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Today I have the pleasure of publishing an interview I had with Graham Atlee , a very smart guy that has developed the Triton Project, a DIY affordable AR headset with wide FOV and natural hands interactions! For the past 3 years I’ve been working on various AR/VR projects like Pumori.io Triton AR headset (Image by Graham Atlee).
LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” ” The upgraded tracking and improved developer tools are available in beta today on Windows , alongside three new demos to try it out for yourself.
These augmented reality devices are manufactured by Chinese company Realmax and are characterized by a very wide field of view. While many other AR glasses (like Nreal Light or HoloLens 2 ) have a Field Of View in the 50° ballpark, RealMax glasses have always had ones above 100° , for a more immersive augmented experience.
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog.
I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.
On his Linkedin profile , you can see that he has strong competencies in marketing, SEO, growth hacking, but also a great passion for AR/VR, and this is the reason why I got to know him a long time ago. If you’re looking to learn more about AR/VR design or development , check our free XR workshops and courses at Circuit Stream.
An Epic Games MegaGrant Brought VIRTUOSO SDK to the Unity World. The VIRTUOSO SDK for XR development is available as a full open-source release for the Unity game engine on Github. LeapMotion. This open-source SDK is only the beginning for us. Supported Devices and Future Releases. Oculus Rift and Oculus Quest.
Facebook reveals its work on the UX of AR of the future. Facebook has unveiled new details on the research it is performing on the UX of the AR glasses of the future. It comes as no surprise so the rumor of some weeks ago about Facebook developing its smartwatch … it can be a very previous device to pair to its future AR glasses.
During the keynote, CEO Sundar Pichai and his collaborators announced interesting features both for AR and VR. The sentence with which they have started the tease is “Big things are in motion here at Ultraleap”, which makes me think about something big that moves… may it be a new device to perform body tracking?
In particular, it envisions: XR headsets (especially AR ones) being tethered to the smartphone now; XR headsets wirelessly connected to the smartphone (via Wi-fi or similar technologies) in 1–4 years; Fully standalone lightweight XR headsets, connected via 5G, in 5–10 years. This was a very good thing and attracted many people to Magic Leap.
In addition, over 300 speakers are on the agenda from a wide range of companies in and around the AR and VR industries. Individuals from companies such as HTC Vive, NVIDIA, Osterhout, Unity, castAR, Qualcomm, LeapMotion, Meta, Verizon, Dell, Oculus, and more will be among the over 300 featured speakers in attendance.
Facebook is reportedly working on its AR glasses (made with Luxottica) that should be released in 2023. Facebook is investing billions for hardware creation, and it is going to move 4,000 employes working on AR hardware in a new venue just built in California. The possible applications are endless. Top news of the week.
The summary will be split in two parts: today I’ll tell you about Stereopsia and some nice companies I met there, while tomorrow I’ll describe more the artistic/storytelling side of the event (and I will also talk about the Lenovo AR headset!). How is Stereopsia? Like every event, it has pros and cons. via Gfycat. VR Pianist.
These are the official specs of NextMind: Dimension : 135x66x55mm Weight : 60 grams Headband size : 54 cm to 62 cm Clip-on system : can be clipped directly on a headband, a cap, or a VR/AR headset EEG: 9 high-quality electrodes Battery : Lithium-Polymer battery (3.7 The Unity SDK for NextMind is just fantastic.
More info News worth a mention (Image by Ultraleap) Ultraleap launches LeapMotion Controller 2 Hand-tracking company Ultraleap has just announced the LeapMotion Controller 2 , the evolution of the iconic LeapMotion Controller, which is smaller and more precise than its predecessor.
Early last month, LeapMotion kicked off our internal hackathon with a round of pitch sessions. Our team of five ran with this concept to create AR Screen. Our team of five ran with this concept to create AR Screen. LeapMotion. You’ve probably heard the rest of the story. Core Concepts and Resources.
This article is the latest in AR Insider’s editorial contributor program. Authors’ opinions are their own. It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics.
Click To Tweet LeapMotion goes mobile. Our team will be at CES January 5-8 with our LeapMotion Mobile Platform reference design. You can join us on the showfloor or follow @LeapMotion to experience the future of VR/AR. You can join us on the showfloor or follow @LeapMotion to experience the future of VR/AR.
Trending AR VR Articles: 1. How to use subtle AR filters to survive your Zoom meetings? Augmented reality (AR) is the future of Restaurant Menu? It now supports Oculus Quest, HTC Vive and UltraLeap (former LeapMotion) systems of skeletal hand tracking for interactions based on realistic, and customizable, hand poses.
It was hosted by Polaris AR. In support of the event, our team donated LeapMotion Controllers. Our CTO David Holz and engineer/ AR tennis champion Jonathon Selstad joined the workshop, along with former LeapMotion engineer Adam Munich. Had a really great first day building a Project North Star AR headset.
As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. In a sense, they are. Each stage is at your fingertips w/ #LeapMotion #Unity. Ending contact.
We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and LeapMotion — staffing one full-time developer and a few designers part-time. We got things started by downloading the most popular Oculus Rift / LeapMotion demos and giving them a try.
