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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Leap Motion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” ” The upgraded tracking and improved developer tools are available in beta today on Windows , alongside three new demos to try it out for yourself.

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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. Leap Motion. Sense Glove.

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Triton Project is an affordable DIY AR headset

The Ghost Howls

Today I have the pleasure of publishing an interview I had with Graham Atlee , a very smart guy that has developed the Triton Project, a DIY affordable AR headset with wide FOV and natural hands interactions! For the past 3 years I’ve been working on various AR/VR projects like Pumori.io Triton AR headset (Image by Graham Atlee).

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Object tracking : Hyperion allows the Leap Motion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object. But it is thanks to research projects like this that in the next years, we will arrive at having AR glasses we can wear every day.

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From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

Click To Tweet Leap Motion goes mobile. Our team will be at CES January 5-8 with our Leap Motion Mobile Platform reference design. You can join us on the showfloor or follow @LeapMotion to experience the future of VR/AR. You can join us on the showfloor or follow @LeapMotion to experience the future of VR/AR.

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All you need to know on HoloLens 2

The Ghost Howls

Considering that HL 1 had a FOV around 30-35° (the exact number has never been disclosed), I think that a reasonable guess is around 70-75° , that is a massive improvement, that will make AR more usable. For what regards the user experience, instead, there are great innovations. Unreal SDK. Resolution. Full specs.

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Featured Platform: Getnamo’s Community Plugin for Unreal Engine 4

Leapmotion

One of the most powerful things about the Leap Motion platform is its ability to tie into just about any creative platform. Today on the blog, we’re spotlighting getnamo’s community Leap Motion plugin for Unreal Engine 4, which offers some unique capabilities alongside the official plugin. GET THE PLUGIN.

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