kites are actually analogous to hinged doors rotating around hinges. After 20 years of building games, David recently started his own company to focus on VR/AR development – OutOfMyMindGames.com.
At expos like VRLA, I got to see what a powerful pairing the LeapMotion Controller and Oculus are and believe there is still so much left to explore!”. We started developing the game as seniors of Interactive Arts at MICA with the goal to simply create something fun and immersive using the Oculus Rift and LeapMotion.”. “In
Please try a new text input interface using LeapMotion!” LeapMotion enables new ways of using our devices but we still unconsciously use the mouse and keyboard as a model, missing potentially intuitive solutions,” the team told us. ” Requires: Windows. Want to watch your favorite movies in VR?
Both projects are very different from each other. With Paper Plane , we studied the basic features of LeapMotion using fairly simple mechanics. That’s the feeling we wanted to simulate. What was it like incorporating LeapMotion into your Unity workflow? How did each idea come about?
C0NFL1CT features a natural movement locomotion system that did not induce motion sickness and lets the player move in any direction, while requiring only 4 square meters of free space and the Oculus Rift DK2 headset.”. I’ll be honest, this was the first time I’d ever had exposure to the LeapMotion Controller. Equator Hights.
Cube Simulator. I honestly never heard of the LeapMotion Controller until someone posted on Facebook about the 3D Jam. He’s also CEO of his AR and VR software consultancy, Vicator. The post 11 Mind-Bending Puzzle Games appeared first on LeapMotion Blog. Adventure of Ball. Requires: Windows, Oculus Rift.
How could we place, stack, and assemble virtual objects quickly and accurately while preserving the nuance and richness of full physics simulation? Check out our results below or download the example demo from the LeapMotion Gallery. This releases the springs and returns the objects to unconstrained physics simulation.
OSVR (Open Source Virtual Reality) aims to create an open and universal standard for the discovery, configuration, and operation of VR/AR devices. Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, LeapMotion, and many others have joined the OSVR ecosystem.
And then, our particular vertical focuses are artificial intelligence on the tech side, and then the whole game sector. And then, I guess as far as getting into VR and AR, I’ve really followed the news. I know you wrote an article on PTC and GlobalFoundries using AR to transform chip manufacturing.
And then, our particular vertical focuses are artificial intelligence on the tech side, and then the whole game sector. And then, I guess as far as getting into VR and AR, I’ve really followed the news. I know you wrote an article on PTC and GlobalFoundries using AR to transform chip manufacturing.
And then, our particular vertical focuses are artificial intelligence on the tech side, and then the whole game sector. And then, I guess as far as getting into VR and AR, I've really followed the news. I know you wrote an article on PTC and GlobalFoundries using AR to transform chip manufacturing. well, failing. well, even ODG.
And then, our particular vertical focuses are artificial intelligence on the tech side, and then the whole game sector. And then, I guess as far as getting into VR and AR, I’ve really followed the news. I know you wrote an article on PTC and GlobalFoundries using AR to transform chip manufacturing.
In my visit, I tried a lot of AR/VR experiences , most of them just for few minutes. 3D objects had washed out colors , a bit like when you see AR objects through HoloLens 1 and Magic Leap One … they appeared a bit semi-transparent. A stationary bike with VR support created by a startup in the Kosmos hub in Kaohsiung.
It can be used both with a standard screen or an AR/VR headset, but I think that virtual reality is where this device really shines. Basically, the glove is able to simulate the forces that objects apply to your hands in the real world. Anyway, this is enough to simulate many of the actions and the gestures needed in VR (e.g.
Dynamically mapping rich features of input gestures to properties of physics-based simulation made the interface controllable in most cases. To test the feature, the team used an Oculus Rift CV1 for display and a LeapMotion was applied for hand tracking. Alice Bonasio is a VR Consultant and Tech Trends’ Editor in Chief.
Click To Tweet The cultural expectations for the technology, popularised by Hollywood, present our future as cities filled with holographic signage and characters, escapist VR sex-pods, or specially equipped ‘holodeck’ rooms that are used for entertainment or simulation. In some cases we might want specialist controllers.
Most people know Xu due to his dispute with American virtual reality company Magic Leap. In June 2019, Magic Leap accused Xu of stealing AR glasses technology when he was an engineer working at the firm. He has a special interest and focus on emerging technologies including #VR #AR #MR #AI. However, in June 2020, a U.S.
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