The votes are in! Based on community ratings and scores from the LeapMotion team, we’re excited to present the winners of the second annual 3D Jam. And now, here are this year’s winners: AR/VR Track Winners. Prize: $10,000, Unity Suite, 2 OSVR HDKs, NVIDIA GeForce GTX 980 Ti. Prize: $500, Unity Pro.
With the next generation of mobile VR/AR experiences on the horizon, our team is constantly pushing the boundaries of our VR UX developer toolkit. Click To Tweet The LeapMotion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked. On to Unity!
Sci-fi movie interfaces are often breathtaking ways to tell a story, but the next generation of AR/VR interfaces will be clearer and easier to use – with a lot less visual clutter. Ultimately, Mike concludes that “as a community, we are discovering the [VR] medium’s unexpected strengths and weaknesses.
These rules are so fundamental that we design our digital realities to reflect human expectations about how things work in the real world. At LeapMotion, our mission is to empower people to interact seamlessly with the digital landscape. Now it’s in your hands – we can’t wait to see what you build with it.
The company offers a range of modules, including the Stratos Inspire, and LeapMotion controller. Unity and Magic Leap. As one of the major development platforms for vendors and companies creating in XR, Unity has taken the world by storm. It will be interesting to see what Valve delivers next.
There are a number of ways to create your own virtual reality (VR) or augmented reality (AR) app/videogame. The most popular tend to be videogame engines such as Unity and Unreal Engine which have been fine-tuned over many years.
At the same time, hardware hackers have built their own versions of the AR headset, with new prototypes appearing in Tokyo and New York. But the most surprising developments come from North Carolina, where a 19-year-old AR enthusiast has built multiple North Star headsets and several new demos.
At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the LeapMotion Controller. What is AR/VR bad at? What is AR/VR good at? Legible text.
At LeapMotion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. As an interaction engineer here at LeapMotion, I built the Arm HUD for the Planetarium. Flexible Workflows & New Unity Powers. Hi, Barrett Fox here. Next: A Brief History of Time Dial.
Examples of such peripherals could be head trackers, hand and finger sensors (like LeapMotion and SoftKinetic), gesture control devices (such as the Myo armband and the Nod ring), cameras, eye trackers and many others. What are these services that OSVR provides? Provide user parameter such as eye separation.
Beginning September 28th, developers around the world will compete to build the most amazing motion-controlled experiences for desktop, AR/VR, the Internet of Things, and beyond. Thanks to the generous teams at Unity, OSVR, and NVIDIA, jammers now have the chance to win the following along with $50,000 in cash prizes: 2 Unity Suites.
” Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. Voice input is something Microsoft can do , but hand-tracking is a separate and enormously difficult problem despite companies like LeapMotion working hard at it.
VR, AR and hand tracking are often considered to be futuristic technologies, but they also have the potential to be the easiest to use. The importance of this should be obvious to those working in training, education and industry, where countless hours are lost to learning complicated software and byzantine interfaces.
Hackathons are a great way to jumpstart creativity, especially when honor and glory are on the line. Recently, LeapMotion kicked off one of our internal hackathons, where small teams pitch and develop quick demos over the course of two days. Next week, we’ll have more to share about the AR Screen project.
At LeapMotion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In the future, we’ll be moving away from using Unity’s physics engine, and coding our own, simpler interactions. The post A Brief History of Time Dial appeared first on LeapMotion Blog.
Both projects are very different from each other. With Paper Plane , we studied the basic features of LeapMotion using fairly simple mechanics. What was it like incorporating LeapMotion into your Unity workflow? Unity provides a very natural way for the implementation of VR in your project.
Martin Schubert is a VR Developer/Designer at LeapMotion and the creator of Weightless and Geometric. Import a 3D model of a spoon into Unity and you’ll be able to see the mesh in full 3D but it won’t do much else. There are many ways we could handle grabbing a virtual spoon within a VR experience.
We’ve also switched up the 2015 competition with two tracks: AR/VR and Open. The AR/VR track covers experiences built on tethered HMDs like the Oculus Rift, while the Open track covers desktop, hardware hacks, and the Internet of Things. AR/VR Track. 1st Prize: $10,000, Unity Suite, 2 OSVR HDKs, NVIDIA GeForce GTX 980 Ti.
One of the most powerful things about the LeapMotion platform is its ability to tie into just about any creative platform. Today on the blog, we’re spotlighting getnamo’s community LeapMotion plugin for Unreal Engine 4, which offers some unique capabilities alongside the official plugin. Switching Between VR/AR.
A quick note: VR/AR is a rapidly emerging ecosystem, and many of the engine tools and features that we use to build our Unity and Unreal assets are constantly shifting. With APIs for six programming languages and dozens of platform integrations, the LeapMotion SDK has everything you need to get started.
It looked good on paper, but once I started working with it, I quickly realized that most of my time would be spent just trying to get the device to properly communicate with Unity and pair with the OS rather than having fun making stuff. So I switched to the LeapMotion Controller and quickly got my hands in my application.
At expos like VRLA, I got to see what a powerful pairing the LeapMotion Controller and Oculus are and believe there is still so much left to explore!”. We started developing the game as seniors of Interactive Arts at MICA with the goal to simply create something fun and immersive using the Oculus Rift and LeapMotion.”. “In
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